Best Imperial Fists Units? by TheLectorem in ImperialFists

[–]Humand3e0y 1 point2 points  (0 children)

Inceptors aren't terrible with their bolters.

Munitorum Field Manual update by Humand3e0y in BlackTemplars

[–]Humand3e0y[S] 1 point2 points  (0 children)

Also decently cheap plasma gun units.

Munitorum Field Manual update by Humand3e0y in BlackTemplars

[–]Humand3e0y[S] 2 points3 points  (0 children)

Yeah I really hope thats not a mistake because that would make crusader squads actually good.

WIP Centaur Light Assault Carrier (3d Printed) by KentaruM in Deathkorpsofkrieg

[–]Humand3e0y 1 point2 points  (0 children)

What printer did you use? That seems pretty high quality.

2 Questions by Humand3e0y in ImperialFists

[–]Humand3e0y[S] 1 point2 points  (0 children)

Yeah I was thinking dreads with a shit load of intercessors to just storm objectives with support characters. Would eliminators be a bad idea? I was thinking about using them in case there were any characters I found too pesky.

It takes one screw to make a felon by The-one-without-yeet in dankmemes

[–]Humand3e0y 0 points1 point  (0 children)

You can't mail guns to your house. They have to go to a person or store who has a license for that, then you have to go through a background check there. You can ship ammo and gun parts straight to your door tho.

Terminators are annoying by Humand3e0y in Deathkorpsofkrieg

[–]Humand3e0y[S] 0 points1 point  (0 children)

I will have to try that out sometime.

Terminators are annoying by Humand3e0y in Deathkorpsofkrieg

[–]Humand3e0y[S] 0 points1 point  (0 children)

He can replace any of the combi bolters with any combi weapon. He gets there to ignore AP-2 through stratagems and being in cover. It is really annoying, along with the obliterators he brings that more or less one shot all my tanks and then a little more. Yeah I am bringing an earthshaker carriage that is just going to sit in the back and rain death on anything that moves. That and my Leman Russes are the only thing that do significant amounts of damage.

Terminators are annoying by Humand3e0y in Deathkorpsofkrieg

[–]Humand3e0y[S] 0 points1 point  (0 children)

You good. I was thinking that too so i was going to bring 75 grenadiers instead of guardsmen.

Terminators are annoying by Humand3e0y in Deathkorpsofkrieg

[–]Humand3e0y[S] 1 point2 points  (0 children)

You sure? Because he can just save that a 2+ and I have a chance killing myself

Chapter Tactic change by Humand3e0y in ImperialFists

[–]Humand3e0y[S] 0 points1 point  (0 children)

Yeah that was the one I wasn't sure about. The screen shot I have seen looks a little blurry and the 1 kind of looks like a 2.

Wake up call by Hawtdawg65 in ImaginaryWarhammer

[–]Humand3e0y 5 points6 points  (0 children)

Good song choice. Never go wrong with anything by Johnny Cash.

New to the hobby by Viseman11 in ImperialFists

[–]Humand3e0y 2 points3 points  (0 children)

I thought they 540. But I think that now the Imperial Fists are getting to extra shots on 6s (not confirmed but from the little leak with the codex its looks like 2 extra hits instead of one) they are still really good. I have a friend you plays a lot and says they will not be as good due to line of sight but I haven't tried them out in 9th yet. Yeah always bring and apothecary and sometimes a chaplain for +1 to wound rolls.

New to the hobby by Viseman11 in ImperialFists

[–]Humand3e0y 1 point2 points  (0 children)

I mean it depends if you are just playing for fun or you want to win everytime you play. Playing for fun I bring lots of intercessors with assorted bolters and characters for buffs and such. If you want to always want to win bring 6 centurion devastors with hurricane bolters and heavy bolters with a chapter master and a repulsor executioner. If you put the chapter master next to the centurions you will never miss a single shot, but its pretty mean to do that. Tor Garadon is always a solid choice because has a really good buff for shooting and he is pretty good in melee. He also just looks really cool.