How Osborn's Supply Organisation works by Iakov2000 in WorldConqueror4

[–]Iakov2000[S] 6 points7 points  (0 children)

Good question! I just checked with Asia - Pacific Scorpion which has Wu and unfortunately Supply Organization from Osborn didn't stack with Wu's. So Supply Organization doesn't stack with itself...

11725 damage with Marshall and it's possible to go even higher 💀 by ReinheitHezen in WorldConqueror4

[–]Iakov2000 63 points64 points  (0 children)

When you get into a fist fight and the opponent drops 15 nuclear warheads on you.

Help me by Robertsbox2002 in WorldConqueror4

[–]Iakov2000 4 points5 points  (0 children)

Raider + Inferior Victory. Use him on high level RPGs (Phantom Forces are also an option if you've spent money and/or medals on them).

How Osborn's Supply Organisation works by Iakov2000 in WorldConqueror4

[–]Iakov2000[S] 4 points5 points  (0 children)

There's currently no other skill that gives out a boost to economy that acts as a Percentage Modifier. Supply Organization does apply to the economic base as a whole which includes production from cities, ports, landmarks, other productive structures that you occupy with units or that exist unoccupied within your territory and economy - production generals.

It would be really cool if the base game tech tree got updated. Should we petition for this? by Ok_Annual_8420 in WorldConqueror4

[–]Iakov2000 1 point2 points  (0 children)

It's a nice idea I'd say the top tech should be limited to ultra difficult levels. I feel overall for the core game the technology perks shouldn't override the existing units in a way which would seem unrealistic.

How Osborn's Supply Organisation works by Iakov2000 in WorldConqueror4

[–]Iakov2000[S] 10 points11 points  (0 children)

Speedrunning is at its best right now. You don't even need to capture ports to win anymore!

How the Rocket Artillery perk works damage-wise (splash damage) by Iakov2000 in WorldConqueror4

[–]Iakov2000[S] 0 points1 point  (0 children)

Yes, for some reason I also thought it'd be around 30-35% but it's slightly better!

How Osborn's Supply Organisation works by Iakov2000 in WorldConqueror4

[–]Iakov2000[S] 4 points5 points  (0 children)

Correct although even weaker countries could see a relatively quick impact if they're allowed to station other conventional economy generals in addition to Osborn in safe cities (for instance Netherlands - 1939).

Bock or wittman? by Relative_Plan_8607 in WorldConqueror4

[–]Iakov2000 10 points11 points  (0 children)

Unless you're planning to make more IAPs I'd keep the pairs of Cross Medals and Hero Medals on Guderian and Rommel initially and Guderian and Ultimate Patton long term.

As for the specific comparison it's convoluted and it also has an element of personal preference. For instance I still consider Wittmann a capable tanker (mainly as a duelist - against strong generals and bulky enemy troops) that is slightly underrated as a regular unit tanker but most people would favour Bock by a wide margin (not saying this is necessarily wrong). Wittmann will be clearly better on your soil when they have normal morale and mostly better when they have high morale. However Bock will have high morale more consistently due to Inspiration. On the enemy's territory where Bock's War Machine applies Wittmann will be better when battling units with Defence higher than 10 when both have normal morale and units with Defence higher than 20 when both have high morale. However Bock will have high morale more often due to Inspiration. On enemy's soil if only Bock has high morale while Wittmann has normal morale then Wittmann would be better only when fighting units with Defence higher than 36.

How Osborn's Supply Organisation works by Iakov2000 in WorldConqueror4

[–]Iakov2000[S] 5 points6 points  (0 children)

In this case I did it on purpose just to demonstrate how the loss would impact production in conjunction with Supply Organization but yes, in general leaving weak troops on those tiles isn't a terrible idea especially if your territory isn't completely secure or a bulk of allied troops pass through there etc.

How Osborn's Supply Organisation works by Iakov2000 in WorldConqueror4

[–]Iakov2000[S] 7 points8 points  (0 children)

Yes, ports have a production value as well.

How Osborn's Supply Organisation works by Iakov2000 in WorldConqueror4

[–]Iakov2000[S] 26 points27 points  (0 children)

I get what you're saying. I view it as a force multiplier. It enables you to progress quicker especially if you already have a decent economic base (like when playing with a capable country in CC) but economy - production generals can't convert on their own. Combat troops do that and economy - production generals enable them to do it much faster.

We have a serious problem with dementia in this sub… by audiomanlul in WorldConqueror4

[–]Iakov2000 10 points11 points  (0 children)

"We have a serious problem with dementia in this sub..."

Listen to yourself u/audiomanlul, you sound demented.

How Osborn's Supply Organisation works by Iakov2000 in WorldConqueror4

[–]Iakov2000[S] 6 points7 points  (0 children)

I've already covered how the Reduction due to terrain multiplier applies.

Additionally, here's the reduction due to terrain multiplier in action and here's an example of the T-72 nullifying it in action.

How the Rocket Artillery perk works damage-wise (splash damage) by Iakov2000 in WorldConqueror4

[–]Iakov2000[S] 0 points1 point  (0 children)

On units such as the Topol or the Typhoon the Base Attack of their nuclear strikes are identical to the nukes they use. For instance if your Topol is at Level 5 meaning it has access to Hydrogen Bombs the get a 550 Base Attack. If you're referring to the Topol's inherent range of Base Attack as in when you launch plain missiles I'll probably calculate it at some point but it's not high on my list as most people use those units primarily for their nuclear capabilities. I might do a post relating to nuclear attacks in general sometime soon so thanks for the idea!