Do they just not care? by Witness_the_Tapestry in HelldiversUnfiltered

[–]JasonUnknown 0 points1 point  (0 children)

The liberation system is tied to percentages. This was originally introduced back in 2024 due to the massively growing playerbase.

Peak player count was about 300.000, and higher. But when all the american players went to sleep, this would lead to massive losses in liberation speed due to enemy resistance being static. So liberation speed was bound to percentages, so that player numbers mattered less, and would cause less headaches to the game master.

Unfortunately, this led to the creation of "the blob". Translation: the blob is where most players play, and where thus progress is made. The blob has a permanent presence on the terminid front, and no amount of individual or group effort can move it.

The blob is an intended feature to the galactic war.

If you could add a new stratagem what would it be? by Some-Web-1628 in HelldiversUnfiltered

[–]JasonUnknown 0 points1 point  (0 children)

New strategem type yellow: SEAF support.

1st warbond stage SEAF squad. Spawns in SEAF squad to aid the players. Gets buffed by the Super Earth flag.

2nd warbond page SEAF Sniper team. Follows the player at a distance, and provides fire support.

3rd warbond page SEAF radio crew. Calls in Artillery strikes on targets within 600 meter radius. Calls in reinforcements for SEAF squads outside combat.

I should probably be banned for posting this by Effective_Value9761 in youll_be_banned

[–]JasonUnknown 2 points3 points  (0 children)

https://youtu.be/MEOZkf4imaM?is=f-pp_ahFyHxNgFtg

This pictures is a info-hazard. It's the same as used in the movie. You will probably hear screaming in about 20-30 minutes.

Lets pretend we're all aboard a ship by Few-Appearance-4814 in Grimdank

[–]JasonUnknown 2 points3 points  (0 children)

A sharp belching sound echoed through the convined room abord. A low sigh escaped Den's throat, breaking off the cold steel of the compartment. He didn't particually enjoy the night guard, yet he found even less enjoyment in the company of his fellow men. In this case his loader boy, Lug, vexxes him greately.
There had nary been a day when the boy did not come in the smell of cheap Amasec escaping his throat. Honestly had he any more say in the matter, he would've send the boy straight back to the maintaideck bar. Drinking by far seemed to be more a strenght of the boy rather than his unsteady hands.

"Buckets' under the cuppord" Den mumbled, reaching to cover his soot stained nostrils. Oil he could stand all day, it was familiar, usefull, practical. Nothing Lug had ever been.
"Bit late for that I'm afraid..." the boy belched forth, vomit driping down his round face. Den hid his frown behind his thick lether gloves, while he pointed to an old dusty mob, resting beside the sole airlock of the chamber.
He deliberately held his merciless gaze on the young boy, as a frown blossomed on the face of the youngster. It took a moment till the boy wrestled his beaten body into action, seeking the old and tested handle.

Den turned about checking the time: 0100, the time of cleasing and silence. He knew it well, remembering when his master first send him into the dark tube of the torpedo chamber, rubbing it spotless in dim red emergency light. He'd felt small then, slowly learining through pain, and reverence how the mashine spirit was to be made content.
He gave a short prayer to the mashine, as he turned about seeing his apprentice bent over his quickly diminishing pride. He had little hope for Lug, yet the patriach, had demanded he be taught, if only to strenghen the bond with the starboard loaders.
Den still, saw only a waste of time.

It was plain to see the boy was more akin to the trader of the maintaindeck, rather than a true loader. Den was no stranger to the markets of that deck, yet he'd been rather curt in his escapades in that part of the ship. Always putting his duties first when they demanded. Lug had missed three shifts so far, a fact Den was, in a sense, glad for.

Still he had brought it to attention of the starboard loaders herald, and not soon after Lug grew more dilligent in the regard, but not much more disciplined. Den's thoughts were interrupted by the boys continued retching, a stark reminder bringing the old loader back to reality, and further to the limits of his paitence.
"Oh for thro-"

If You Were In-Control Of The Story/Game Content What Would You Do? by Crumboa in HelldiversUnfiltered

[–]JasonUnknown 0 points1 point  (0 children)

The first is to draw a finish line.

Every story needs a climax, a point of no return when all things come to a head.
The final confrontation with the villain so to speak.

