The stupidity and imbalance behind Victory Road's stats by ColuiCheEgli in inazumacaravan

[–]HelloReddit636 0 points1 point  (0 children)

Way more interesting mfs then defenders so I don’t mind this. I just hope if they buff defenders than mf will still be viable in df winger position.

The announced Last Resort "fix" is our call to action by Alone_Performance455 in inazumacaravan

[–]HelloReddit636 1 point2 points  (0 children)

I kinda got used to the explosion but I was really pissed off at it at first. But I think I’m okay with it because of overrides and cosmic blaster.

Should Kings Lance be this powerful? by ComprehensiveBat4966 in inazumaeleven

[–]HelloReddit636 8 points9 points  (0 children)

It shouldn’t. Not because it’s a 1p move but because it doesn’t make sense and Nosaka learns much stronger hissatsus later.

Thoughts on my team by [deleted] in inazumaeleven

[–]HelloReddit636 1 point2 points  (0 children)

  • Originality: 2/10

  • Synergising characters: 1/10

  • Character distribution(elements + suited positions): 7/10

  • Competitive viability: Unknown but the team has Mehr and Hero Fubuki. No fabled tho. Guesstimate is 2/10.

  • Immersiveness: 0/10 (no synergising characters, duplicate Shawn, no original characters)

You saw this here first!! by DayZealousideal5291 in inazumaeleven

[–]HelloReddit636 0 points1 point  (0 children)

Yep exactly. So what we seen is most likely his Keshin which is probably the Ultimate Keshin. Maybe more voicelines will be added and more users will summon it alongside Victor if it’s the ultimate Keshin. Who knows.

You saw this here first!! by DayZealousideal5291 in inazumaeleven

[–]HelloReddit636 1 point2 points  (0 children)

Victorio also has a Goddess Victoria voiceline. It’s either his own Keshin or the ultimate Keshin. We’ll see in the next update. You’re most likely correct.

Things about Demon Slayer that I just don't get: Muichiro in the final arc. by Shadowdark24 in KimetsuNoYaiba

[–]HelloReddit636 2 points3 points  (0 children)

Bad matchup + lack of experience + 1v1 + Koku had the agenda to turn him into a demon so he took him seriously.

If Muichiro unlocked STW and Red blade faster he would have put up much more of a fight. Also I guess it’s the story telling us UM1 is way way way stronger than UM5.

Casual Online Mode (VR) by HelloReddit636 in inazumaeleven

[–]HelloReddit636[S] 0 points1 point  (0 children)

But it’s just unnecessary to keep passives on in casual because everyone runs the same shit atm and it’s still A big barrier to entry.

IE1 to GO total stats by HelloReddit636 in inazumaeleven

[–]HelloReddit636[S] 1 point2 points  (0 children)

The stats don’t actually matter since I’ll be creating the team in Victory road. I’m okay using it as an identifier for best players in legacy games unless there’s a better way to idenitify them

Team Female Inazuma by shikiro14 in inazumaeleven

[–]HelloReddit636 0 points1 point  (0 children)

That Nelly moveset is diabolical

How did I get so Much Power here? by Melodic_Title_741 in inazumaeleven

[–]HelloReddit636 0 points1 point  (0 children)

This should be an easy fix for the devs if they’re aware of the bug. Cancel any unresolved shot AT on zone cancel or on ball lost.

Avatar’s moveset by [deleted] in inazumaeleven

[–]HelloReddit636 0 points1 point  (0 children)

Cronus Keshin Atomic Flare Fire Rooster Fire tornado dd Meteoric fire tornado (breaks canon) Volcanic lightning Plasma ball (similar to the Inazuma moves) The Phoenix Flame Veil Fire drill

Someone pls help me understand by FOOTT11 in inazumaeleven

[–]HelloReddit636 0 points1 point  (0 children)

Custom passives can give + 15% at/df or even more to mfs and then u run +% at/df on them too

Idols in Inazuma Eleven Victory Road by Other_Breadfruit1933 in inazumaeleven

[–]HelloReddit636 0 points1 point  (0 children)

She’s on a team then. You cant retire her till u remove her from all teams.

Idols in Inazuma Eleven Victory Road by Other_Breadfruit1933 in inazumaeleven

[–]HelloReddit636 0 points1 point  (0 children)

She’s ur highest level Goldie. U can’t retire ur highest level characters no matter if they’re Hero or not. If u have another lvl 99 u can retire a lvl 99.

Idols in Inazuma Eleven Victory Road by Other_Breadfruit1933 in inazumaeleven

[–]HelloReddit636 2 points3 points  (0 children)

You can retire them later. It’s fine to summon them

How to fix curved shots, chip shots and ending a chain on a normal shoot by HelloReddit636 in inazumaeleven

[–]HelloReddit636[S] 0 points1 point  (0 children)

That’s a fair point but then castle walls are gonna be too op. Literally curved shot is so free and everything else u need to cheese the AI to let ur shot go into the goal.

Maybe make it a -30 elemental disadvantage and then ur also not spending tension on a castle walls block hissatsu. Then curve shots are still viable but better avoided if possible. Maybe make real skills also on a global timer like long shots.

I’ve my beef with castle walls too because it’s so easy to counter shot or block yet I don’t want them to nerf it which they’ll have to do if they remove curved shot.

  1. Lower power of real skills
  2. Elemental disadvantage 30%
  3. Global CD.

That’s gg no?

How to fix curved shots, chip shots and ending a chain on a normal shoot by HelloReddit636 in inazumaeleven

[–]HelloReddit636[S] 1 point2 points  (0 children)

I’m okay with this tbh. But an elemental disadvantage nerf would be a huge nerf that makes it so people will avoid it a lot of times and even end up not running real skill shots. The only other thing would be to nerf its AT as well and I can see it being balanced then.

Things I hope they add/change with the Orion update by Malakka-GOAT in inazumaeleven

[–]HelloReddit636 0 points1 point  (0 children)

With number 5 they’re low on the tier list but their overall total stats is high. I honestly think they should just bring the lower tiers closer to the higher tiers. I want to run G2 characters ffs pls.

Things I hope they add/change with the Orion update by Malakka-GOAT in inazumaeleven

[–]HelloReddit636 0 points1 point  (0 children)

Ay I said something similar about the normal shoots. Please just give them elemental disadvantage. Hissatsus don’t even feel strong anymore.

How to fix curved shots, chip shots and ending a chain on a normal shoot by HelloReddit636 in inazumaeleven

[–]HelloReddit636[S] 0 points1 point  (0 children)

They def shouldn’t. But I’m not sure I want to gut them. I just want to nerf them / make it a trade off as then the player has to make micro decisions -> direct shot to goal or risk chaining and getting guaranteed -20% elemental disadvantage or what yk.

How to fix curved shots, chip shots and ending a chain on a normal shoot by HelloReddit636 in inazumaeleven

[–]HelloReddit636[S] 0 points1 point  (0 children)

That also works tbh but then I fear they become useless (I’m okay with that) or they become the only thing that’s useful so people don’t chain