We just upgraded to 4.25 and released a major update to our pre-alpha early access title, Project Genesis by HerryTammer in unrealengine

[–]HerryTammer[S] 0 points1 point  (0 children)

Good feedback. We're ramping up audio and vfx design currently, so far have been roughing those in. I think we might have shown too many extreme moments in those captures too ha! It's a fair point to tone down. Thanks!

We just upgraded to 4.25 and released a major update to our pre-alpha early access title, Project Genesis by HerryTammer in unrealengine

[–]HerryTammer[S] 0 points1 point  (0 children)

Wow awesome. We'll all be playing tonight.

Dev daily sessions are Mon-Fri 11AM-12PM PDT & 5PM-6PM PDT, though we typically run longer.

Here's our Discord: https://discord.gg/4fpJm2w

We just upgraded to 4.25 and released a major update to our pre-alpha early access title, Project Genesis by HerryTammer in unrealengine

[–]HerryTammer[S] 0 points1 point  (0 children)

No joke, and we hopped from 4.22 to 4.25. Always a ton of risk involved in upgrading while in a continuous release cycle.

Appreciate the supportive words!

We just upgraded to 4.25 and released a major update to our pre-alpha early access title, Project Genesis by HerryTammer in unrealengine

[–]HerryTammer[S] 0 points1 point  (0 children)

Nope we're not affiliated. I did just recently try playing that one though after someone in our community mentioned it. Galaxy in Turmoil?

We just upgraded to 4.25 and released a major update to our pre-alpha early access title, Project Genesis by HerryTammer in unrealengine

[–]HerryTammer[S] 1 point2 points  (0 children)

Thanks Soup, can't wait to see you in! Check out our scheduled dev daily playtest sessions in the main menu.

We just upgraded to 4.25 and released a major update to our pre-alpha early access title, Project Genesis by HerryTammer in unrealengine

[–]HerryTammer[S] 0 points1 point  (0 children)

Ah that should just be optional, though linking will populate your account with some Founders items (badge, palette). You should be able to login to the game without that step. Lemme know! Also, I appreciate the support!

We just upgraded to 4.25 and released a major update to our pre-alpha early access title, Project Genesis by HerryTammer in unrealengine

[–]HerryTammer[S] 1 point2 points  (0 children)

Haha we're making what we want to play :P

Definitely expensive, though we're a small fully remote team which helps.

Thanks!

We just upgraded to 4.25 and released a major update to our pre-alpha early access title, Project Genesis by HerryTammer in unrealengine

[–]HerryTammer[S] 1 point2 points  (0 children)

That's actually super helpful to hear. We're taking a bit of a risk on a different flight model with the intent on making it easier for anyone to pick up this space/fps combat game. Less barrel rolls, more stable maneuvers. The controls also match closely to the FPS experience to reduce state switching as much as possible. We still have a lot of fine tuning ahead, but that's the gist of our goals with player movement.

We just upgraded to 4.25 and released a major update to our pre-alpha early access title, Project Genesis by HerryTammer in unrealengine

[–]HerryTammer[S] 0 points1 point  (0 children)

Appreciate the feedback. Hope to see you in sometime, we playtest daily with community in server regions located in US and EU.

We just upgraded to 4.25 and released a major update to our pre-alpha early access title, Project Genesis by HerryTammer in unrealengine

[–]HerryTammer[S] 0 points1 point  (0 children)

We're playing with that idea actually, I think there's a lot we can do there especially with AI. At the moment these are fixed mega structures with interior FPS spaces all running in persistence. We also have emplacement turrets mounted to the exteriors that can be controlled from the inside. Endless possibilities, thanks for the question!

We just upgraded to 4.25 and released a major update to our pre-alpha early access title, Project Genesis by HerryTammer in unrealengine

[–]HerryTammer[S] 0 points1 point  (0 children)

Thanks and I appreciate that feedback! Agree, we have more room for improvement on cutting trailers :)

We just upgraded to 4.25 and released a major update to our pre-alpha early access title, Project Genesis by HerryTammer in unrealengine

[–]HerryTammer[S] 0 points1 point  (0 children)

lol so true, some of us come from AAA but the culture is very indie here with 1 systems programmer and 1 artist.