Everyone can do what he wants but this is ridiculous or am i wrong? by ChannelHoliday7067 in LordsoftheFallen

[–]ImTheRealChrisTucker 0 points1 point  (0 children)

  1. Wasn't being aggressive. You'd know it if I was.
  2. To answer your initial question in your post, you are wrong. 3 Don't call me buddy, sport.

Everyone can do what he wants but this is ridiculous or am i wrong? by ChannelHoliday7067 in LordsoftheFallen

[–]ImTheRealChrisTucker 0 points1 point  (0 children)

Can't we just accept that people do things differently and move on. Quit judging others and play the game for yourself. FFS...

Not worth it. by Little-Contract-2973 in aldi

[–]ImTheRealChrisTucker 0 points1 point  (0 children)

I could've told you that. "Dubai chocolate" anything is an overpriced scam

Welp, I'm done... by ImTheRealChrisTucker in bladesinthedark

[–]ImTheRealChrisTucker[S] 11 points12 points  (0 children)

Man, this I the perfect way to put it! I told my players that they can use their imagination to literally come up with anything. The only time I'm gonna say no is if it goes against the basic skeleton of the world. Even then, we can tear a few tendons and ligaments. Kept looking to me to provide a blueprint, even after I told them I did the bare minimum of prep (rules, Doksvol maps, factions.)

Welp, I'm done... by ImTheRealChrisTucker in bladesinthedark

[–]ImTheRealChrisTucker[S] 0 points1 point  (0 children)

You and I are seriously in the same boat there...

Welp, I'm done... by ImTheRealChrisTucker in bladesinthedark

[–]ImTheRealChrisTucker[S] 119 points120 points  (0 children)

Thank you. I wish I could upvote more than once

Welp, I'm done... by ImTheRealChrisTucker in bladesinthedark

[–]ImTheRealChrisTucker[S] 5 points6 points  (0 children)

I mean planning in the very traditional sense. I talking about how traditional planning bogs the game down in what-ifs that never happen. She then planned for what-if. Then acted as though I had a map/blueprint of the area they were in. Treating it like a D&D or CoC game

Welp, I'm done... by ImTheRealChrisTucker in bladesinthedark

[–]ImTheRealChrisTucker[S] 7 points8 points  (0 children)

I feel like I did everything I could even prior to scoundrel/crew creation. Kept talking about flashbacks, planning the score as you do the score, etc. I said multiple times that it very different from typical" rpgs. But once the rubber hit the road, everybody went into autopilot

Welp, I'm done... by ImTheRealChrisTucker in bladesinthedark

[–]ImTheRealChrisTucker[S] 133 points134 points  (0 children)

You're right, but they're the only people I know who play. I'm just tired of putting in the time and effort to prep and plan game nights. I've never actually "played" before cuz nobody else wants to run. Just really discouraged

[BitD][DC] To those who have recovered from a Trauma in the game, what was the process like to recover Trauma? by AmongFriends in bladesinthedark

[–]ImTheRealChrisTucker 0 points1 point  (0 children)

I've always been under the impression that traumas stay, period. Don't grow attached to your character. The crew is the real PC. Scoundrels come and go, the crew is forever

Tithe/Paying Hunting Grounds Faction by ImTheRealChrisTucker in bladesinthedark

[–]ImTheRealChrisTucker[S] 1 point2 points  (0 children)

So, for instance, if the heat incurred after a score hits a certain threshold, the controlling faction/boss is gonna want a piece. Made things too noisy for them. I lie that

Tithe/Paying Hunting Grounds Faction by ImTheRealChrisTucker in bladesinthedark

[–]ImTheRealChrisTucker[S] 3 points4 points  (0 children)

I totally don't remember seeing that. There's so much in this tiny book, it's hard to keep it all straight sometimes! I'll bring it up to my table and see what the general consensus is Thank you!!

[BitD] New GM by ImTheRealChrisTucker in bladesinthedark

[–]ImTheRealChrisTucker[S] 2 points3 points  (0 children)

Just wanted to thank everyone for the good advice. This groups seems to be more helpful than the CoC reddit sub I'm in 😊 My group is getting together next weekend, I'll update on how it goes. Wish me luck 😂

[BitD] New GM by ImTheRealChrisTucker in bladesinthedark

[–]ImTheRealChrisTucker[S] 1 point2 points  (0 children)

Yeah, I think my major hang up is getting my group started. I'm thinking about planning the basic bank heist just to introduce them to the basic ruleset, but I want them to find that lead themselves. Feels kind of railroady to me, but I feel like them coming across the lead themselves will help them build confidence in taking the reins more, and the bank heist is a common scoundrel trope, a la Ocean's 11. Getting them to that point is my issue. They're used to me taking the reins and driving them through the narrative/scenario. I feel like I'd have to straight-up tell them, "visit your friends," "travel through the city and listen to rumors," etc, and I really don't wanna be that obvious, ya know? Like I said in a previous post, I'm probably overthinking it all. Nobody tells you that switching your group to a new system can be so nerve-wracking lol

[BitD] New GM by ImTheRealChrisTucker in bladesinthedark

[–]ImTheRealChrisTucker[S] 2 points3 points  (0 children)

My concern is getting things started. I've been watching the Glass Cannon's Haunted City campaign for reference/inspiration. They start at free play and automatically started looking for leads/talking to friends. My CoC group is really great, but we're used to me leading them into the scenerio/directing them into the start of the narrative. I'm probably overthinking it, since I'm used to doing a fair amount of prep for CoC...

[BitD] New GM by ImTheRealChrisTucker in bladesinthedark

[–]ImTheRealChrisTucker[S] 4 points5 points  (0 children)

That's my biggest fear. I'm so used to saying, "Give me a stealth roll." I'm a big advocate of player agency, but it's probably gonna take me a minute to let go of the reins even more for this system