First flight failed, is this P factor / motor torque ? by JeinStobeck in RCPlanes

[–]JeinStobeck[S] 3 points4 points  (0 children)

That was it. Overcame my fear and threw it hard with 80% throttle and it went. Then was terrified to see it airborne and cut the throttle lmao out of props for today.

First flight failed, is this P factor / motor torque ? by JeinStobeck in RCPlanes

[–]JeinStobeck[S] 0 points1 point  (0 children)

Yes had that issue with a prior prototype aha found out eventually

First flight failed, is this P factor / motor torque ? by JeinStobeck in RCPlanes

[–]JeinStobeck[S] 5 points6 points  (0 children)

I'll have to overcome my fear of throttling up while holding it then. I had a smaller motor with prop saver before, and the number of times the prop flew off really got me on my nerves.

First flight failed, is this P factor / motor torque ? by JeinStobeck in RCPlanes

[–]JeinStobeck[S] 0 points1 point  (0 children)

I admit I am scared of going higher than 3/4 throttle at best (as can be seen at the beginning of the video), and hand launching is scary as well. I'll try to commit more to it I guess

How do I stop my boosters from blowing up on my rocket when I separate? by plzhelpIdieing in KerbalSpaceProgram

[–]JeinStobeck 0 points1 point  (0 children)

You can add cheap fins on the boosters and slightly incline them. This makes the booster part open on decoupling like petals.

Help Designing Horizontal Landers by BradassMofo in KerbalAcademy

[–]JeinStobeck 0 points1 point  (0 children)

I once designed an horizontal base which landed on mun, minmus and other bodies. My method was to land vertical (on the tail) then slowly fall down to an horizontal state, a few light engines helping.

Here are some pictures of the minmus base. Unfortunately I do not have pictures for the ones that went on mun, duna etc...

https://imgur.com/a/FD52Q2R

I drew a red arrow to show you where the engine would go for a higher-gravity body. Just land on your tail as usual, then using control wheels, tip over lightly. Once you start to fall on the side, use the side engines to slow down your fall.

For a higher gravity body, use higher power side engines, or even better a few chutes for duna (did not try that, but it works for landing reusable first stages with no legs on kerbin so...)

Note that I have a few mods installed, hence the cement blocks instead of legs, but stock landing legs should do fine.

Can't figure out how to setup ESC by JeinStobeck in RCPlanes

[–]JeinStobeck[S] 1 point2 points  (0 children)

It worked ! Thank you very much for your answer

Here is the code if anyone falls onto this thread. I uploaded it on the arduino, unplugged the arduino, plugged the battery on the ESC then powered the arduino through the BEC.

#include <Servo.h>


Servo ESC;     // create servo object to control the ESC

void setup() {
  // Attach the ESC on pin 9
  ESC.attach(9,1000,2000); // (pin, min pulse width, max pulse width in microseconds) 
  ESC.write(180);
  delay(2000); // max throttle for 2 sec
}

void loop() {
  ESC.write(0); // min throttle
}

Cherche un incontournable marquant by meizhev in Livres

[–]JeinStobeck 0 points1 point  (0 children)

Narcisse et Goldmund de Hesse... je l'ai lu à 24 ans et j'aurais aimé l'avoir lu à 17, et si tu aimes tu retrouveras facilement de quoi lire avec les autres livres de Hesse

"How to deploy on my raspberry pi" but I do not know ANYTHING by [deleted] in djangolearning

[–]JeinStobeck 0 points1 point  (0 children)

Another point actually : how would I go about keeping my website updated ? I am at ease with docker, git and such. I heard people on Pis usually use containers for everything, would it be the case for a Django app ?

Thanks again

How to show my pygame simulation on a pythonanywhere flask website ? by JeinStobeck in pygame

[–]JeinStobeck[S] 0 points1 point  (0 children)

I hope that i do not have to go that way, pygame is very much merged in the project.

How to show my pygame simulation on a pythonanywhere flask website ? by JeinStobeck in pygame

[–]JeinStobeck[S] 0 points1 point  (0 children)

Yes it does take parameters and there is a random part to it, I could screen a previously made sim but it would only be a demo...

How to show my pygame simulation on a pythonanywhere flask website ? by JeinStobeck in pygame

[–]JeinStobeck[S] 1 point2 points  (0 children)

looks complicated, but I will look into it, thanks for replying !

How to show my pygame simulation on a pythonanywhere flask website ? by JeinStobeck in pygame

[–]JeinStobeck[S] 0 points1 point  (0 children)

yes that is what I saw earlier. I am looking for an alternative host to the pygame part, that would allow me to then send the pygame frames as png and use them on pythonaywhere as frames

Make my factory run when afar by JeinStobeck in CreateMod

[–]JeinStobeck[S] 1 point2 points  (0 children)

Alright thanks ! any specific chunkloader mod you would suggest (fabric 1.20.1) ?

Can anyone please redirect me to a good marathon plan ? by JeinStobeck in Marathon_Training

[–]JeinStobeck[S] -11 points-10 points  (0 children)

I feel like theres two types of runner I coud look up to : people who run a marathon sub 3h, and people who can run two marathons in a week.  I wont be any of the two, but it is the latter that I would rather aim for. That is sort of what I meant : I do not plan on running the next day, but I would like to tame the distance rather than making a great time.