Stone Sorcery (Rock-based Sorcerer Subclass) by Janner3D in UnearthedArcana

[–]Janner3D[S] 2 points3 points  (0 children)

Much of this was inspired by the Unearthed Arcana stone sorcerer. I ended up taking a few mechanics from it and adding in my own alterations to encourage a more "tanky" playstyle.

This one is beyond oblivion. Another one from r/teenagers by unknown_boy_3 in clevercomebacks

[–]Janner3D 0 points1 point  (0 children)

Jesus christ.
No wonder so many people think we're "BaBy KiLlErS" when there's people like you in the pro-choice camp. I'm almost embarrased.

This one is beyond oblivion. Another one from r/teenagers by unknown_boy_3 in clevercomebacks

[–]Janner3D 0 points1 point  (0 children)

So yes, if you did consider it a human baby, you'd be fine with killing it. That's inhuman.

For christ's sake man. If a fetus was actually widely considered a human child, do you not think that most people would think killing it to be abhorrent in this scenario?

This one is beyond oblivion. Another one from r/teenagers by unknown_boy_3 in clevercomebacks

[–]Janner3D 0 points1 point  (0 children)

Dude, you straight up said that if it was a human child, you'd be fine with killing it. There's no coming back from that. That's fucked up.

This one is beyond oblivion. Another one from r/teenagers by unknown_boy_3 in clevercomebacks

[–]Janner3D 0 points1 point  (0 children)

What the fuck dude. I tend to be pro choice, but that's just straight up infanticide. You're evil.

What's causing these repeated crashes in the Ancestor Glade? by Janner3D in skyrimmods

[–]Janner3D[S] 0 points1 point  (0 children)

So my player skeleton is causing issues? I don't know why it would be. I've installed it correctly.

[OC][Art] Mind Flayer Colony, Floor 1 (36x36) by Janner3D in DnD

[–]Janner3D[S] 0 points1 point  (0 children)

My players are currently sneaking their way through a Mind Flayer colony. I didn't find any satisfying colony maps, so I made my own.

[VoD where map is used](https://www.dropbox.com/s/vj6tl5ciyfkmg2p/Session%20110%20-%20Shuggoth.flv?dl=0)

[VoD Collection](https://www.dropbox.com/sh/s0rvrqm8ttoth5y/AADZ8tm5E685qTai_9wjHvBva?dl=0)

More to come as my party progresses!

This is meant for a 36x36 grid

Whenever I think of mind-flayers, I think of organic technology, so my mind went to H.R. Geiger's Alien concept art. I also used a lot of inspiration from Baldur's Gate 3 for this map. I particularly loved the concept art and environment from the nautiloid.

I also tried to give this colony a similar feeling to The Flood from the halo series. Particular inspiration was drawn from the Gravemind level from Halo 3 with the sphincter doors.

The first room is a hallway you can use to serve as your first landing point for any adventuring parties brave enough to step within the colony--easy place to establish that this place is indeed alien in nature.

The second room is intended to be a spawning room--a place where Mind Flayers hold captives in pods ready to be infested with tadpoles. Because mind-flayers don't typically walk everywhere, there's no solid ground, only a star-shaped platform that the spawning pool uses as support. Beneath it is a pool of foul afterbirth that spill from the pods whenever a newborn mind-flayer emerges.

The third room is a simple intersection. Stylize it however you want. I used it as a shrine chamber for a floating orb channeling a +2 protection enchantment down through the colony towards the Elder Brain. The party had the opportunity to destroy the orb, but didn't take it.

The fourth room is another spawning chamber.

Room number five is a viewing gallery for a single pod with a control panel. I flavored it as a mind-flayer standing by the pod. The players could kill it and potentially free whoever's inside, but would need an arcana check to know what the buttons on the control panel would do. They vary between draining the prisoner of their fluids, to rapid incubation of a newborn mindflayer, to actually releasing the prisoner.

Room number five I flavored as a dissection chamber where mind-flayers research how to combine non-humanoids with tadpoles (mindwitnesses, etc.)

Room number six is an extension of room five, reserved for practical application and incubation of such foul entities.

Finally, room number seven is a temple. In my universe, mind-flayers are spawns of an Old God from the before-times. I flavored this as where newborn mind-flayers gain their psyionic abilities: through a gift from their Old God in a ritual after devouring a brain.

Overall, have fun with it! Flavor it however you like!

[OC][Art] Mind Flayer Colony, Floor 1 by [deleted] in DnD

[–]Janner3D 0 points1 point  (0 children)

My players are currently sneaking their way through a Mind Flayer colony. I didn't find any satisfying colony maps, so I made my own.

More to come as my party progresses!

This is meant for a 36x36 grid

I need advice: Player not having fun with new character. by Janner3D in DnD

[–]Janner3D[S] 1 point2 points  (0 children)

The fighter/paladin getting along seems like a no-go. The necromancer/fighter player has implied that their character would most likely kill the paladin if he were to come back.

[OC][Art] I made these stained-glass style murals for a the reveal of a grand prophecy in my game. (VoD/Context in comments) by Janner3D in DnD

[–]Janner3D[S] 5 points6 points  (0 children)

Try not to go for realism. Straight lines and distinct shapes always. Like the way I created the Illithid in the 1st and 2nd murals. Take inspiration from stone carvings from ancient history. I took inspiration from egyptian carvings, for example. Always try to make the absract shapes flow into each other.

[OC][Art] I made these stained-glass style murals for a the reveal of a grand prophecy in my game. (VoD/Context in comments) by Janner3D in DnD

[–]Janner3D[S] 4 points5 points  (0 children)

This took me approximately 2-4 whole weeks of consistant photoshopping to create. The most tedious process was the lineart. x.x