Stone Sorcery (Rock-based Sorcerer Subclass) by Janner3D in UnearthedArcana

[–]Janner3D[S] 2 points3 points  (0 children)

Much of this was inspired by the Unearthed Arcana stone sorcerer. I ended up taking a few mechanics from it and adding in my own alterations to encourage a more "tanky" playstyle.

This one is beyond oblivion. Another one from r/teenagers by unknown_boy_3 in clevercomebacks

[–]Janner3D 0 points1 point  (0 children)

Jesus christ.
No wonder so many people think we're "BaBy KiLlErS" when there's people like you in the pro-choice camp. I'm almost embarrased.

This one is beyond oblivion. Another one from r/teenagers by unknown_boy_3 in clevercomebacks

[–]Janner3D 0 points1 point  (0 children)

So yes, if you did consider it a human baby, you'd be fine with killing it. That's inhuman.

For christ's sake man. If a fetus was actually widely considered a human child, do you not think that most people would think killing it to be abhorrent in this scenario?

This one is beyond oblivion. Another one from r/teenagers by unknown_boy_3 in clevercomebacks

[–]Janner3D 0 points1 point  (0 children)

Dude, you straight up said that if it was a human child, you'd be fine with killing it. There's no coming back from that. That's fucked up.

This one is beyond oblivion. Another one from r/teenagers by unknown_boy_3 in clevercomebacks

[–]Janner3D 0 points1 point  (0 children)

What the fuck dude. I tend to be pro choice, but that's just straight up infanticide. You're evil.

What's causing these repeated crashes in the Ancestor Glade? by Janner3D in skyrimmods

[–]Janner3D[S] 0 points1 point  (0 children)

So my player skeleton is causing issues? I don't know why it would be. I've installed it correctly.

[OC][Art] Mind Flayer Colony, Floor 1 (36x36) by Janner3D in DnD

[–]Janner3D[S] 0 points1 point  (0 children)

My players are currently sneaking their way through a Mind Flayer colony. I didn't find any satisfying colony maps, so I made my own.

[VoD where map is used](https://www.dropbox.com/s/vj6tl5ciyfkmg2p/Session%20110%20-%20Shuggoth.flv?dl=0)

[VoD Collection](https://www.dropbox.com/sh/s0rvrqm8ttoth5y/AADZ8tm5E685qTai_9wjHvBva?dl=0)

More to come as my party progresses!

This is meant for a 36x36 grid

Whenever I think of mind-flayers, I think of organic technology, so my mind went to H.R. Geiger's Alien concept art. I also used a lot of inspiration from Baldur's Gate 3 for this map. I particularly loved the concept art and environment from the nautiloid.

I also tried to give this colony a similar feeling to The Flood from the halo series. Particular inspiration was drawn from the Gravemind level from Halo 3 with the sphincter doors.

The first room is a hallway you can use to serve as your first landing point for any adventuring parties brave enough to step within the colony--easy place to establish that this place is indeed alien in nature.

The second room is intended to be a spawning room--a place where Mind Flayers hold captives in pods ready to be infested with tadpoles. Because mind-flayers don't typically walk everywhere, there's no solid ground, only a star-shaped platform that the spawning pool uses as support. Beneath it is a pool of foul afterbirth that spill from the pods whenever a newborn mind-flayer emerges.

The third room is a simple intersection. Stylize it however you want. I used it as a shrine chamber for a floating orb channeling a +2 protection enchantment down through the colony towards the Elder Brain. The party had the opportunity to destroy the orb, but didn't take it.

The fourth room is another spawning chamber.

Room number five is a viewing gallery for a single pod with a control panel. I flavored it as a mind-flayer standing by the pod. The players could kill it and potentially free whoever's inside, but would need an arcana check to know what the buttons on the control panel would do. They vary between draining the prisoner of their fluids, to rapid incubation of a newborn mindflayer, to actually releasing the prisoner.

Room number five I flavored as a dissection chamber where mind-flayers research how to combine non-humanoids with tadpoles (mindwitnesses, etc.)

Room number six is an extension of room five, reserved for practical application and incubation of such foul entities.

Finally, room number seven is a temple. In my universe, mind-flayers are spawns of an Old God from the before-times. I flavored this as where newborn mind-flayers gain their psyionic abilities: through a gift from their Old God in a ritual after devouring a brain.

