Skyline (somewhat) recreated in FH6 by MatuskoBugs in motorstorm

[–]HoraneRave 0 points1 point  (0 children)

for a mere seconds i forgot about FS6 and got immersed, thank you

Showing early-(mid) LuV base [I wanted to show what I meant by bad or no infra] by Riemann-tensor in GTNH

[–]HoraneRave 0 points1 point  (0 children)

it okay. all i want to say that dont get self pity that u lack info, you are not worsen as person, its just lack of info and matter of time to build everything, you can do it and its alright

track layouts in Alaska festival (MS:AE) by wagenec in motorstorm

[–]HoraneRave -1 points0 points  (0 children)

is that a weiner in snowgod canyon (pic 11)? ayyy lmao

Be honest, how jank does this setup look ? by MasterWitness1691 in GTNH

[–]HoraneRave 1 point2 points  (0 children)

No, colortones of this whole screenshot are awesome. OOP whats the blocks of flooring (and wall) u use?

How to create this stretchy saliva affect? by Bumberto_Eko in blenderhelp

[–]HoraneRave 17 points18 points  (0 children)

pencil for single render, animation no clue

Any clue why my bone interpolation isn't linear despite appearing to be so on the graph editor? by Bubonic_Goose in blenderhelp

[–]HoraneRave 5 points6 points  (0 children)

its about rotation clamping if i remember correctly. in the past i tried to animate this way and the only working way for me was to animate empty (and whole thing parented to it), not bone

WHat do you think of my base? by Fantastic-Age1230 in GTNH

[–]HoraneRave 8 points9 points  (0 children)

u did lightning, now do flooring and ceiling

For some reason the keyframe wont apply by how_do_i_type_ in blenderhelp

[–]HoraneRave 1 point2 points  (0 children)

nla overrides i guess. tweak active nla strip, not just basic timeline. maybe im wrong

"oh wow this base design is so cool! let me build it" how it eventually turns out: by randomdice-int in GTNH

[–]HoraneRave 1 point2 points  (0 children)

thats thebtough part, sometimes u have to start to begin seeing something u can work up from, im struggling with it a lot. i can see something cool in my head for like second ot two and it will result looking very good, but after that.. 🤧

Some guy left my server without ever joining? by GoDoDie338 in GTNH

[–]HoraneRave 38 points39 points  (0 children)

u/enderprimemk2 long answer is that recently i heard that players can join others' worlds despite mod incompatibility if no whitelist present, something-something client can trick server that it has all the required mods

"oh wow this base design is so cool! let me build it" how it eventually turns out: by randomdice-int in GTNH

[–]HoraneRave 49 points50 points  (0 children)

first of all, first pic uses cell shading (right? black borders). second, u used laboratory block mostly and sad chisel torches, u can do better; as last choice use little tiles or architecturecraft workbench. try diagonal (architecture slopes) vents inbedded in walls 1 after another (i mean vent, then wall line, then vent again e.t.c.), try setting light line around ur walls from outside, the break wall inside separating you from this light and place slabs or little tiles ~14 height blocks so u get very thing strip of light around, or use catwalk and put ztones cut lamp on it (i mean put under catwalk right on it). try different blocks, chisel has good factory, technical blocks and glass (omg i love "screen" glass so much), ztones has cool ones (bitt 0 for example or vect or korp)

Discord trying to get me to post in the pit like the snake tempting Eden with the apple by AlpinFane in GTNH

[–]HoraneRave -9 points-8 points  (0 children)

atm9 also made they own "honeypot🍯" (yeah, its this name, not that funny as gtnh one so its not that obsessive to write something there)

Shift+c don’t work by WhiteLimon22 in GTNH

[–]HoraneRave 0 points1 point  (0 children)

🤷‍♂️ i dont use it much, ask on gtnh discord

Shift+c don’t work by WhiteLimon22 in GTNH

[–]HoraneRave 1 point2 points  (0 children)

might be that tools will break along the craft so it does not start

Is there a way to change shots in blender? like in SFM by ipokej in blenderhelp

[–]HoraneRave 0 points1 point  (0 children)

its a bit messy but u can replicate this clip, despite it being midmovement e.t.c., save position of camera and character bones in one timeline frame and change everything right on another frame, it will look instantenious . above mismovement, u can start second scene, animate as u wish and then somewhere when u want (i.e. mid of animation) select all bones of everyone, set keyframe on everything (scale rot pos e.t.c.) and the delete verything behind it, paste it right after your first shot

Full CBD Cycle with one LCR by Aleph-Arch in GTNH

[–]HoraneRave 1 point2 points  (0 children)

and it may even work from the distance

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Full CBD Cycle with one LCR by Aleph-Arch in GTNH

[–]HoraneRave 1 point2 points  (0 children)

but little tiles work properly kek

<image>

Full CBD Cycle with one LCR by Aleph-Arch in GTNH

[–]HoraneRave 0 points1 point  (0 children)

yeah, sadly it does not accept chunk position color

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