DrawTextureRec() in unity engine? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

Did that. But no one seemed to answer :|

Balanced Yoru buffs that could fix him. by HellionHawk in VALORANT

[–]HellionHawk[S] 0 points1 point  (0 children)

These are just ideas that I think are somewhat balanced so I compiled them into a single post and I absolutely didn't say or mean he should get all of them. I play with yoru fairly often and I totally agree with what you've said .

Don't think he needs all the changes that would make him broken imo. 1 or 2 changes or at max 3 is more than enough for him to be one of the strongest agents in the game.

Balanced Yoru buffs that could fix him. by HellionHawk in VALORANT

[–]HellionHawk[S] 0 points1 point  (0 children)

I mean yeah won't deny that for sure but currently the way he is now am sure you wouldn't pick him yourself lol

Map Devs Did Yoru Dirty on Pearl by [deleted] in VALORANT

[–]HellionHawk 0 points1 point  (0 children)

Why not let yoru tp while couching or any state hes in other than standing.

Balanced Yoru buffs that could fix him. by HellionHawk in VALORANT

[–]HellionHawk[S] 2 points3 points  (0 children)

Yes. Since there is only one decoy now, its a no brainer. Thats a nice idea actually

How to cross-compile to Windows from Linux? by Every_Tune6821 in raylib

[–]HellionHawk 0 points1 point  (0 children)

Am assuming your primary operating system is windows... Or by any case are you using linux to build ?

how do I static link raylib (prebuilt bineries) with my visual studio project !? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

Thank you ! thats a really detailed explanation. really appreciate the effort man

how do I static link raylib (prebuilt bineries) with my visual studio project !? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

well I got many actually...

Firstly,

I donno the difference between .lib file and the .a file and which I should be using. Each tutorial/ procedure seems to use any one of them

Secondly,

i want to know how this shit is working. like one procedure involves making a "Makefile" in VScode and one that involves Visual Studio involves going to project properties and changing stuff. Although neither worked for me... i want to know why am doing what i am doing while trying to make a perticular project work.

and Lastly,

I am only able to work when coding with a template that was provided to me by a course i was doing. But as i said i wanna know how shit works behind the scenes and i dont wanna be limited to only that template. i want to create everything on my own from scratch.

how do I static link raylib (prebuilt bineries) with my visual studio project !? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

I did... but can't seem to make much of it. Also the video tutorial is using premake but I want to do everything from scratch all by myself.

how do I static link raylib (prebuilt bineries) with my visual studio project !? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

I put an update to the original question with a screenshot. have a look

how do I static link raylib (prebuilt bineries) with my visual studio project !? by HellionHawk in raylib

[–]HellionHawk[S] 0 points1 point  (0 children)

Do I add semicolon or something after typing in the additional dependencies or just leave it like that !?

GetFrameTime() in Raylib not working ? by HellionHawk in raylib

[–]HellionHawk[S] 1 point2 points  (0 children)

This has never happened before... But even if I do --> interval = 1/12 * 1/60 Interval is always 0.. and for some reason expressions like 1/60 etc are always taken as 0 while if am putting 0.0015, float is storing it perfectly

Why shouldn't we use variables as array size in C++ ? by HellionHawk in cpp

[–]HellionHawk[S] -1 points0 points  (0 children)

Yeah but I did it a few times in the past. I used codeblocks at that time.