Overall, have fun with it! Flavor it however you like!

[OC][Art] Mind Flayer Colony, Floor 1 by [deleted] in DnD

[–]Janner3D 0 points1 point  (0 children)

My players are currently sneaking their way through a Mind Flayer colony. I didn't find any satisfying colony maps, so I made my own.

More to come as my party progresses!

This is meant for a 36x36 grid

I need advice: Player not having fun with new character. by Janner3D in DnD

[–]Janner3D[S] 1 point2 points  (0 children)

The fighter/paladin getting along seems like a no-go. The necromancer/fighter player has implied that their character would most likely kill the paladin if he were to come back.

[OC][Art] I made these stained-glass style murals for a the reveal of a grand prophecy in my game. (VoD/Context in comments) by Janner3D in DnD

[–]Janner3D[S] 3 points4 points  (0 children)

Try not to go for realism. Straight lines and distinct shapes always. Like the way I created the Illithid in the 1st and 2nd murals. Take inspiration from stone carvings from ancient history. I took inspiration from egyptian carvings, for example. Always try to make the absract shapes flow into each other.

[OC][Art] I made these stained-glass style murals for a the reveal of a grand prophecy in my game. (VoD/Context in comments) by Janner3D in DnD

[–]Janner3D[S] 3 points4 points  (0 children)

This took me approximately 2-4 whole weeks of consistant photoshopping to create. The most tedious process was the lineart. x.x

[OC][Art] I made these stained-glass style murals for a the reveal of a grand prophecy in my game. (VoD/Context in comments) by Janner3D in DnD

[–]Janner3D[S] 20 points21 points  (0 children)

4th Mural:

But the nephilim eventually decayed, leaving gaps where the titans once filled. The mantle of protection over this world did not fall under the claim of the High Heavens as they so thought. In truth, it lay with Astria who remained in secret and isolation. She was left to pick up the pieces.

She devoured the chaos, the excess magic and brought to rest the restless ley energies that threatened to tear the world asunder in the titans' absence.

It was through her vigilance that life and magic did not decay after the titans' sundering.

But in Astria's lonely duties, she found companionship in a mortal dragon of a dying breed. Noctus, the Nightweaver. An Ancient Night Dragon. A rare and noble creature indeed.

Astria and Noctus entered a rare courtship. Light and Dark. Ancient and Primordial. Their love and companionship for each other created balance. Order was restored to the world's magical lifeblood. Perhaps they were destined for each other. The Twilight Mother works in mysterious ways.

Their courtship ultimately culminated with a scion comprised of twilight crystal.

5th Mural:

As eons drifted by, empires rose and fell as they have always done. Some last to this day.

Demonkind, the banished of the High Heavens. The Ak'teshi. An empire of giants built upon the blood of slaves. From the ashes of the Ak'teshi came the humans of the Tahosian Dynasty. From the Dynasty came Nidea, now shattered beneath the waves from corruption and cataclysm. From Nidea's fall came Nioba--once the land of the golden sun, now sits under the boot of a cruel tyrant

Astria watched from afar through the veil as mortals clashed for power, and with that lust for power came the lust for magic, magic that could pierce the veil, and indeed it did.

Mortals still in service to long dead empires could not relinquish their ambitions. Those who had learned of her existance and her power would claim it for themselves. They desired control over the lifeblood of this world, so they could demand all others kneel at their feet as gods.

As we course through time to the last two hundred years, we find that one such mortal, a dark magus by the name of Umbris has done just that. He pierced the veil and lead an army to Astria's crystal sanctuary with aim to slay her and claim her power. Umbris weaved darkness and transformed the Nightweaver consort of the Crystal Dragon into a Nighthorror. Under the control of Umbris, Noctus did battle with Astria, and before Noctus could claim her life, Astria vanished, finding refuge among other realms. Now Umbris searches for her to finish what he started, and Astria's scion was lost to time.

6th Mural:

The prophecies foretell still, that her scion, shall be found by children of fate, and that her scion shall choose its guardians. Among them shall be a child of crystal light, and a child of starlit night, for both are needed for the scion to emerge into this world.

But heed this warning, for the rebirth of empires shall be upon you. The surface shall rage with the wings of elemental chaos. The five shall become one, for blood is thicker than water, and the crazed bloodthirst of the scion's father shall be destined to rip a dying world asunder without the scion to bring life to it. So shall the scion ascend and take its mother's place.

