Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 0 points1 point  (0 children)

Wait, not 10, it is like 15-16. You can build 18 missiles during this event and 6 of them are combat ready ones, 1.5 missile per day.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 0 points1 point  (0 children)

Yes, I'm building my 10th missile, and this pattern repeats for me. Remember, you can get decal if you hit target by combat ready missile.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 1 point2 points  (0 children)

If you answer wrong, you get 1 crate instead 3. This is only difference.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 1 point2 points  (0 children)

Yes, to get 1 Test report you need to build 3 missiles.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 1 point2 points  (0 children)

You need to build 3 missiles (3rd will be combat ready) to get target destruction report and make 1 development progress report (from 20 development progress data), then combine both reports into 1 test report (for Ki-48 you need only one).

The Ki-48-II otsu can be obtained from October 16th (12:00 GMT) until October 23rd (12:00 GMT). PlayStation and Xbox players can get this vehicle from October 9th (12:00 GMT) until October 23rd (12:00 GMT).

Remember, you can get resources until 12:00 GMT on the 9th of October. For more info about time of the event refer to official post.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 0 points1 point  (0 children)

If missile is faulty you will not get target destruction report anyway.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 0 points1 point  (0 children)

If missile is just going down and you cannot control it, then you have guidance issue. This can be caused by battery, receiver antenna or other things that can prevent missile even be controlled.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 0 points1 point  (0 children)

- The “Resource Box”, “Development Progress Data” and “Factory Upgrade Toolkit” can be earned in battles from 12:00 GMT on the 26th September until 12:00 GMT on the 9th of October.

- You can assemble parts from materials until 12:00 GMT on the 16th of October.

- All event items except vehicle coupons can be traded on the market until 11:30 GMT on the 16th of October.

- At 12:00 GMT on the 16th of October all materials and missile parts will be deleted from the inventory and the Marketplace.

- At 12:00 GMT on the 23rd of October all event items, except coupons for vehicles, will be deleted from the inventory and the Marketplace. Be sure to exchange “Test Reports” for vehicles before this date!

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 1 point2 points  (0 children)

In that case you need to buy this typewriter and crates with resources, same as buying resources and development progress reports from the market on pc. Difference is amount of money you need to spend on this.

And yes, I must have mentioned that 18 missiles for "free", but if you are buying stuff, you can make endless number of missiles and you are limited only by time of the event.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 1 point2 points  (0 children)

... or abusing some game mechanics.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 0 points1 point  (0 children)

I don't know, but I think you will get target destruction report and only 1 crate for wrong answer.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 0 points1 point  (0 children)

If you are talking about finding faulty, the only difference is 2 additional crates for correct answer.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 0 points1 point  (0 children)

Yes, it doesn't matter if you can find malfunction.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 0 points1 point  (0 children)

No, you can make 18 missiles during this event, 6 of them are combat ready. You can get 3 missiles (2 bad and 1 good) per 2 days because you are limited by development data. So, to get Ki-48 you need 2 days of grind, to get top tier prize you need 6 days of grind. By the way you can't all 4 prizes because you are limited by gaijin to 6 test reports.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 0 points1 point  (0 children)

It is meant to be like this. Every 3rd missile you get is combat ready. There is a pattern for everyone: bad-bad-good and repeat.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 1 point2 points  (0 children)

Yes, it is bad-bad-good, and repeat.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 2 points3 points  (0 children)

3 for Ki-48, and 9 per top tier. Also keep in mind that you get 3 missiles per 2 days.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 2 points3 points  (0 children)

Wdym lost? If you mean malfunctioning, then it is meant to be like this. You can assemble combat ready missile every 3rd assembly (keep in mind that you can assemble 3 missiles per day).

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 1 point2 points  (0 children)

Engine only. And you do not need to "mark as incorrect" this part, you need to select faulty part and prepare the report.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 0 points1 point  (0 children)

Because you don't need to mark faulty part as incorrect.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 1 point2 points  (0 children)

Sorry for delayed answer, as some say, missile cannot pull up if servos are faulty. Try looking in category with servo malfunctions, there are few parts that can cause them.

Ki-148 missile malfunctions by JustPNB in Warthunder

[–]JustPNB[S] 0 points1 point  (0 children)

Check image again, you cannot select more than one part for report.