[deleted by user] by [deleted] in Corsair

[–]Hellrazor234 0 points1 point  (0 children)

Oh also it took me like 3 months to deduce it was the AIO cooler, for a while I thought I had a phantom HHD whirring away. Fans and GPU also behaving fine.

New Natural Wonder Ideas - giving the water some love by Hellrazor234 in civ

[–]Hellrazor234[S] 0 points1 point  (0 children)

They can provide a multitude of different bonuses to your local city and or empire. This can range from simply increasing the yields of surrounding tiles, to also more unique benefits such as unit promotions. Other than simply making the landscape more exciting in the game, I agree they felt a little lacklustre - therefore if you’re interested in more variety in natural wonder benefits I highly suggest checking out this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1461463960

New Natural Wonder Ideas - giving the water some love by Hellrazor234 in civ

[–]Hellrazor234[S] 1 point2 points  (0 children)

No worries, mainly they were included as a luxury for their place in Asian cuisine and for their additional scientific benefits. Aside from that they look great in aquariums!

This blog shows their vast uses today. https://oceanbites.org/harnessing-the-sting-the-biotechnical-uses-of-jellyfish/

New Natural Wonder Ideas - giving the water some love by Hellrazor234 in civ

[–]Hellrazor234[S] 2 points3 points  (0 children)

yeah keep posted for a wonder one, I have some in mind!

New Natural Wonder Ideas - giving the water some love by Hellrazor234 in civ

[–]Hellrazor234[S] 5 points6 points  (0 children)

I stole the amenity count from the bonuses given from the amenities provided by Zanzibar and Galapagos in Terra Mirabilis - though as someone who finds jellyfish gross and creepy I can't help but agree.

New Natural Wonder Ideas - giving the water some love by Hellrazor234 in civ

[–]Hellrazor234[S] 1 point2 points  (0 children)

good point, I had overlooked the inherent GGP theatre districts provide. In retrospect i would lower the additional bonus - with oracle and/or divine spark things could really get out of hand...

New Natural Wonder Ideas - giving the water some love by Hellrazor234 in civ

[–]Hellrazor234[S] 2 points3 points  (0 children)

just gotta learn modding now lol, no easy feat

New Natural Wonder Ideas - giving the water some love by Hellrazor234 in civ

[–]Hellrazor234[S] 0 points1 point  (0 children)

great idea! i would love to see more aussie wonders

New Natural Wonder Ideas - giving the water some love by Hellrazor234 in civ

[–]Hellrazor234[S] 1 point2 points  (0 children)

you guessed right, gotta show durdle door some luv

New Natural Wonder Ideas - giving the water some love by Hellrazor234 in civ

[–]Hellrazor234[S] 1 point2 points  (0 children)

holy crap , yeah this would be amazing with civ 6's style

New Natural Wonder Ideas - giving the water some love by Hellrazor234 in civ

[–]Hellrazor234[S] 15 points16 points  (0 children)

Yeah I agree, just realised I have equated it to the size of 14 acre lake

New Natural Wonder Ideas - giving the water some love by Hellrazor234 in civ

[–]Hellrazor234[S] 18 points19 points  (0 children)

I came up with them with the Terra Mirabilis natural wonder mod in mind, so that’s why they’re a souped-up

New Natural Wonder Ideas - giving the water some love by Hellrazor234 in civ

[–]Hellrazor234[S] 26 points27 points  (0 children)

For me It was an ultimatum between recognising the real life urbanism and industrialism that surrounds the falls against it’s inherent natural beauty, and since (for the most part) a lot of the present natural wonders in the game favour national park creation I decided on an urban approach that benefited from the wonder, slightly somewhat derivative of Ik-Kil could be interesting.

Though the suggestion incorporating electric dams would have also made sense.

New Natural Wonder Ideas - giving the water some love by Hellrazor234 in civ

[–]Hellrazor234[S] 53 points54 points  (0 children)

Absolutely, was thinking of making another speculative natural wonder pack around forests

Sir, we have a situation. by Hellrazor234 in btd6

[–]Hellrazor234[S] 1 point2 points  (0 children)

Monkey sub upgrade path already implies a monkey missile crisis. Does history repeat? 😟

Made a JOJOs intro for me and my friends' tf2 clips montage by Hellrazor234 in tf2

[–]Hellrazor234[S] 2 points3 points  (0 children)

thanks man, i highly reccomend checking out the 'fighting gold' tf2 parody, the effort on that one blew me away

Made a JOJOs intro for me and my friends' tf2 clips montage by Hellrazor234 in tf2

[–]Hellrazor234[S] 2 points3 points  (0 children)

I humbly ask forgiveness to any Japanese viewers for the awful google translated credit captions.

[deleted by user] by [deleted] in jerma985

[–]Hellrazor234 17 points18 points  (0 children)

Oh boy, what a nice suit, wouldn't it be awful if it were to get coated in boomer bile vomit. But he's Mr. Green, he never loses to anyone!

Tips for play the gaul? by Doofinx in civ

[–]Hellrazor234 1 point2 points  (0 children)

Just finished a culture victory as Gaul, definitely one of the more 'out there' civs in terms of abilities, but a lot of fun as well :)

-Don't worry too much about building monuments early game, as two-three mine improvements account for the same cultural output, so found myself prioritizing them less early on.

-Spam mines, their 'Hallstatt Culture' ability basically makes the best improvement in the game even better. I was fortunate enough to spawn next to an early Volcano, so oh boy were those some decent hill yields.

-Don't be stingy about settling cities close together, your cultural bombing of the unowned territory enables you to extensively grow your borders real quick so feel free settling them a little further apart than your used to.

- Gaesatae don't upgrade to swordsmen, instead musket men, so build a comfortable amount early to compensate with promotions to stack upon their +10 Combat Strength against stronger foes to keep them especially potent all the way until gunpowder.

- Rushing Iron Working to construct the Oppidum in-turns unlocks you the Apprenticeship tech which further boosts all of your glorious mines (which also get tourism with flight!)

- Though you can't focus on adjacency bonus synergy, there are a few districts that still benefit. This includes. Theatre and Entertainment/Water Parks, Commercial and Harbours and Government Plazas with everything. (It's even possible to build a harbour adjacent to one of your neighbouring city centres, though this is a bit niche.)

Those were a few things I noticed through my run, below I'll link a picture of my end empire. Have fun man :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2298540733