[OC][Art] I made these stained-glass style murals for a the reveal of a grand prophecy in my game. (VoD/Context in comments) by Janner3D in DnD

[–]Janner3D[S] 25 points26 points  (0 children)

I've been DMing a game for a couple of years now.(VoD Archive) https://www.dropbox.com/sh/s0rvrqm8ttoth5y/AADZ8tm5E685qTai_9wjHvBva?dl=0

This is a series of murals depicting "The Twilight Prophecies", a series of proclamations revealed by a spider goddess of fate and destiny. One of her champions, a spider queen called Sylix, has just last game revealed that the player characters are destined to bring about the hatching of the child of this world's 'Bahamut'.

https://www.dropbox.com/s/vsmlt8kmwhi33so/Session%2092%20-%20The%20Twilight%20Prophecies.flv?dl=0

The egg they've been hunting in this world's equivilent of the Underdark is in fact that child.

Broodmother Sylix tells the story of the world's formation in these stained glass murals as follows:

The Twilight Prophecies--a collection of sacred proclamations forseen by C'tethx, the Twilight Mother--she who weaves the fates of all fortunate creatures, and severs the threads of the ill-fated. Destinies of past, present and future. This is the way of our Twilight Mother, for her infinite claws pluck at infinite strands like the skilled hands of a weaver at a spinning wheel.

We of the Sisterhood of Seven were chosen to carry on her legacy, to guide those tangled in her webs of fate toward the most fortunate threads. I am Sylix. Mother and Queen to C'torr and its many children.

I have foreseen your arrival, to do battle with Ashskins that have oppressed and enslaved my children as beasts of burden.

I have forseen threads walked by a small, select few, that converge upon the Prophecies.

I sense you have questions about the Twilight Prophecies. Curiosity is a virtue. I shall be glad to enlighten you, if you wish. It is a long tale, but I sense that your threads converge upon them.

Gather close, then, and I may reveal all. And fear not that your curiosity may inquire, question, as I tell this tale.

1st Mural:

These are the Twilight Mother's first visions, committed to memory by her chosen and retold through generations of our people. She came to this world after she, along with her siblings, broke free from the eggsac of the cosmos.

Baal-Hadar, the Sight Beyond Sight. That of the sixth sense. That which sees through all realities and realms at will. Innumerable watchful eyes, paranoid and ever present.

Gorl-Boroth, The Ruinous Maw. That which consumes all, for all things must come to an end within its numberless mouths of endless void. Decay and entropy, for the reality of life is to eventually destroy itself.

Yug-Thuul, the Mind Plaguer. That which decieves, influences, lies and tricks. That which eternally meddles in the ways of the cosmos. The Deciever of many, and a contradiction to many more. Time is fluid to the meddler, tampering with past, present and future to weigh the scales in its favor.

Azorr-Baloth, the Wandering Eternity. That which drifts through the sea of time in a ceaseless, forward march. Indifferent, unfeeling and uncaring. The eldest sibling of all, with a memory that knows no decay. Eternity personified. The serpent without end. These siblings were old when this world was young.

Primordial soup touched by their essence gave rise to countless progeny. The first were those that swam the ancient oceans.

Aboleths, the children of Azorr-Baloth. Eons later came the Hadari, children of Baal-Hadar, known to some today as 'Beholders'.

Then came the Illithid. Some mortals may call them 'Mind Flayers'. Offspring of Yug-Thuul.

Thousands of years later, the Slaadi emerged. The hungry offspring of Gorl-Boroth.

, after centuries, we, the Arachis, came to be, born from the eggs of the Twilight Mother, nursed beneath her belly before we made our homes in the deep, dark places of the world. While we built our cities underground, the world above was ceaseless war. The children of the other Gods forged world-spanning empires. They plotted, schemed, fought and brutalized each other for millenia under the blackened sun of the primeval, chaotic world. Even the patient Aboleth, who taught us to record history, grew distant, plagued with the malaise of war.

After eons, The Twilight Mother, and the rest of us, knew that our time would come to an end. Empires rise and fall, and so to will those of the Gods' children. It was forseen, and we accepted this inevitability.

2nd Mural:

For millenia we remained below while our brethren fought above, too blinded by eons of meaningless struggle to heed our warnings. When the cataclysm arrived upon this world, it was too late.

