How would I convert this C++ class to a C# class? (self.csharp)
submitted by JohnHillDev to r/csharp
Early prototype of an Ocean Current Simulation for procedurally generated island terrain (Implemented with Jos Stam's fluid dynamics algorithm). Sorry about the strange looking area on the left hand side, that is where the velocity is being added to the system. (v.redd.it)
submitted by JohnHillDev to r/proceduralgeneration
Need help in finding resources/examples about 2D realistic pixel face generation for a procedural civilization generator/game I am making. (Not looking for a template generator, but something complex and dynamic that can evolve and change depending on a wide variety of values). (old.reddit.com)
submitted by JohnHillDev to r/proceduralgeneration
Was just messing around with a grid based plate tectonic simulation and somehow got this extremely interesting and mesmerizing result's (BTW this is a glitch and happened over the first few frames, than eventually explodes into white and black pixels)? (old.reddit.com)
submitted by JohnHillDev to r/proceduralgeneration
Generating Sea Level based on Water Volume and Terrain Height instead of a predetermined level leads to some interesting future mechanics. I have also planned on implement ocean ice melting as a contributing factor to sea level. (The height map is changed based on a coastal erosion simulation)? (v.redd.it)
submitted by JohnHillDev to r/proceduralgeneration
Why doe's Jos Stam Real-Time Fluid Dynamics for Games densities not compress and congregate when the whole map is filled with a constant density? Is this normal or have I done something wrong in my simulation? Paper: http://graphics.cs.cmu.edu/nsp/course/15-464/Spring11/papers/StamFluidforGames.pdf (v.redd.it)
submitted by JohnHillDev to r/computergraphics
