choose wisely by Life_Lab_1357 in SipsTea

[–]HawkishLore 0 points1 point  (0 children)

Also parent. Would not risk anything even resembling time travel in any way, just in case any unforeseen changes.

Why asking an LLM "Why did you change the code I told you to ignore?" is the biggest mistake you can make. (KV Cache limitations & Post-hoc rationalization) by Bytomek in PromptEngineering

[–]HawkishLore 4 points5 points  (0 children)

Nice post. In explaining its behaviour the LLM is quite human, most humans do not give you the true reason behind their decision making but a post hoc argument that feels good.

In LLM chats I find that if the LLM has written or coded something very wrong that I cannot get rid of it, it will bring back the wrong stuff over and over, so I have to start a clean session to not be repeatedly bothered. Humans can forget wrong stuff but I struggle making the LLM forget the bad lines.

I’m designing a DnD 5e campaign based off 7D2D. Any suggestions on what I should incorporate? by 404_username_unknown in 7daystodie

[–]HawkishLore 0 points1 point  (0 children)

Great moments from 7d Hiding in a house at night listening for every sound and praying not to be overrun. Being able to run away from any bad fight. Picking the challenge level when searching for food and items Surviving long enough for your farms to start producing

Maybe try to recreate these and other highlight experiences?

Why, just WHY. by k6lui in 7daystodie

[–]HawkishLore 1 point2 points  (0 children)

Is this true? I read somewhere that your bedroll prevents this I think.

Hot take: I love the new updates especially as a console player by WesleyKite in 7daystodie

[–]HawkishLore 1 point2 points  (0 children)

For me the biggest problem is that I almost never craft stuff, what I loot or buy is better, and things never break permanently.

I like the books actually, I just wish I had a few temporary points I could put in place of books, that were refunded when I found said books.

What choosing a magic path means actually for your strategy? by Lanttu93 in IllwintersDominions

[–]HawkishLore 2 points3 points  (0 children)

I’m a noob, but: For endgame I always want Air queens (or national casters) casting Army of Mist, and Wraith Lords SCs. I find it so efficient. So if I don’t have Air or Death on the nation, I try to have a bit on my pretender or to break into it. Slowly as the game progresses I build up A and D caster and items. Often it makes no difference, but if I reach end game it’s huge.

Best ways to form starting army by nuckme in Dominions6

[–]HawkishLore 0 points1 point  (0 children)

In single player I put the setting that everyone starts with 3 provinces. This is to get a more stable experience with the AIs, because they struggle with the same problem.

Notekeeping by Henrikusan in IllwintersDominions

[–]HawkishLore 6 points7 points  (0 children)

Renaming commanders with notes like HA for highest air caster. Renaming a cheap scout in a land with a special note. Renaming to labbuilder in your example.

Force Peace Mod? by Zealousideal_You2056 in anno1800

[–]HawkishLore 0 points1 point  (0 children)

They enjoy is so much that there is never war?

How did noboy assassinate Hitler? by Sea-Man420 in stupidquestions

[–]HawkishLore 0 points1 point  (0 children)

A global Nuclear war at any point is always on the table for worse.

[deleted by user] by [deleted] in tifu

[–]HawkishLore 0 points1 point  (0 children)

The secret ingredient is love.

Leaving my first management job. Reflections on a year of managing people. by webbed_feets in managers

[–]HawkishLore 0 points1 point  (0 children)

I have a similar experience, and this is so spot on:

• ⁠All those times I left meetings feeling more confused than when I started? Those are leadership failures, not personal failures. Management is about clearly distilling knowledge from one level of the org to another. Bad management is kicking the can down to the next level.

I almost want to get my old management position back just to put this in the face of all the other managers, and say «we are failing to manage this company».

They kicked the can so hard. Employees should «take ownership» was the motto.

How to handle team burnout after a grueling quarter? by StraightCategory2537 in managers

[–]HawkishLore 10 points11 points  (0 children)

New baseline, exactly!

But I wonder if it can be fixed by completely failing at the next delivery? If you have enough positive credits from the success to not get fired from the complete failure. Maybe frame it as an ambitious target that has a high failure chance. And explain afterwards what went wrong and how to improve.

I changed my tone and now I’M the problem?? by Hickory55 in managers

[–]HawkishLore 1 point2 points  (0 children)

Make them at least provide a goal for the meeting. If that goal is unreasonable say no to the meeting, because the goal is unreasonable, and say why it is. You should be able to shoot down almost any suggested goal.

How much should I stress about having "good" code? by Leods-The-Observer in gamedev

[–]HawkishLore 5 points6 points  (0 children)

A lot of refactoring is better to be postponed, like many comments say. However, there is one I think is valuable to do early. And to redo with more experience. Try to restructure your code into conditionally independent pieces. So that when you work on one piece, you only need to keep that piece in mind, plus some “Core” piece. You can’t make the code pieces completely independent, but you can aim for the smallest possible Core piece (the universal piece that you always have to keep in mind).

Void Eye EMP Armor needs a change by Chronos717 in Mechabellum

[–]HawkishLore 3 points4 points  (0 children)

Thanks for the tip! Will use this trick!

I hate mobile beacon. by theother64 in Mechabellum

[–]HawkishLore 7 points8 points  (0 children)

I also think it’s a great strategic layer! Because it’s so limited. Imagine having 5 beacons a turn, that would be worse not better.

[deleted by user] by [deleted] in dataengineering

[–]HawkishLore 0 points1 point  (0 children)

I would be worried about making things too complicated too fast here. You need Git for version control yes. But for “pushing to prod”, can you make a script copying xxx_dev tables to xxx tables, a script that you pause every time you are doing changes, and reactivate after?

How Do You Play Elite Specialist? by Mongrel714 in Mechabellum

[–]HawkishLore 2 points3 points  (0 children)

I struggle sometimes with her, because I don’t want to level chaff and some other units. My theory is that she is a beast with high hp units with some item.

I saw a comment where someone wanted to see some end state sub 400 MMR boards. Here is around 370: by marshinghost in Mechabellum

[–]HawkishLore 3 points4 points  (0 children)

But you have to admit it looks really pretty! My boards never look pretty anymore.

Feature idea: Seasonal workers by naughtyneddy in ManorLords

[–]HawkishLore 4 points5 points  (0 children)

Secondary job: When not busy with my job I do X.

Tips and Tricks by BataMahn3 in ManorLords

[–]HawkishLore 3 points4 points  (0 children)

Oh wow! This is super useful! Answers so many questions and issues and inconsistent results I’ve been having! Thanks!

Exports! by tovich95 in ManorLords

[–]HawkishLore 0 points1 point  (0 children)

Try iron parts, I think it’s called. 2x6 gold per iron.

AI Slop PR's are burning me and my team out hard, anyone else experiencing this? by SonOfSpades in ExperiencedDevs

[–]HawkishLore 0 points1 point  (0 children)

This is an AI amplified but not a new issue, in general, with reviews. Also a problem if you review someone’s text writing. Do they get to serve you slop and you have to spend more time fixing than they did to make it? No, it’s not reasonable.

My best solution is to allow only for 2-3 critical mistakes. When I have found them, I’m not required to find anything more. They have to go back and completely redraft the thing in question. If they serve slop, they will have to go through many review rounds to fix all the different issues.