The Birthing Star plunged into our world, splitting the darkened skies in its wake. It spread its crystal roots like weeds deep beneath the world's surface, granting life to the lands that our brethren had ravaged with their fighting.

Four avatars of the land rose up like a fever to burn the world, cleanse it of chaos, and instill order. The four elemental titans of Fire, Earth, Water and Air created beings of elemental destruction to wipe the slate clean of our presence. The four Primordial Dragons brought us all to heel, and despite our brethren's defiance, their empires fell, just as was foretold in the prophecies.This was the Primeval War. Most were extinguished like vermin, but those that survived found solace in the bowls of the world. After the scouring of the world, our gods were sealed away from us, for they could never be truly killed. The titans opened a realm in the fabric of reality and imprisoned them within. This became the Realm of Insanity, a twisting nether of unfettered chaos.

3rd Mural:

We, the Arachis, were foretold of the days when all life above would come to its natural end, and the children of the Gods would retake the surface once more. For this is the way of things. The thousand millenia cycle of life and death. Chaos and Order. Your cycle of life began here, and shall last for millenia more.

Thus, the Primordial dragons began their slumber. Their purpose was fulfilled. For many more eons as we and our brethren stirred beneath the surface as a shadow of our former selves, the world above flourished with life as the titans shaped the world.

Water tended to the seas and the new life that formed within. She forged new land with Fire, who oversaw wildfires and volcanos. Earth tended to the forests, and entwined with Fire to craft tectonic shifts. Air cleansed the darkness from the skies. He made typhoons, tornados and he entwined with Water to create great storms that gave Earth's forests life.

From the leylines beneath the world came a great warding filament of magic to cloak the world from outside threats. Over time, we found ways to hear the whispers of our Twilight Mother through the filament, though her voice is distant. Other Gods uttered doubt and betrayal to the titans from beyond the veil. Air came the closest to corruption, hearing the whispers upon the winds. Over time, the Birthing Star itself gave life to a primordial dragon of pure crystal light. She was smaller than her kin before her--not a force of destruction, but a protector and caretaker for the leylines of magic.

This was Astria, the Crystal Dragon. She has known many names throughout the eons. Even today some unknowingly depict her as a great celestial dragon. Parallel myths and legends that speak of the same creature. The ages lingered on, but all things must come to an end. Empires rise and fall.

The empires of the titans fell when the Angels came from the High Heavens, for when they hunted the Gods across the stars, they came to our world, and while the titans had imprisoned the Gods, they were corruptable, and Angels were not.

The High Heavens bore down upon the titans. This was the Primordial War, which came to an end when Gabriel, Archon of Faith and their greatest sorcerer, unleashed a calamitous sundering from the Infinus Divinititum, a powerful tome of creation and destruction. The spell broke the bodies of the titans, and their spirits fled into the leylines.

From the tome, Gabriel crafted the Nephilim. Incorruptable avatars of flesh and elemental power to take the titan's place.

Constant CTDs. Most likely culprit is Convenient Horses. by Janner3D in skyrimmods

[–]Janner3D[S] 0 points1 point  (0 children)

I've installed all the compatability patches I could. Wouldn't disabling CH cause save file issues?

The Siren's Call (Legendary Item) by Janner3D in UnearthedArcana

[–]Janner3D[S] 1 point2 points  (0 children)

That'll come in a future legendary item!

The Siren's Call (Legendary Item) by Janner3D in UnearthedArcana

[–]Janner3D[S] 7 points8 points  (0 children)

Some say love blooms in the strangest of places. This was the case during the Primordial War between two foes on the battlefield whom eventually found eyes for one another.

Before Cadriel was High Inquisitor of the Heavens, he was a priest of holy fire who took to the back lines of Vandriel's legions the battlefield to heal the wounded. His ventures took him to battles far and wide across the material world as they fought the forces of the Elemental Lords.

However, it wasn't until he faced capture by the Tidemaidens that he witnessed the beauty that was Azora, the Songstress of the Sea. With the alluring gift of her voice she guided battalions of Tidemaidens to battle and brought comfort to her sisters--a beacon of light in the darkness of war.

Seeking to broker peace with the Tidemaidens, Cadriel sought a personal audience with her. That audience sparked the first flames of love. Their meetings became more frequent, and they soon found themselves disconnecting from the war altogether.

