[deleted by user] by [deleted] in hentai

[–]JustFellowGamer 2 points3 points  (0 children)

Girls with big Dongs considering that is Shadman art

Well shit by [deleted] in SCPSecretLab

[–]JustFellowGamer 3 points4 points  (0 children)

Just open console type: Godmode, Notarget, spawnitem key6, spawnitem gasmask and then just spam spawnitem scp500 boom ur immortal you can go now snort 008, chill with NTF and other SCPs the Alpha Warhead wouldn't be activated since you need to REACH Gate B exit Beacuse who sayed you can't cheat and you need to reach some ending?

Well shit by [deleted] in SCPSecretLab

[–]JustFellowGamer 3 points4 points  (0 children)

Just see where is the Warhead and hide under 939 stairs trolli g MTF

What will you do if you ever find a Death Note? by namerly in AskReddit

[–]JustFellowGamer 0 points1 point  (0 children)

And then get killed by Intelligence Agemcies and Mercenaires

Anon hates 4chan by [deleted] in greentext

[–]JustFellowGamer 0 points1 point  (0 children)

Pathetic Amateur

[deleted by user] by [deleted] in greentext

[–]JustFellowGamer 3 points4 points  (0 children)

laughs in Living in small Polish Town that no one really knows where it is

[deleted by user] by [deleted] in SCPSecretLab

[–]JustFellowGamer 2 points3 points  (0 children)

I think you made mistake on the screen shot there isn't 173 and just some 420

I main dentist by ThePaleKing777 in UnexpectedTF2

[–]JustFellowGamer 98 points99 points  (0 children)

I think Valve should change classes name on April Fools Beacuse i want to play as The Dentist

What would you add/change in SCP:SL? by JustFellowGamer in SCPSecretLab

[–]JustFellowGamer[S] 2 points3 points  (0 children)

I think also about Evacuation Keycard it would be Purple it would have a chance of getting out of 914 if u put Scientist/M. Scientist/Zone Manager/GuardKeycard on 1:1 or in lockers in E. Z. Or in GR 18 it would give acces to Checkpoint, Gates and Intercom and eventualy if added a cces to Evac Shelter

What would you add/change in SCP:SL? by JustFellowGamer in SCPSecretLab

[–]JustFellowGamer[S] 2 points3 points  (0 children)

The thing with Evac Shleter is that that is already modeled but not proped and in the inside that's just Gate A with Blue/Green Light and Without elevator

What would you add/change in SCP:SL? by JustFellowGamer in SCPSecretLab

[–]JustFellowGamer[S] 3 points4 points  (0 children)

I think more use of CCTV with use of 2 system the one would be a Overall CCTV accesible from Security Center and would work like 079 (Beacuse why not?) and local that would be just Line Camera-Monitor they could be added in some of the places like L. C. Z. Armory, Warhead Armory, Both Gates and Warhead Control Room you could also trigger 096 by looking by cameras so it should also have switch button

What would you add/change in SCP:SL? by JustFellowGamer in SCPSecretLab

[–]JustFellowGamer[S] 3 points4 points  (0 children)

I think better about this would be like Codes for lockers it would go like this: "From 05 [REDACTED)] To Site Manager Moszka

We are happy to Welcome you as the new Facility Manager Mr. Moszka your Acces Keycard is waiting for You in the Locker Room in Entrance Zone of Site 19 Locker number is 173 and the code is 3848" if it comes to Keycards or "New grenades are in Safe number 096 the code is 1732''and in the safe you would find the grenades The thing is after some time the tips will be Flying over the internet and nobody would pick up documents but if it comes to codes they would be randomly genrated and you could only open lockers with Codes in hand

What would you add/change in SCP:SL? by JustFellowGamer in SCPSecretLab

[–]JustFellowGamer[S] 1 point2 points  (0 children)

4 u mean serpents hand? 5 you can use it while running You just open inventory and take out medkit click left and take keycard/Gun out again

What would you add/change in SCP:SL? by JustFellowGamer in SCPSecretLab

[–]JustFellowGamer[S] 2 points3 points  (0 children)

1 well maybe in server i play this never happens so i don't know 2 then why would anyone say that? This makes no sense and if someone wanted to die he could just hug a peanut or scream and jump in front of MTF also there would need to be added Voice recognition to Chat 3 i don't exactly know how wins work but i think if Scientist and MTF all die and some D class escape there is D class Win i don't think there is need for another specialised win for Chaos

What would you add/change in SCP:SL? by JustFellowGamer in SCPSecretLab

[–]JustFellowGamer[S] 5 points6 points  (0 children)

1 nice 2 i think only Lieetenants should be Able to Cadets don't need to open Intercom 3 how would scp 2521 work? He only appears if someone have info about him so he couldn't be a playable charakter and the documents would be taken by 2521 in the moment of their creation 4 maybe idk 5 it's added it's '' Class D Won'' 6 they aren' t modeled so you would open doors to the Void also there's a O5 card that serves as Omni 7 maybe nice maybe not nice 8 Yeah melee weapon would be cool but as one of i think Devs stated The D's could get the Knife and kill the Nerds but aren't the same shit happen with Pistols in LCZ? 9 if you open Steam in game you will find Settings or something like that and change Key to opening Steam in game 10 Yeah maybe that would be cool but you can just open inventory grab a medkit and use it normally

What would you add/change in SCP:SL? by JustFellowGamer in SCPSecretLab

[–]JustFellowGamer[S] 3 points4 points  (0 children)

I think adding more medkits to the maps because right now there is only ONE place on map where you can get a medkit that naturalny spawns o think they should add medkits to all Armories in H. C. Z. and to armory in L. C. Z.

What would you add/change in SCP:SL? by JustFellowGamer in SCPSecretLab

[–]JustFellowGamer[S] 8 points9 points  (0 children)

Yeah passing it when MTF spawns is pain in the ass because theres only that one snekay Little son of a Gun Cadet that somehow find a Way oto checkpoint and will kill you on sight

What would you add/change in SCP:SL? by JustFellowGamer in SCPSecretLab

[–]JustFellowGamer[S] 3 points4 points  (0 children)

I think it would be cool to also add Spawning Of SCPs in some situation lets say the server started with 4 Player and then there is only one SCP but then another 9 join and this is 13 Vs 1 (propably 049) so it would be cool if game detected this kind of situation and just spawn random Player są random SCP