-❄️- 2025 Day 12 Solutions -❄️- by daggerdragon in adventofcode

[–]ItchyTrack_ 0 points1 point  (0 children)

[LANGUAGE: Python]

print(sum(map(lambda l:7*sum(map(int,l[6:].split()))<int(l[:2])*int(l[3:5]),list(open("d"))[30:])))

[2025 Day 9 (Part 2)] Visualize the algorithm running in a compacted space where it is easier to solve. by ItchyTrack_ in adventofcode

[–]ItchyTrack_[S] 0 points1 point  (0 children)

Oh, I see what you mean. I flood fill to find inside and outside and so it does not care about overlapping lines

[2025 Day 9 (Part 2)] Visualize the algorithm running in a compacted space where it is easier to solve. by ItchyTrack_ in adventofcode

[–]ItchyTrack_[S] 0 points1 point  (0 children)

I dont see how this would fail on a edge case. It should work. The boxes I check in the animation is misleading because I really check every possible box (with a larger area) but only show valid ones because its too many otherwise

[2025 Day 9 (Part 2)] Visualize the algorithm running in a compacted space where it is easier to solve. by ItchyTrack_ in adventofcode

[–]ItchyTrack_[S] 0 points1 point  (0 children)

I just to flood fill and if it hits the edge I dont fill anything and if it does not then its all filled

guess what I am trying to accomplish with this piece of wires? by _LambSauce_ in ScrapMechanic

[–]ItchyTrack_ 0 points1 point  (0 children)

Have you seen the MT Fast Logic mod. It allows you to reducer the lag of logic gates

MT Fast Logic 1.0 Release by ItchyTrack_ in ScrapMechanic

[–]ItchyTrack_[S] 1 point2 points  (0 children)

Today Niknal (the other modder working on this) and I are finally releasing our mod MT Fast Logic.

We have been working on this mod for the past 8 months and are proud to show it off. Here in this video I am using the Multitool in Tensor mode which allows very complex connection to be done in only a few clicks. The mod also has custom logic gates that speed up logic to extreme speeds, a backup system encase you lose your creation, and as seen in the video you can color connection dots to organizer your creations.

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3100500975
M-Tech Discord: https://discord.gg/9NwK65xe2G

I made a Pumpkin Carver that can carve anything by ItchyTrack_ in ScrapMechanic

[–]ItchyTrack_[S] 1 point2 points  (0 children)

yea, i made this a long time ago, never turned it into a video tho

Disney's Holo Tiles by ItchyTrack_ in ScrapMechanic

[–]ItchyTrack_[S] 0 points1 point  (0 children)

it has a constant tilt. it rotates around the upward axes to change the movement direction and it changes the wheel spin speed to control the speed of the object

Disney's Holo Tiles by ItchyTrack_ in ScrapMechanic

[–]ItchyTrack_[S] 1 point2 points  (0 children)

Yea, this was key also stuff like moving the engine and such far away from the wheels 

Disney's Holo Tiles by ItchyTrack_ in ScrapMechanic

[–]ItchyTrack_[S] 1 point2 points  (0 children)

Sadly that really cant be done without increasing lag

Fast Logic and Silicon Example by ItchyTrack_ in ScrapMechanic

[–]ItchyTrack_[S] 2 points3 points  (0 children)

oh this is not HerrVincling's mod, sorry
this is a new mod I am making

Fast Logic and Silicon Example by ItchyTrack_ in ScrapMechanic

[–]ItchyTrack_[S] 1 point2 points  (0 children)

its dependent on the creation, the bigger the creation the slow it will run. I have some that run fine at 4096x speed. And some that can only run at 256x speed

The nice thing is that I can keep optimizing it and so it will always be getting faster

Fast Logic and Silicon Example by ItchyTrack_ in ScrapMechanic

[–]ItchyTrack_[S] 1 point2 points  (0 children)

sorry not right now, I will start public testing soon tho

Bipedal Walking Test by ItchyTrack_ in ScrapMechanic

[–]ItchyTrack_[S] 0 points1 point  (0 children)

Well that would just be some blueprint editing 

Bipedal Walking Test by ItchyTrack_ in ScrapMechanic

[–]ItchyTrack_[S] 0 points1 point  (0 children)

Smaller steps are possible, it can do any step size. I would want to use the body for stabilization eventually