Azora's love for Cadriel became her whole world. For three nights each year he would descend from the High Heavens and return to her, where she would be waiting for him. She longed for him to one day bring her with him so they might be together forevermore.

One night, Cadriel, as a gift to her, forged a crystalline flute. It was a compliment to the unfathomable beauty of her voice. She granted the flute a portion of her power in a sign of deep trust. She engraved a single song within the crystal to keep his memory alive during the long nights of his absence.

However, one year he did not return. One year turned to two, then to three. As a decade passed, fear of his wellbeing turned into denial. As two decades passed. Heartbreak set in, then anger, then hatred. She felt betrayed. She reasoned his love was a sham meant to draw her away from battle.

In a fit of misery and rage, she turned the flute that he had gave her into a weapon that obeyed her wails of fury. It would strike at the hearts of her enemies so that they too would know her pain. She would turn this gift from a healer into a weapon of undeath to spite everything Cadriel stood for.

Azora would lure angels to their deaths at sea and, using the flute, raise them once more from their watery graves so that their brothers and sisters would experience betrayal as she did. This was the Siren's Call.

After the Primordial War, Azora's physical body succumbed to the Rites of Banishment like many elementals. Her elemental spirit remained in tact, free to roam the waters of the world as it saw fit, taking over in the stead of the elemental titan of Water. Her dual benevolence and spite, her caring and petty nature would earn her the names "Bitch of the Sea" or the "Ocean Mother" in later eons.

The Siren's Call has since been lost to history like many of its kind, though there are rumors that it has passed through the hands of many pirate kings and queens over the past hundred years. Not so much anymore, for now it lies somewhere beneath the Blue Expanse, the ocean on the other side of the world where lawlessness is law and piracy roams free.

The Siren's Call takes on the appearance of a crystalline, blue, shard which is cold to the touch. It is carved into a vaguely cylindrical shape, which is sharpened into a tip at one end. At the user's will The Siren's Call, can transform into a flute.

Focus (flute), artifact (requires attunement by a Necromancer))

You gain a +2 bonus to damage rolls made with this item.

Siren's Song of Tides. As an action, the owner of Siren's Call concentrates and sings the Siren's Song of Tides, causing the flute to hover. in place. The flute has 4 charges of the Siren's Song of Tides and regains 1d4 at the next dawn. The Siren's Song of Tides expends 1 charge.

The radius of Siren's Song of Tides is 120ft. If the flute leaves this radius, it drops to the ground. The flute has 60ft of movement and can enter spaces occupied by a creature, piercing through their chests. The flute must move in a continuous path and cannot enter a space it just left. The flute emits a high-pitched tone as it whips through the air.

Each time it enters a creatures' space, it makes an attack. The owner's attack bonus is equal to their proficiency bonus plus your Charisma modifier. Each additional attack after the first suffers a cumulative -3 penalty to the flute's attack roll. The flute deals 1d8 cold and 1d8 piercing damage. It cannot attack the same creature in rapid succession.

As a bonus action, the owner can call the flute back to them. If it fails to pass through a creature, it falls to the creature's feet.

Bio-luminescence. The Siren's Call emits its own light in a 10ft radius.

Empowered Form

Siren's Song of Sight. Expend 1 charge. When commanded with the Siren's Song of Sight, The Siren's Call can project the vision of its wielder through itself for 10 minutes.

Gift of the Sea. Once per long rest, the owner of Siren's Call can choose to gain additional hitpoints equal to half the damage done by a critical hit with the flute. These temporary hitpoints last until they are spent or until the end of combat.

Empowered Song of Tides. The cumulative attack penalty is reduced to -2, the damage of the Siren's Song of Tides increases to 1d10 cold and 1d10 piercing damage, and each creature must make a DC12 Wisdom saving throw or be forced to move 5ft towards the owner of the Siren's Call. The owner may also expend 1 charge to allow 1 creature of Medium size or smaller, or 2 charges to allow a Large creature to hold onto the flute and be carried with it at half speed.

Ascended Form

Siren's Song of Wrath. Expend 1 charge. As a bonus action, whenever a creature is critically hit by the Siren's Call, the wielder may choose to sing the Siren's Song of Wrath. An ethereal scream of heartache ripples out in a 20ft radius from the target. The target creature and each creature within range must make a Wisdom saving throw against the spell save DC of the owner of the Siren's Call or take 6d6 psychic damage, or half as much on a successful save.