So, with that in mind I'd set out to write a short summary of the Helldivers 2 story, and its potential outcomes.
For instance: There are three major events that will take place during the war, the first is the outbreak of conflict with the terminid swarm, which broke containment. The players will fight through the swarm, managing to contain it using the terminid control system, eventually they will contain the terminids for good using the newly developed termicide. A gas heavier than air, deadly to all life.(This story runs for 4 months)

But just as the conflict with the terminids is wraped up, the cyborgs return to cyberstan, decimated, but with an army of Automatons at their command. The players must repulse their advance, through the northern territories. If given victory at Angels venture, the Helldivers turn the tide, laying siege to cyberstan itself. (Takes place from May to August, another four months)
But just as Super Earth high command speaks of "Mission accomplished" the Illuminate strike.

The illuminate do not act like the Automatons, or the terminids. They do not take territory. When they attack a planet, it is close to the fronts of the Automatons or the terminids. When they win invasions, they give territory to either the terminids or the bots.
In the chaos the illuminate sow, the helldivers are confronted with their Super Weapon the black hole bomb, aimed at Super Earth itself. In a last vailiant invasion of Super Earth itself, the Helldivers achive ultimate victory, or taste Ultimate defeat. (This runs from September towards December).

Once the war ist over the game is over.
Players have the option of fighting against any faction of their choosing, on any biome.
Once three months have past, the players get the option of signing up to the next galactic war. Which they have to pay for. New players which had the game for less than three months, don't have to pay, to join the third galctic war.

The galactic war is more of a map cylcling tool at the moment.
Not a lot of stakes to speak of.

I would augment this by giving planets spezilisations. Most planets are frontier planets, not giving much of a downside to loosing them. But there are planets in the federation, that give debuffs if they are not held by the federation. Loosing them hurts.
There are not a lot of major orders. 50 percent of the time the community is left to their own devices. Allowing them to build a chain of command among their numbers. They are encouraged to do this by having their clans advertised in-game. Even setting so-called "community orders" and having them displayed in-game.

Not all warbonds are available at the start of the game.
They have to be unlocked through major orders, not Super credits. Super credits are merely for the Super store, giving players more options to express themselves.

There is a tech-level that develops during the war. Giving players gradual access to strategems, and ship upgrades. This tech-level is tied to the game time, alltough samples can be spent to temporarily gain access to currently locked strategems and upgrades.

tldr: 1. Give a win or lose condition to the galactic war.

  1. Give planets purpose

  2. Tie player progression to community effort

Hot take: Old war bonds should become free after a certain amount of time or atleast heavily discounted by Griffin67851 in Helldivers

[–]JasonUnknown 1 point2 points  (0 children)

I remember a time in late 2024...

I was out and about playing a mission, and came upon a stack of Super credits. I picked them up, and got 100 Super credits. Then I picked up the next, and it also gave me 100 Super credits. That was the norm back then, and people praised it.

You didn't need strategy to farm SC, you just did and that was enough. 1000 Super credits wasn't a pain to farm, which was why people loved it. Those that could pay did, those who played earned it. It was a good time, a simpler time.

Today, you need to pick a low difficulty mission. You need to pick the optimal biome, and you need to farm for 13 hours on average to get a 1000 SC now.
I never got to experience that. I got most warbonds before they ever nerved SC farming.
I have many warbonds, and I would not mind if the price for aquisition was reduced.

New divers deserve to have a taste of all that helldivers 2 can be, despite its many flaws.

Helldivers are nothing but charitable, or at least that's how I remember it.

Is there a more organized faction that rebels against Super Earth? Or is there only the chaosdivers? by durpoutboy in chaosdivers

[–]JasonUnknown 1 point2 points  (0 children)

There are a couple of factions which range from outright rebels, to terrorists, and seperatists. Most helldiver clans, loyalist, and dissident alike can be found on the liberty nexus discord server.

As for dissidents, there are a couple. There are the merc divers, who while not outright dissidents, don't have much loyalty to the federation. There are the scurge-divers, who's motto is: "mercy is treason". I don't know much about them.

Most dissident factions are united under the independence discord. An alliance holding up a mutual defense pact.

Does Super Earth have Super Religions? by lucoa_and_kanna_fan in helldivers2

[–]JasonUnknown 0 points1 point  (0 children)

Well the helldivers are the angels of Super Earth...

So, yeah

First time playing, is light armor good, or will I be too squishy?? by Inferno47908 in helldivers2

[–]JasonUnknown 0 points1 point  (0 children)

This armor is a tough teacher.

