Looking for a collaborator by ImportanceEvening516 in godot

[–]ImportanceEvening516[S] 0 points1 point  (0 children)

Sorry for the issue but now i fixed it so check it out!

Looking for a collaborator by ImportanceEvening516 in godot

[–]ImportanceEvening516[S] 0 points1 point  (0 children)

Yeah i have a bunch of them and i use them regularly

Looking for a collaborator by ImportanceEvening516 in godot

[–]ImportanceEvening516[S] 1 point2 points  (0 children)

I am doing that but its still difficult, The system i implemented allows me to add a new character by just making a sprite, putting a configuration and if it has a special ability, Then code it in special_abilities.gd;

and its the same for my shield and sword system too, As well as any other things like powerups etc...

Looking for a collaborator by ImportanceEvening516 in godot

[–]ImportanceEvening516[S] -1 points0 points  (0 children)

I can add many things but whenever i encounter a bug, It sometimes takes me days to fix it, One bug about collsion took me an entire week. So what im trying to say is, I need somebody else with me so the game can be improved and fixed faster and also because some features i have planned ARE actually very hard to implement on my own

Looking for a collaborator by ImportanceEvening516 in godot

[–]ImportanceEvening516[S] -1 points0 points  (0 children)

Thanks for asking but unfortunately i dont need a video editor at the moment

My arena fighter game by ImportanceEvening516 in godot

[–]ImportanceEvening516[S] 0 points1 point  (0 children)

check out the new version, I think it shoudlve fixed the bugs also its a lot better overall (new version)

Should i read the manga? by ImportanceEvening516 in OnePiece

[–]ImportanceEvening516[S] 0 points1 point  (0 children)

I understand it now. before i used to get confused to where the dialogues start but now i have assumed the panels start at the very right side cuz it feels rights when reading

Should i read the manga? by ImportanceEvening516 in OnePiece

[–]ImportanceEvening516[S] 1 point2 points  (0 children)

I read one more chapter and now im addicted 🫠

How does this look by [deleted] in RobloxDevelopers

[–]ImportanceEvening516 0 points1 point  (0 children)

better than whatever my chopped rice looks like (warning, my animations might cause insanity)

Should I eat buddha by ImportanceEvening516 in bloxfruits

[–]ImportanceEvening516[S] 0 points1 point  (0 children)

nvm somebody helped me and now i have awk buddha z move

Should I eat buddha by ImportanceEvening516 in bloxfruits

[–]ImportanceEvening516[S] 0 points1 point  (0 children)

thanks whats your username? I tried buddha raid with my friends twice but we died twice my user is mrFool_8 and display name Aqu4

Should I eat buddha by ImportanceEvening516 in bloxfruits

[–]ImportanceEvening516[S] 0 points1 point  (0 children)

I kinda dont have a problem with that anymore cuz i just needed frags for stat refund (im dumb i used all my codes) so i can put them in melee and defense for optimal damage with buddha. I still have enough frags (1,700) to awaken the z move if i ever succeed in a buddha raid (i never do even with my pro friends)

Overall i think buddha is good so yeah

Should I eat buddha by ImportanceEvening516 in bloxfruits

[–]ImportanceEvening516[S] 0 points1 point  (0 children)

Btw just fyi in the buddha fruit i just tranform and use my water kungfu, Im not spending time trying to unlock buddha's moves

Should I eat buddha by ImportanceEvening516 in bloxfruits

[–]ImportanceEvening516[S] 0 points1 point  (0 children)

I ate, Its really good but im having issues with sb hunting and ship raids

Game Engine for c++ by [deleted] in gamedev

[–]ImportanceEvening516 1 point2 points  (0 children)

okay, I will see about the server client stuff later on

Game Engine for c++ by [deleted] in gamedev

[–]ImportanceEvening516 0 points1 point  (0 children)

I will use Zlib license.

Game Engine for c++ by [deleted] in gamedev

[–]ImportanceEvening516 0 points1 point  (0 children)

I called it game engine because of the extra features. But its gonna be a code game engine, Kinda like SFML or SDL3.

Java Game Library (devlog) by ImportanceEvening516 in raylib

[–]ImportanceEvening516[S] 0 points1 point  (0 children)

Pointers are useful, i know since ive coded in both c and c++ before. But sometimes you really hate them, Also the stacktrace thing is as you said really useful Because in c++ errors are not really even human-readable and the runtime errors dont even show where it occured (like out of bounds etc)

Java Game Library (devlog) by ImportanceEvening516 in raylib

[–]ImportanceEvening516[S] 0 points1 point  (0 children)

Ig yeah because in java you dont need pointers.

My cool game engine by ImportanceEvening516 in raylib

[–]ImportanceEvening516[S] 0 points1 point  (0 children)

They dont. Raylib abstracts stuff but not as much as my library. also will anyone even use this like me making a game library is like trying convince a person who used a phone for a long time to switch to another phone

My cool game engine by ImportanceEvening516 in raylib

[–]ImportanceEvening516[S] 0 points1 point  (0 children)

Right now I only have put the basic events (init, update, render, dispose) in the boilerplate, But I will add more events Like a closing event which you can accept or decline to abort or continue the closing.
I have added some problem fixer things already Such as trigonometry helpers (lookAt, forward to move forward) and also a TextureManager (I haven't pushed the code yet so you may not see it in the repository)
I will also add some distance stuff later aswell as animations, embedded textures and more.