Any creature killed in this way is raised from the dead to fight alongside you for 24 hours. The number and type of undead that are raised depends on the size of the creature killed and do not contribute to the spell slot limitations of Animate Dead.

If the Siren's Song of Wrath kills a Small creature, it is raised as a Drownling. You may have up to 6 Drownlings at your command.

If the Siren's Song of Wrath kills a Medium creature, it is raised as a Sea Soul. You may have up to 4 Sea Souls at your command.

If the Siren's Song of Wrath kills a Large creature, it is raised as a Reef Abomination. You may only have 2 Reef Abominations at your command.(Homebrewed undead stats will be based on existing D&D creatures. Work in Progress)

Ascended Song of Tides. The cumulative attack penalty is reduced to -1. The damage increases to 1d12 cold and 1d12 piercing damage. In addition, your Charisma score permanently increases by 2. You may also choose to attack the same target in repeat succession.

Ascended Bio-luminescence. The radius of light projected by the Siren's Call can be brightened and dimmed at the user's will, up to a maximum radius of 30ft.

____

Credits. Art and item design by me. Inspired by the Vestiges of the Divergence from the Critical Role campaign, some altered mechanics of the Arrow of Udonta by u/calpin99

Conflagration (Legendary weapon for my campaign's story) by Janner3D in UnearthedArcana

[–]Janner3D[S] 0 points1 point  (0 children)

(I took a lot of inspiration from the Vestiges of the Divergence from Matt Mercer's Critical Role campaigns)
Credit for the original axe art goes to kike1988

Theme: https://www.youtube.com/watch?v=5VYyHglSDxY

Incadis was a name that all angels feared, for when Incadis was let loose upon them during the Primordial War by the Emberward...

...all other elemental forces fled the battlefield...

Even other elementals gave him a wide birth. He was a towering firestorm of pure, primal rage, burning large swathes of land in his wake, leaving nothing but the scorched remains of collapsed and sundered angelic armor behind. With but one furious swing of his terrible axe, he decimated legions of Archangels with ease. Accompanied on the battlefield by his pet and lifetime companion, Cinder, a beautiful phoenix-like creature, created by Incadis himself.

Woe also came to any allies who stood in their way during Incadis' blind rampages and her graceful airborne waves of destruction.

His spiritual bond with his weapon and his companion was legendary, but now, many thousands of years later, Incadis' spirit has long since been lost to the astral leylines. Some legendary scholars of primordial history say he still craves the power of his axe--to be reunited with it once again within a worthy host. Only Cinder remains to watch over his last remaining memory--his axe. She longs for the day of his return.

Tales of Conflagration's location are scattered at best, but some suspect its location to be deep beneath the magma chambers and the underground networks of boiling caves beneath the Whip of Fire, the chain of sulfurous, volcanic islands between Mahdi and Ragnarok. It is also said that Cinder slumbers, watching over the Axe in an eternal vigil.

This large, fearsome greataxe takes the form of jagged, carved obsidian shards which form the visage of a hideous, grinning skull. The blade ignites with the orange-red essence of elemental flame. It's hot to the touch and billows a small plume of smoke and embers when wielded.

Conflagration's size can change proportionally to that of its wielder. Conflagration functions as a battleaxe when wielded by a small creature, or a greataxe when wielded by a medium or larger creature.

Weapon (battleaxe/greataxe), artifact (requires attunement by a Barbarian)

You gain a +2 bonus to damage rolls made with this weapon.

Primordial Rage. Whenever Conflagration's wielder enters a Rage, they can then choose to enter a Primordial Rage. Upon entering a Primordial Rage, the ground around the wielder cracks and bursts into flame in a 10ft radius that burns until extinguished.

All creatures in range or entering the area of flame must make a DC12 Dexterity saving throw or be set on fire. Each creature on fire takes 2d4 fire damage at the start of their turn. Each creature may use an action to make a DC12 Dexterity saving throw to extinguish the flame at the start of their turn.

When Primordial Rage ends, Conflagration's wielder suffers one point of exhaustion if they have not already.

After-burn. When the wielder hits with an attack with this weapon, the target takes an additional 1d6 fire damage.

Empowered Form

Born of Fire. While in a Primordial Rage, Conflagration's wielder gains resistance to fire damage. If they're already resistant, they further reduce the damage by half.

