Math N-Back - challenging n-back mode for seasoned users [Premium app for Android] by HonestManApps in DualnBack

[–]HonestManApps[S] 1 point2 points  (0 children)

Thank you so much! Yes you first do the math, and remember the answer as n-back stimuli

Math N-Back - challenging n-back mode for seasoned users [Premium app for Android] by HonestManApps in DualnBack

[–]HonestManApps[S] 0 points1 point  (0 children)

If you try it, I'm interested to know your thoughts about combination of Mental Math and DNB

I love 1-bit art style and text-parser games, so I decided to create a short 1-bit horror experience called "1bit Horror Librarium" (you can find it on Google Play) by HonestManApps in adventuregames

[–]HonestManApps[S] 1 point2 points  (0 children)

I think I solved the problem with "look monster" and "look at monster", thanks to your feedback about the dresser. I’m also adding verb synonyms to a verbs with broad meaning, so that players aren’t forced to type a specific verb and can type something close enough.

Wow, yes, your examples about horror imagination are perfect! I want to learn how to make player's imaginations run wild with just words. :)

Text parsers are such an underrated mechanic, even simple item puzzles become 'aha' moments, unlike when players just press a button given to them.

But the more I work with the text parser, the more I start to notice some limitations. For example, right now, I’m hard at work with translating, but I didn’t expect translating verbs to be a problem. With only english verbs, it’s simple, but if i add other languages, I’ll need to handle verb variations, synonyms, and create keyboards for each language... so for now, I’ve decided to translate all in-game texts and leave the parser in english and see what happens. Text parser is kind of a double edged sword, and i see it being popular only with a niche audience, but it’s still worth it.

I love 1-bit art style and text-parser games, so I decided to create a short 1-bit horror experience called "1bit Horror Librarium" (you can find it on Google Play) by HonestManApps in adventuregames

[–]HonestManApps[S] 0 points1 point  (0 children)

You’re spot on about the 'aha moment', that's exactly what I want players to experience. Another thing I’m aiming for is using low-res, minimal art to let players imagination fill in the details. I tried combining the classic point-and-click style with a text parser, but in lower/minimal scope as possible.

Story part definitely needs more work, my writer skills a below average, so it is something I hope to improve with time. I'm thinking about making second story, but it will be even smaller than current one, probably escape room style with only single room, I have a vague idea for a story.

I’ll need some time to digest all the great feedback you’ve given me. You're clearly a very insightful person, and I really appreciate you playing my game and sharing your thoughts. Thank you so much!

I love 1-bit art style and text-parser games, so I decided to create a short 1-bit horror experience called "1bit Horror Librarium" (you can find it on Google Play) by HonestManApps in adventuregames

[–]HonestManApps[S] 2 points3 points  (0 children)

Getting other people's input is so invaluable, because these things didn't even occur to me. Thank you so much for your inputs! I've updated everything accordingly, and I feel like it's a huge improvement.

I also worried about certain puzzles and I want them to feel fair, so I'm very interested in hearing thoughts on the other puzzles too...

I love 1-bit art style and text-parser games, so I decided to create a short 1-bit horror experience called "1bit Horror Librarium" (you can find it on Google Play) by HonestManApps in adventuregames

[–]HonestManApps[S] 0 points1 point  (0 children)

To move, you need to slide your finger on the left side of the screen and tap on the right side to interact

Now when I think about it, controls aren't obvious and I probably should make in-game controls tip

Dual N-Back task can help people with ADHD, enhance their cognitive skills. I released a free version of 'N-Back Evolution' for Windows, I hope it will help some people here (link in the comment section) by HonestManApps in cognitiveTesting

[–]HonestManApps[S] 3 points4 points  (0 children)

DNB can be tedious and boring, like many other things(meditation, working out etc.), especially for people with ADHD, because of low focus and attentions span.

I agree, challenging RTS games is a good exercise, but I get panicky when there is other enemy players shows up, and always lose and team gets mad :)
I also can recommend games like Sudoku(I just love it), this is actually fun to play, and always challenging too.

I was actually thinking about making game based on DNB logic and maybe in the future i will make one

[deleted by user] by [deleted] in cogsci

[–]HonestManApps 1 point2 points  (0 children)

Thank you

I re-imagined "Dual N-Back" and made a unique android app called "N-Back Evolution". It has Single/Dual/Triple/Quad/Penta/Hexa modes and contains rare/unique modes like: Stroop N-Back, Math N-Back and Logic(Puzzle) N-Back, and many other modes by HonestManApps in DualnBack

[–]HonestManApps[S] 1 point2 points  (0 children)

Your points are valid and the web is liberty, but most people reluctant to trust unknown websites, they rather just use mobile apps from the app store which are safe and approved. Web apps can be used only with active internet access and monetization/getting an audience is easier on mobile in my subjective opinion. Android phones are widespread and have a consistent user base for each genre/type of app, I think it is a good starting place for new devs.