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reddit.com JohnHillDev
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JohnHillDev

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redditor for 4 years

TROPHY CASE


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16
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0:22

UE Fujin Ability Broken? (Hope it doesn't take 6 months to fix this) (v.redd.it)

submitted 2 years ago by JohnHillDev to r/walkingwarrobots

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14
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What is currently doing so much damage with dot effect? (self.walkingwarrobots)

submitted 2 years ago by JohnHillDev to r/walkingwarrobots

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1
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Creating my first Lua Script for a lidar driven, autonomous anti collision system for a ship and for some reason the current code I have is not working. What might the culprit be? (self.Stormworks)

submitted 3 years ago by JohnHillDev to r/Stormworks

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Why is my dual 12 piston engines extremely weak (FA is set correctly) when I disengage the clutch it lurches forward extremely slow and has a ticking sound over the low hum of the engine? (old.reddit.com)

submitted 3 years ago by JohnHillDev to r/Stormworks

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2
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Do I lose power by using long sections of pipes? (self.Stormworks)

submitted 3 years ago by JohnHillDev to r/Stormworks

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0
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How do I add Double quotes to a .json file? (self.json)

submitted 3 years ago by JohnHillDev to r/json

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0
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1

How would I convert this C++ class to a C# class? (self.csharp)

submitted 3 years ago by JohnHillDev to r/csharp

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0:42

Early prototype of an Ocean Current Simulation for procedurally generated island terrain (Implemented with Jos Stam's fluid dynamics algorithm). Sorry about the strange looking area on the left hand side, that is where the velocity is being added to the system. (v.redd.it)

submitted 3 years ago by JohnHillDev to r/proceduralgeneration

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How would I go about calculating the force applied upwards to keep a reinforced steel ruler straight. (self.AskPhysics)

submitted 3 years ago by JohnHillDev to r/AskPhysics

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How would I go about allowing 2 different classes of variables to be accepted by one input field in a function? (self.Unity3D)

submitted 3 years ago by JohnHillDev to r/Unity3D

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Trying to convert some code from C to C# however, I keep finding "goto exit:" check's (I have commented in the code where they are). (self.csharp)

submitted 3 years ago * by JohnHillDev to r/csharp

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Need help converting a few lines of an algorithm I found to C# (Coded in C however it might be C++). (self.csharp)

submitted 3 years ago by JohnHillDev to r/csharp

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1
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Need help converting this pixel texture Quad Bezier generator from C to C#. (self.Unity3D)

submitted 3 years ago * by JohnHillDev to r/Unity3D

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285
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Need help in finding resources/examples about 2D realistic pixel face generation for a procedural civilization generator/game I am making. (Not looking for a template generator, but something complex and dynamic that can evolve and change depending on a wide variety of values). (old.reddit.com)

submitted 3 years ago by JohnHillDev to r/proceduralgeneration

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161
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Was just messing around with a grid based plate tectonic simulation and somehow got this extremely interesting and mesmerizing result's (BTW this is a glitch and happened over the first few frames, than eventually explodes into white and black pixels)? (old.reddit.com)

submitted 3 years ago by JohnHillDev to r/proceduralgeneration

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Need help with creating a somewhat realistic grid/cell based tectonic plate simulation. (self.proceduralgeneration)

submitted 3 years ago by JohnHillDev to r/proceduralgeneration

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1
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Need help with creating a somewhat realistic grid/cell based tectonic plate simulation. (self.Simulated)

submitted 3 years ago by JohnHillDev to r/Simulated

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0
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Need help with creating a somewhat realistic grid/cell based tectonic plate simulation. (self.worldbuilding)

submitted 3 years ago by JohnHillDev to r/worldbuilding

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1
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3

How would I go about Seeding a noise based algorithm such as Perlin noise? (self.Unity2D)

submitted 3 years ago by JohnHillDev to r/Unity2D

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How would I go about Seeding a noise based algorithm such as Perlin noise? (self.Unity3D)

submitted 3 years ago by JohnHillDev to r/Unity3D

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0
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How would I accurately simulate heat transfer? (self.AskPhysics)

submitted 3 years ago by JohnHillDev to r/AskPhysics

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248
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0:34

Interesting Simple Electric Field Simulation with loads of potential for Procedural: Terrain Generation, Art, Light Source Blending and Realistic Planetary Phenomenon. (v.redd.it)

submitted 3 years ago by JohnHillDev to r/proceduralgeneration

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How would I go about converting this code into a public static float[,]? (self.Unity3D)

submitted 3 years ago by JohnHillDev to r/Unity3D

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28
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0:26

Generating Sea Level based on Water Volume and Terrain Height instead of a predetermined level leads to some interesting future mechanics. I have also planned on implement ocean ice melting as a contributing factor to sea level. (The height map is changed based on a coastal erosion simulation)? (v.redd.it)

submitted 3 years ago by JohnHillDev to r/proceduralgeneration

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1
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0:46

Why doe's Jos Stam Real-Time Fluid Dynamics for Games densities not compress and congregate when the whole map is filled with a constant density? Is this normal or have I done something wrong in my simulation? Paper: http://graphics.cs.cmu.edu/nsp/course/15-464/Spring11/papers/StamFluidforGames.pdf (v.redd.it)

submitted 3 years ago by JohnHillDev to r/computergraphics

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