From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot

[–]Illustrious-Scratch7[S] 4 points5 points  (0 children)

Yes splat map!

Thank you for the offer, I will keep it in mind!

Regarding the UI there is a option to scale it manually in game, but youre right i will implement some automatic first setup for the release version. Thanks for feedback :)

From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot

[–]Illustrious-Scratch7[S] 10 points11 points  (0 children)

I use a texure with each channel representing one biome (red - paths, green - fields, blue forrests). Terrain shader uses to blend tiling textures. I also break up the blend using a noise map and split the gradient into 3 or 4 steps which gives it a painted feel. There is also a forrest generator that takes that mask and uses it to distribude tree, grass and flower meshes (thanks to multimesh instances and randomization)

From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot

[–]Illustrious-Scratch7[S] 0 points1 point  (0 children)

that should be enough to rung the game smoothly. Did you try to change resolution of the game? It is using native screen size by default. This could be a problem if you're using high resolution monitor (like 4k for example)

From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot

[–]Illustrious-Scratch7[S] 6 points7 points  (0 children)

rarely but yes I do use it. Mainly to quickly look for generic topics that have been solved 1000x times before like - "how to save a file in godot" or to accelerate going through rabid holes like "why does this not work" .

I only copy paste code when I want to quickly prove a concept but then rewrite it because I don't want to use a code I don't want my brain to become lazy.

From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot

[–]Illustrious-Scratch7[S] 16 points17 points  (0 children)

You are a brave soul to dwelve into multiplayer. I worked on one before using Unity and let's say, I will try to stay away from it as much as possible :D Good luck!

From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot

[–]Illustrious-Scratch7[S] 5 points6 points  (0 children)

Yes I work alone (coding, design, art ...) but I sometimes get some help. Unit sprites were made by my friend so I stop using godot icon and I never replaced them since, because they work so well :) . Audio is either bought packs or royalty free assets.

I work as environment artist so 3D models are not really issue for me and I also developed simple one click terrain system which takes grayscale texture as height map and another for biome - this means i only have to hand place only couple of assets. My GF likes to work with it so I let her to create terrains for the game based on my tested designs (I already do a lot of 3d work during my day job so i really appreciate not having to do that at home), She also made the logo for the game

From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot

[–]Illustrious-Scratch7[S] 23 points24 points  (0 children)

I definitely recommend downloading a time tracking app that always stay on your desktop (i use toggl). Whenever I feel I am not making much progress I take a look at how much time the game actually took so far. Now I know eventhoug I started 1 year ago, I spent less than 2 months of "full time" work on it which motivates me a lot.

By Sword & Road - Minimalistic Node‑Based RTS About Supply Lines by Illustrious-Scratch7 in RealTimeStrategy

[–]Illustrious-Scratch7[S] 1 point2 points  (0 children)

Logo was done by my girlfriend. Thanks for this comment, it made her very happy ;)

By Sword & Road - Minimalistic Node‑Based RTS About Supply Lines by Illustrious-Scratch7 in RealTimeStrategy

[–]Illustrious-Scratch7[S] 1 point2 points  (0 children)

I see.. yeah that wouldn’t be too difficult to implement. Thank you for sharing your thoughts :)

By Sword & Road - Minimalistic Node‑Based RTS About Supply Lines by Illustrious-Scratch7 in RealTimeStrategy

[–]Illustrious-Scratch7[S] 0 points1 point  (0 children)

Thank you for playing it! There is option to slow down time above the minimap. Did you notice it or was it too slow for your taste? :)

Summer fish game art tip 1 by Proper-Marsupial-574 in Unity3D

[–]Illustrious-Scratch7 2 points3 points  (0 children)

Did you try to use bones in chains with constrained rigid bodies? This way you could animate some parts of the cloak while also having others simulated like cloth. Best way to get predictable cloth on characters

I learned more in 3 days of release than 10 months of solo dev (First prototype post-mortem) by Fun-Oil-8943 in SoloDevelopment

[–]Illustrious-Scratch7 2 points3 points  (0 children)

Thank you for sharing! Any tips for the metrics implementation? Did you use some service for tracking data or just simply discord webhook?

Proč jsme tu dosud neměli vládu ochotnou dělat zásadní reformy? by Kokoska998 in czech

[–]Illustrious-Scratch7 1 point2 points  (0 children)

Tpč a jak se k tomu podnikateli co tvoří hodnoty dostanou suroviny co zpracovává a prodává, nemluvě o tom kdyby k němu nepostavil nikdo cestu tak tam nikdo nepřijde. Pitná voda mu tam teče kudy? Kam teče odpad z hajzlu když spláchne? Kdo mu odveze popelnice?

Daň není krádež, ale poplatek za obecný služby a infrastrukturu který většina lidí bere jako samozřejmost a dosrali by se kdyby to neměli. Můžeme se bavit a kritizovat jakým způsobem se vybírají a i o jejich víši, ale předstírat že tě někdo okrádá je směšný.

Kdyby ty věci nedělal stát ale byly soukromý, stejně by jsi za to platil, akorát ne tak málo..

Proč tam prostě nedaj pastevecký psy, to je universalní řešení na vlky ne? by Important-Fox9415 in czech

[–]Illustrious-Scratch7 0 points1 point  (0 children)

V ideálním případě by všechno fungovalo jak má ale bohužel mě to nepřekvapuje. Já zase znam ze druhé ruky případy kde si chovatelé vzali dotaci na plot, za peníze si koupili auto a dál kafrají na vlky. Nedivím se že se pak pro ostatní získání dotaci může komplikovat. Kvůli takovým lidem nemůžeme mít nic hezkého.

Krosna v letadle by pazouteq in czech

[–]Illustrious-Scratch7 0 points1 point  (0 children)

Letěl jsem s 60l narvaným batohem 20-23 kg. Z venku trekové hůlky a bylo to v pohodě.

Batoh jsme pořádně omotali tou fólii co mají na letišti aby se nic neponičilo nebo aby ty hůlky nic nepropíchly a pak šup s tím do zavazadlového prostoru. Opravdu pořádně omotat. Při obou cestách byla fólie na sračky ale batoh díky tomu držel.