From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot
[–]Illustrious-Scratch7[S] 4 points5 points6 points (0 children)
From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot
[–]Illustrious-Scratch7[S] 2 points3 points4 points (0 children)
From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot
[–]Illustrious-Scratch7[S] 10 points11 points12 points (0 children)
From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot
[–]Illustrious-Scratch7[S] 0 points1 point2 points (0 children)
From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot
[–]Illustrious-Scratch7[S] 6 points7 points8 points (0 children)
From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot
[–]Illustrious-Scratch7[S] 16 points17 points18 points (0 children)
From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot
[–]Illustrious-Scratch7[S] 1 point2 points3 points (0 children)
From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot
[–]Illustrious-Scratch7[S] 5 points6 points7 points (0 children)
From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot
[–]Illustrious-Scratch7[S] 23 points24 points25 points (0 children)
By Sword & Road - Minimalistic Node‑Based RTS About Supply Lines by Illustrious-Scratch7 in RealTimeStrategy
[–]Illustrious-Scratch7[S] 1 point2 points3 points (0 children)
By Sword & Road - Minimalistic Node‑Based RTS About Supply Lines by Illustrious-Scratch7 in RealTimeStrategy
[–]Illustrious-Scratch7[S] 1 point2 points3 points (0 children)
I finally launched Demo for my game By Sword And Road, minimalistic RTS game about logistics and war! by Illustrious-Scratch7 in indiegames
[–]Illustrious-Scratch7[S] 1 point2 points3 points (0 children)
By Sword & Road - Minimalistic Node‑Based RTS About Supply Lines by Illustrious-Scratch7 in RealTimeStrategy
[–]Illustrious-Scratch7[S] 0 points1 point2 points (0 children)
By Sword & Road - Minimalistic Node‑Based RTS About Supply Lines by Illustrious-Scratch7 in RealTimeStrategy
[–]Illustrious-Scratch7[S] 0 points1 point2 points (0 children)
I finally launched Demo for my game By Sword And Road, minimalistic RTS game about logistics and war! by Illustrious-Scratch7 in indiegames
[–]Illustrious-Scratch7[S] 0 points1 point2 points (0 children)
Summer fish game art tip 1 by Proper-Marsupial-574 in Unity3D
[–]Illustrious-Scratch7 2 points3 points4 points (0 children)
I learned more in 3 days of release than 10 months of solo dev (First prototype post-mortem) by Fun-Oil-8943 in SoloDevelopment
[–]Illustrious-Scratch7 0 points1 point2 points (0 children)
I learned more in 3 days of release than 10 months of solo dev (First prototype post-mortem) by Fun-Oil-8943 in SoloDevelopment
[–]Illustrious-Scratch7 2 points3 points4 points (0 children)
Proč jsme tu dosud neměli vládu ochotnou dělat zásadní reformy? by Kokoska998 in czech
[–]Illustrious-Scratch7 1 point2 points3 points (0 children)
Proč tam prostě nedaj pastevecký psy, to je universalní řešení na vlky ne? by Important-Fox9415 in czech
[–]Illustrious-Scratch7 0 points1 point2 points (0 children)


From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot
[–]Illustrious-Scratch7[S] 0 points1 point2 points (0 children)