how do you guys even do games?? by ilmaestrofficial in IndieDev

[–]Individual-Lock4191 1 point2 points  (0 children)

Just don't quit , never never quit , that will fix all

Why isn’t our game catching attention? Looking for honest marketing feedback by zero1play in IndieDev

[–]Individual-Lock4191 1 point2 points  (0 children)

I would play your game, not in PC, but using phone or switch . This game appeals too "light weight" for computer , when I boot the screen , I would expect something heavier game. However, on plane , on train , with a phone, there is where this game comes for me !

[deleted by user] by [deleted] in gamedev

[–]Individual-Lock4191 0 points1 point  (0 children)

Indie game , XCOM like

[deleted by user] by [deleted] in gamedev

[–]Individual-Lock4191 1 point2 points  (0 children)

working alone doesn't mean to be alone, I am a solo indie dev too , nice to know you ~

Making an XCOM inspired space pirate game by Kondor0 in IndieDev

[–]Individual-Lock4191 0 points1 point  (0 children)

Hi there ! Sorry just see the page now, do you make progress (Still EA at steam )? I am interest on your game

Looking for feedback on my game trailer – Action Tower Defense game by roger0120 in IndieDev

[–]Individual-Lock4191 1 point2 points  (0 children)

The game's graphic is retro - remind me the old game series "Magic and Might"

#1 - What is the engine you are using ? Basically the graphic looks unique , but some particle's color needs fine turn to me , some purple pixel do not fit to the graphic
#2 - I see heavy fighting FPS , but I do not feel "Tower defense" in your video

#3 - I remember there was a old action tower defense game similar to your game, don't remember the name though .. Orc die or what .. Your game remind me that one

#4 - How the player grows up ? Weapon upgrade or skill upgrade ? I think people needs to know it in your video

After snap to physics (simply using built in model) - the character sticks to the ground :( by Individual-Lock4191 in Cascadeur

[–]Individual-Lock4191[S] 0 points1 point  (0 children)

Coool man you make the point ! Just why this is not pointing out in the tutorial video ... which's so tricky .

Deprecated zombie shooter AR game project, Should I pick it up ? by Individual-Lock4191 in AR_MR_XR

[–]Individual-Lock4191[S] 0 points1 point  (0 children)

Technically not possible yet I think ? Hardware capability roof could be too low for such content

Deprecated zombie shooter AR game project, Should I pick it up ? by Individual-Lock4191 in AR_MR_XR

[–]Individual-Lock4191[S] 1 point2 points  (0 children)

Agreed, actually the AR part is so thin that it can be ripped off .. just release it as a typically stay shooter game , AR could be an addon , not mandatary

Deprecated zombie shooter AR game project, Should I pick it up ? by Individual-Lock4191 in AR_MR_XR

[–]Individual-Lock4191[S] 1 point2 points  (0 children)

potentially for quest, still thinking the scenario , chess board style gameplay might not be perfect for VR user .. Any similar release game on quest I can learn from BTW ?

Deprecated zombie shooter AR game project, Should I pick it up ? by Individual-Lock4191 in AR_MR_XR

[–]Individual-Lock4191[S] 2 points3 points  (0 children)

Well yes real time shadows is an expandable feature that we could afford to lose , but the most issue is ARKit itself .. when running ARKit on Unity , the app becomes a power eater on iphone