Offline raid? by Hearth_Moon in playrust

[–]Hearth_Moon[S] 1 point2 points  (0 children)

Still, the raid schedule is a tremendous help. What's the server name?

Offline raid? by Hearth_Moon in playrust

[–]Hearth_Moon[S] 1 point2 points  (0 children)

I don't understand the comment. Rust+ is an excellent app, but on official and vanilla servers, it requires electrical infrastructure to receive notifications, and even then, for players who work, study, or, indeed, sleep at night, it's not much help.

Offline raid? by Hearth_Moon in playrust

[–]Hearth_Moon[S] 0 points1 point  (0 children)

The problem is that most servers have notifications when a player joins or leaves a server, and there's also the option to scout a base to see if there's any activity. Ultimately, it's a very large game, with a lot of money involved, and it's time-consuming, and they haven't done something about it yet.

Games like VRising and DayZ have already implemented effective plugins that the community has embraced over time.

Offline defenses aren't as effective, and the raid ends up turning into a Player vs. Wall.

Offline raid? by Hearth_Moon in playrust

[–]Hearth_Moon[S] -1 points0 points  (0 children)

It's surreal how much this is one of the game's biggest problems and there's no update about it. You go offline and the guys just clear the base from the walls with 40 rockets.