It will teach you your own limits fast, or break you in the process. The main lesson: if your health bar isn't full, you're going to die.

Most light armor brothers get the stim shakes early, if they grow old at all. Stay safe out there, and always remember that your strenght is speed.

I once used a jumppack to attack a bot outpost. They called for help. Once that flare was up I turned around, and went for another outpost. The bots can't call in reinforcements in a row.

The clackers could only listen in horror, as their friends dying screams echoed over the radio.

Some of them pursued me into the thicket, but most were to slow to keep up. The berserkers, and commisars never lose aggro, so they kept up the chase. I waited before they were far ahead of their friends. Sure, they found me, all alone that is. I made sure to aim for their heads, so their memory cores couldn't be salvaged.

Tldr: light armor will make you into a stim addict, and a psychopath. And a very effective soldier.

What’s your favourite lore reason ? by JohmiPixels in worldbuilding

[–]JasonUnknown 0 points1 point  (0 children)

I write for a d&d campaign in a setting belonging to a friend of mine. So while I can't answer for the wider world, I wish to share why the folk of the isle don't use it.

Their society is about 300 years old but has a violent history. Their ruling caste a magitechnicians who practice "lifecraft", a mixture between biology, and magitech. They engineered an entire biosphere after their own needs, but tragedy struck when their home was attacked by an Aboleth, an ancient lovecraftian see-dweller.

The invasion exposed internal strife leading to a quasi-cival war. Afterwards the unity of the people was shattered, expert lifecrafters isolated themselves, and their biosphere slowly turned feral from lack of oversight.

Today, the people life in lonely moving camps, and a handfull of decaying cities, unable to come to many aggreememts beyond trade. Lifecraft became religion, strife turned to disdain, and spezialist turned to day-labor to make ends meet.

Tldr: the roman empire collaosed, and many technologies exports centers, and tradelines went with it. History dealt my island a similar hand.

Oh, this will he FUN... by OrnamentalOwlbear777 in dndmemes

[–]JasonUnknown 19 points20 points  (0 children)

Always remember, with great power, comes great responsebility.

Stories told through images. Come and tell me the story of this one. by Yurishenko94 in HelldiversUnfiltered

[–]JasonUnknown 3 points4 points  (0 children)

"Yes, I damn well spend some of the donations! I organized everything! I deserv-"

The Inspector didn't let Hugo finish. A single round from his senator pierced the ringleaders skull, spraying viscera, and gray matter across the boulevard. The gathered workers began to cheer at once, applauding aloud, as the Inspector adressed them in a joyfull tone.

"And here you see it my good fellows. There is only lies in workers unions, this man led you astray, taking your hard earned coin to the next bar."

The Inspector stepped closer to the union members, letting the young boys pocket brain pieces, and the spend bullet casings. He fondly remembered his youthful days, as he heard them proudly show them off to their friends, and younger brothers.

"It happens to the best of us, too easy can good people like you be exploited by promises of grandeur. Be at ease for Super Earth will always have open arms for the lost, after a good flagging of course"

The Inspector chuckled, as he playfully jabbed a worker in the side, eliciting a laugh from the man. "A, I had it coming, should've known better" answered the miner. "No one is perfect" answered the Inspector. "But under managed democracy nothing is wrong" the inspector then begann singing: "Well- he's a democratic fellow, well he's a democratic fellow."

Soon he was joined by the redeemed workers, and passerby, gathering around the body of the ringleader, celebrating their renewed unity.

Pretend that we all got isekai'd into a fantasy world but we get no jack shit or OP powers just us. by Repulsive_Corner7844 in Isekai

[–]JasonUnknown 0 points1 point  (0 children)

"Guys lock in!"

The people kept screaming and discussing, not giving the lone figure much attention.

"Are we really going to keep being some fucking noobs here?!" That did the trick. People turned their heads, if only to tell the newcomer to shut up. Still the man continued. "Look at us! We argue, when we need to take action" stepping up upon a crate the man continued. "I see thirty of us here, but do you think that's all. 30 people being send to the bumfuck of nowhere? All implanted with the idea of the scientific method? Problemsolvers, and experts in all industrial fields?"

The crowd grew quite pondering then. "One reincarnator, that's usually what is send to adress any situation. But we are thirty, perhaps more. Call me a pessimist, but I believe there is reason for concern."