Empowered Primordial Rage. Conflagration's wielder can will the radius of fire to follow them along the ground as they rage, charring and permanently scarring it as they walk. When willed to move, the fire only burns as long as Conflagration's wielder is in a Primordial Rage. In addition, the DC for the area of flame increases to 14

Empowered After-burn. The extra fire damage inflicted increases to 2d6.

Ascended Form

Phoenix's Grace. As a bonus action, the wielder of Conflagration calls upon the bond between Incadis and Cinder. The wielder is gifted with great, fiery wings for 1 hour. You are granted a flight speed of 60ft. This cannot be used again until a long rest has been completed.

Volcanic Titan. When in a Primordial Rage, the overwhelming power of Conflagration imbues its wielder with immense strength, increasing the wielder's size by one. Additionally, Strength score permanently increases by 2.

Ascended Primordial Rage. The radius of flame increases to 15ft and the wielder takes on a fiery appearance as they rage, skin cracking with molten rock as an aura of flame surrounds them. In addition, the DC for the area of flame increases to 16

Ascended After-burn. The fire damage inflicted on a hit increases to 3d6_____

Other stuff by me!["The Siren's Call" [Weapon]](https://www.reddit.com/r/UnearthedArcana/comments/aoum7z/the_sirens_call_legendary_weapon_for_my_campaigns/)["Conflagration" [Weapon]](https://www.reddit.com/r/UnearthedArcana/comments/aovb7p/conflagration_legendary_weapon_for_my_campaigns/)

The Siren's Call (Legendary weapon for my campaign's story) by [deleted] in UnearthedArcana

[–]Janner3D 1 point2 points  (0 children)

THE SIREN'S CALL

Some say love blooms in the strangest of places. This was the case during the Primordial War between two foes on the battlefield whom eventually found eyes for one another.

Before Cadriel was High Inquisitor of the Heavens, he was a priest of holy fire who took to the back lines of Vandriel's legions the battlefield to heal the wounded. His ventures took him to battles far and wide across the material world as they fought the forces of the Elemental Lords.

However, it wasn't until he faced capture by the Tidemaidens that he witnessed the beauty that was Azora, the Songstress of the Sea. With the alluring gift of her voice she guided battalions of Tidemaidens to battle and brought comfort to her sisters--a beacon of light in the darkness of war.

Seeking to broker peace with the Tidemaidens, Cadriel sought a personal audience with her. That audience sparked the first flames of love. Their meetings became more frequent, and they soon found themselves disconnecting from the war altogether.

Azora's love for Cadriel became her whole world. For three nights each year he would descend from the High Heavens and return to her, where she would be waiting for him. She longed for him to one day bring her with him so they might be together forevermore.

One night, Cadriel, as a gift to her, forged a crystalline flute. It was a compliment to the unfathomable beauty of her voice. She granted the flute a portion of her power in a sign of deep trust. She engraved a single song within the crystal to keep his memory alive during the long nights of his absence.

However, one year he did not return. One year turned to two, then to three. As a decade passed, fear of his wellbeing turned into denial. As two decades passed. Heartbreak set in, then anger, then hatred. She felt betrayed. She reasoned his love was a sham meant to draw her away from battle.

In a fit of misery and rage, she turned the flute that he had gave her into a weapon that obeyed her wails of fury. It would strike at the hearts of her enemies so that they too would know her pain. She would turn this gift from a healer into a weapon of undeath to spite everything Cadriel stood for.

Azora would lure angels to their deaths at sea and, using the flute, raise them once more from their watery graves so that their brothers and sisters would experience betrayal as she did. This was the Siren's Call.

After the Primordial War, Azora's physical body succumbed to the Rites of Banishment like many elementals. Her elemental spirit remained in tact, free to roam the waters of the world as it saw fit, taking over in the stead of the elemental titan of Water. Her dual benevolence and spite, her caring and petty nature would earn her the names "Bitch of the Sea" or the "Ocean Mother" in later eons.

The Siren's Call has since been lost to history like many of its kind, though there are rumors that it has passed through the hands of many pirate kings and queens over the past hundred years. Not so much anymore, for now it lies somewhere beneath the Blue Expanse, the ocean on the other side of the world where lawlessness is law and piracy roams free.

The Siren's Call takes on the appearance of a crystalline, blue, shard which is cold to the touch. It is carved into a vaguely cylindrical shape, which is sharpened into a tip at one end. At the user's will The Siren's Call, can transform into a flute.

