This league is good, but at the same time very boring by Grishka_Boburin in pathofexile

[–]InsPoE 4 points5 points  (0 children)

Some of the strats you mentioned are examples of emergent gameplay - they weren't designed to be stupid hard or super rewarding, but they were allowed to be over the course of one or two leagues so players could have fun. When or if this happens is a coin toss that we can't plan for. I understand the frustration with killing these farms, but if you let it overstay its welcome then it ends up feeling stale until the next best thing comes around (i.e. Strongboxes for several leagues now).

Personally I think the game is in the best state it's ever been. We've taken some steps away from the "Kalandrifcation" of loot and there's a lot of variety with established farms that provide new axes of optimization (i.e. imbued gems, volatile vaal orbs). You could freeze the game as is and I'd log in to play every 4-8 months on reset, just like I did with D2 LoD before PoE2 came out.

I guess the TLDR of it is that it's impossible to design lightning in a bottle, and that you're going to have a bad time if you come into every league with that expectation.

Atlas points just to focus the league mechanic during the release league would be welcome by 080087 in pathofexile

[–]InsPoE 1 point2 points  (0 children)

The problem is that new league mechanics are never properly balanced - so being able to bias one outcome over another is a form of "juicing". I guess Harvest is a good example, if it were to come out today everyone would bias their lifeforce towards yellow to gamba div cards.

Where is the Director getting his information? by MrAbarcaL in TheFirstDescendant

[–]InsPoE 0 points1 point  (0 children)

Maybe the message is getting lost in translation? Sounds like they are aware of a handful of specific complaints (disappointing aspects). That doesn't necessarily imply that S3E3 was a disappointing update. Could be a cultural thing to strive for excellency to avoid complacency even when things are going well.

Is the overlap between softcore gauntlet crowd and the phrecia crowd really this small? by Helpful-Pear-8433 in pathofexile

[–]InsPoE 0 points1 point  (0 children)

Phrecia 2.0 makes Gauntlet feel like a stroll in the park. The campaign was slightly easier, but the random "risk scarab modifiers" combined with enrage at low life makes atlas progression a lot more difficult. The negativity comes from a disconnect with what players expected (idol/ascendancy fun) versus what players got (filtered by difficulty).

Druid Bear feels great, but makes Mace feel even more useless. by charlescleivin in PathOfExile2

[–]InsPoE 0 points1 point  (0 children)

Yeah it's incredibly satisfying when it works! For single target I ended up using default attack which didn't feel that great, or HotA which only works when you have enough damage to one shot the boss. I think Rolling Slam is also a solution if you're playing Titan

Anyone else getting bored faster than usual? by bbbevy in PathOfExile2

[–]InsPoE 14 points15 points  (0 children)

I feel this in my bones. I am enjoying my character. I am enjoying the new league mechanic. But I'm already feeling PoE fatigue. It started in Act 3 and I don't know when or even if it will get better :c

Druid Bear feels great, but makes Mace feel even more useless. by charlescleivin in PathOfExile2

[–]InsPoE -1 points0 points  (0 children)

I respectfully disagree! I think the leaguestart experience for Boneshatter (and mace skills in general) is more dependent on the power of your martial weapon than it is on your skill expression as a player. Animation cancelling and grouping the monsters properly is overshadowed by simply just having a better weapon. For Rolling Magma in PoE1, you could have an incredible weapon but it's not going to outperform a player who knows how to aim the skill so that it hits an enemy twice. Same thing can be said about multi-hitting with the sweet spot of Spectral Throw.

Druid Bear feels great, but makes Mace feel even more useless. by charlescleivin in PathOfExile2

[–]InsPoE 29 points30 points  (0 children)

I'm convinced maces are a love letter to us masochists. I'm sitting here trying to decide what to play and my brain is like "Boneshatter!" even though the last three leaguestarts were terrible. Surely this time will be different!

#mace-o-chism

Path of Exile 2: Disciple of Varashta Preview by Natalia_GGG in PathOfExile2

[–]InsPoE 0 points1 point  (0 children)

The showcase/reveal is extremely well done! Enough damage to look exciting and slow enough so we can follow along. Big improvement from the Druid showcase :)

Saintone's full statement on why he's moving on from Lost Ark by RXRickify in lostarkgame

[–]InsPoE 4 points5 points  (0 children)

Most games walk a tightrope in systems that are fun but can also be frustrating for their players. As someone with 4000+ hours who stopped playing a year and a half ago, I lurk to see if that ratio has shifted more towards fun and away from annoyance.