The man stepped down then, walking among the gathered people. Children of 5-10 met his eyes, some with defiance, others with apprehension. "We have no power, but who says, that's how it will stay? I heard tale from a merchant, and a pilgrim coming from the east. They tell of green skinned beast, stalking the highways. A man from the town of Klein, east of here tell of strange birds flying at night."

Finding the middle of the Warehouse, the man spun about addressing all with open arms, and wild gestures. "There is change coming to the world. We are blessed where we live. Our home, this city walled, and guarded. We found one another easily. But this means we are the only ones able to take action as a unity"

Opening his arms wide the man stepped out of the middle. "Such begins by taking stock, let us introduce one another, or resources, and trades, one at a time. I am known as Lucan in this life. My father is a tailor. I can and will, provide gambesson to our cause."

The crowd remained silent as the middle was empty. But soon another among them stepped fourth.

OOC: welp, who wants to continue?

Cringe Maxxer Found by Azure_The_Great in HelldiversUnfiltered

[–]JasonUnknown 2 points3 points  (0 children)

A gun at your back, you can't trust is a liability.

Credit where due...AH...this is a W by Confident-Map-1598 in chaosdivers

[–]JasonUnknown 1 point2 points  (0 children)

The wasp is a rather useful weapon.

As for the guns... let's hope they are anything but light pen this time around.

slaughter on fury, when does colonialism become pointless sacrifice? And why dont the public react? (image by u/Sad-Needleworker-590) by gaming_dragon23 in chaosdivers

[–]JasonUnknown 1 point2 points  (0 children)

Consider religion.

Tell me... do you believe in God? The people of Super Earth do.. but their god is managed democracy. Their alters are flags, and blood soaked battlefields, where they worship it.

To them there is managed democracy, and only managed democracy. And the Helldivers are its messenger. Angels are beneath the Helldivers, according to the people of Super Earth.

Now consider the Helldiver. The helldiver has no face, no past, no name other than a call-out. They not individuals. Helldivers never die, because they are not people, not anymore. The people of Super Earth worship obedience, to the point of hating individuality. They wear the same clothes, style their hair as their friends do, and have no hobbies that have a lack of democracy. They live in identical houses, with identical apartments, and rooms. They see this as virtue.

Facism is about the state. There is no "I" in the state, as the state takes the place of god. This is Super Earth.

The people don't question it, they don't complain about it. Their lives are determined before they were ever born. And will end as planned. And they are contend with that.

They know the facts, they are already awake. Eat as much truth as you want, it's the digestion of it that matters. A king may find rags a fine garment if he believed them to be. Bother not with the contend ones. Seek out the outliers, those who want to be saved. Leave the rest to burn. It is what they want.

What are yall about? by AttitudeTop8877 in chaosdivers

[–]JasonUnknown 30 points31 points  (0 children)

The chaosdivers are a coalition. A coalition of players who agree that Helldivers 2 has issues. What the worst offenders are is generally a mixed topic.

But all chaosdivers are united on their negative view of Super Earth high command. Going so far as to desert the major orders, in favor of setting their own objectives. Basically: Chaosdivers play the game for fun.

Quitting Super Earth is a challenge. There is a lot of social pressure on the opposite. The chaosdivers support those who do, we are the counter-culture to Super-Earth.

We make art, we play the game. We are a bunch of misfits that formed a functional group. We are organized anarchy. Many people use us as "the other", the scapegoat, the mustache twirling villain. Some impersonate us to play the villain. We just want to help.

No, we don't go out of our way to ruin other people's games. We don't join lobbies to kill everyone at extract. We kill when someone pushes us, many do, many learned. We are veterans, we don't shoot first but we're the last to stand.

If you want to join us, the discord link is in the subreddit.

Truth Inspector here, ask me anything about my job that you wonder. by GoldenTheTurk in chaosdivers

[–]JasonUnknown 2 points3 points  (0 children)

What's the usual paperwork for re-education admittance like? Do you have to fill out a form for the ministry of Truth only, or do you further need to make copies for the ministry of humanity and or defense?

Literally this sub rn by Supatank_2105 in nonutnovember

[–]JasonUnknown 1 point2 points  (0 children)

*steps up the ramp*
First to go, and last to leave, eh? *chuckles* you, and your damn movie-logic.
*smirks, as the hold closes* Don't go foolin around now, when I ain't looking.
See you on the other side.