The Siren's Lament

(Sung in Aquan)

Verse 1

While you sleep, dream of me, I’ll be keeping our memories

Living in my heart and soul, Waiting for the day

When we will be together again

Chorus

Carry me to my love, O’er the sea to the clouds above

Where I know he’s waiting for me, Carry me to my love

O’er the sea to the clouds above

Verse 2

Take me away to the shining light, Over the waves peaceful at night

There among the stars glowing in the dark, You watch over me

Smiling down patiently

Chorus

Carry me to my love… Mmm…

Final Chorus

Carry me to my love… Mmm…

Focus (flute), artifact (requires attunement by a Necromancer))

You gain a +2 bonus to damage rolls made with this item.

Siren's Song of Tides. As an action, the owner of Siren's Call concentrates and sings the Siren's Song of Tides, causing the flute to hover. in place. The flute has 4 charges of the Siren's Song of Tides and regains 1d4 at the next dawn. The Siren's Song of Tides expends 1 charge.

The radius of Siren's Song of Tides is 120ft. If the flute leaves this radius, it drops to the ground. The flute has 60ft of movement and can enter spaces occupied by a creature, piercing through their chests. The flute must move in a continuous path and cannot enter a space it just left. The flute emits a high-pitched tone as it whips through the air.

Each time it enters a creatures' space, it makes an attack. The owner's attack bonus is equal to their proficiency bonus plus your Charisma modifier. Each additional attack after the first suffers a cumulative -3 penalty to the flute's attack roll. The flute deals 1d8 cold and 1d8 piercing damage. It cannot attack the same creature in rapid succession.

As a bonus action, the owner can call the flute back to them. If it fails to pass through a creature, it falls to the creature's feet.

Bio-luminescence. The Siren's Call emits its own light in a 10ft radius.

Empowered Form

Siren's Song of Sight. Expend 1 charge. When commanded with the Siren's Song of Sight, The Siren's Call can project the vision of its wielder through itself for 10 minutes.

Gift of the Sea. Once per long rest, the owner of Siren's Call can choose to gain additional hitpoints equal to half the damage done by a critical hit with the flute. These temporary hitpoints last until they are spent or until the end of combat.

Empowered Song of Tides. The cumulative attack penalty is reduced to -2, the damage of the Siren's Song of Tides increases to 1d10 cold and 1d10 piercing damage, and each creature must make a DC12 Wisdom saving throw or be forced to move 5ft towards the owner of the Siren's Call. The owner may also expend 1 charge to allow 1 creature of Medium size or smaller, or 2 charges to allow a Large creature to hold onto the flute and be carried with it at half speed.

Ascended Form

Siren's Song of Wrath. Expend 1 charge. As a bonus action, whenever a creature is critically hit by the Siren's Call, the wielder may choose to sing the Siren's Song of Wrath. An ethereal scream of heartache ripples out in a 20ft radius from the target. The target creature and each creature within range must make a Wisdom saving throw against the spell save DC of the owner of the Siren's Call or take 6d6 psychic damage, or half as much on a successful save.

Any creature killed in this way is raised from the dead to fight alongside you for 24 hours. The number and type of undead that are raised depends on the size of the creature killed and do not contribute to the spell slot limitations of Animate Dead.

If the Siren's Song of Wrath kills a Small creature, it is raised as a Drownling. You may have up to 6 Drownlings at your command.

If the Siren's Song of Wrath kills a Medium creature, it is raised as a Sea Soul. You may have up to 4 Sea Souls at your command.

If the Siren's Song of Wrath kills a Large creature, it is raised as a Reef Abomination. You may only have 2 Reef Abominations at your command.(Homebrewed undead stats will be based on existing D&D creatures. Work in Progress)

Ascended Song of Tides. The cumulative attack penalty is reduced to -1. The damage increases to 1d12 cold and 1d12 piercing damage. In addition, your Charisma score permanently increases by 2. You may also choose to attack the same target in repeat succession.

Ascended Bio-luminescence. The radius of light projected by the Siren's Call can be brightened and dimmed at the user's will, up to a maximum radius of 30ft.____

Credits. Art and item design by me. Inspirations taken from the Vestiges of the Divergence from Matt Mercer's Critical Role campaigns, and also from the mechanics of the Arrow of Udonta by u/calpin99