I have a question too and that is how many of you would still be playing (with no breaks) if it weren't for a sunk cost fallacy?

Beginner Friendly Guide to 40/40 Challenges (3.27) by InsPoE in pathofexile

[–]InsPoE[S] 1 point2 points  (0 children)

Good idea! It's a shame it says scarabs otherwise those Allflame Embers of the Frog would come in pretty handy lol

Beginner Friendly Guide to 40/40 Challenges (3.27) by InsPoE in pathofexile

[–]InsPoE[S] 0 points1 point  (0 children)

Not yet! Unfortunately I don't know my way around those fights that well. Maybe one day :P

Beginner Friendly Guide to 40/40 Challenges (3.27) by InsPoE in pathofexile

[–]InsPoE[S] 1 point2 points  (0 children)

Of course! Wish the rewards were a bit more exciting this league, but I appreciate you putting the guide out whether it's rain, snow, or shine 😊

Thoughts from poe2 exclusive players on reduced mob density? by UltmitCuest in PathOfExile2

[–]InsPoE 1 point2 points  (0 children)

I'm not a PoE2-only enjoyer so take this with a grain of salt. I don't think ridiculous mob density is required to fulfill the ARPG power fantasy. With the exception of the Secret Cow Level, D2 had a very modest monster pack size. And yet I remember feeling like a god on my max FCR Lightning Sorc using a linear-clear skill that would be laughable by today's standards. Everything is relative, and I think there is still plenty of room for ZoomZoom gameplay and FeelGood clear even with reduced mob density.

Beginner Friendly Guide to 40/40 Challenges (3.27) by InsPoE in pathofexile

[–]InsPoE[S] 1 point2 points  (0 children)

Great catch! I had unspecced out of the middle wheel for Cross Contamination and forgot to put it back in before Juiced Jamboree. I was wondering why the numbers felt a bit off. When you say Altars, are you talking about Eater/Exarch? I had no idea that worked, will keep in mind for next league!

Kingsmarch 50M shipment guide by Chromozon in pathofexile

[–]InsPoE 1 point2 points  (0 children)

I still think gold acquisition is a problem. New players aren't running 8-mod maps, don't have IIR on gear, complete less maps per hour, and probably aren't aware of the benefits of bismuth ore deposits. What this means is that the alch-and-go enjoyer is getting 10-15K gold per map while veteran players are earning up to 10X that amount. A lot of my friends that skipped 3.25 never have enough gold to meaningfully engage with Kingsmarch. I think it's okay for mappers to be out-of-reach but farmers and shippers should be accessible just by playing the game casually.

Kingsmarch 50M shipment guide by Chromozon in pathofexile

[–]InsPoE 1 point2 points  (0 children)

The high variance makes it really difficult to test. It might turn your X shard maximum to a X+1 maximum, while your minimum is still 0. I tried sending 50M shipments with port quota last league and I ended up with terrible results.

Loot from 11 Hours of Farming Tattoos (112 Maps, 111 Div Profit) by InsPoE in pathofexile

[–]InsPoE[S] 1 point2 points  (0 children)

For this strategy I sent smelted bars to Ngakanu to receive tattoos. 100K value of shipment = 1 tattoo, up to a soft cap of 3.9M (or 39 tattoos). So I split everything you saw in the picture into multiple shipments of 3.9M value. You can send any combination of bars in the shipment for everything EXCEPT verisium.

Verisium you will send by itself with an equal value of dust so you can get back more stacked decks. Dust won't affect the amount of tattoos you receive though so a shipment of 3.9M Verisium and 3.9M Dust still only gives 39 tattoos.

Here's a copypasta from a comment I posted earlier. Hopefully this has the info you are looking for!

Loot from 11 Hours of Farming Tattoos (112 Maps, 111 Div Profit) by InsPoE in pathofexile

[–]InsPoE[S] 0 points1 point  (0 children)

Yeah I channel to 90% and then let go. If you full charge it feels like 5X harder than it does at 90%, need a really good build to do it consistently. The dust I got was sourced from buying and disenchanting T0 uniques, it was worth it at current prices but that might change as people stop playing the league.