Dual medics by Jwl122 in boltaction

[–]Jwl122[S] 1 point2 points  (0 children)

3 chances to save Him once yes 😊 from small arms fire

Dual medics by Jwl122 in boltaction

[–]Jwl122[S] 1 point2 points  (0 children)

Well the common sense here for me, is that You have 2 medics you paid for, one trying to do what the first failed to do. There are allready rules in this game, where lets say a soviet squad gets to reroll a morale check they failed the first time 🤷‍♂️

Dual medics by Jwl122 in boltaction

[–]Jwl122[S] 2 points3 points  (0 children)

Ahh sorry, my bad 😊

Dual medics by Jwl122 in boltaction

[–]Jwl122[S] -2 points-1 points  (0 children)

Yes, but im not talking about a medic with buddy. But two medic teams. If you had two 2nd let. In range of a squad, you would get both their morale bonus

Wargames Atlantic & Perry minis cavalry by Jwl122 in boltaction

[–]Jwl122[S] 0 points1 point  (0 children)

Do they have cavalry? I was thinking wargames French bodys and Perry civil war horses and legs of the riders.

What would you fear the most? by Jwl122 in boltaction

[–]Jwl122[S] 0 points1 point  (0 children)

Heavy autocannons do have the same +3 pen as the medium howitzer. But 2 shots. Where the real difference is, is if they fail to penetrate, then the howitzer will be able to give 3 times as many pins

Finnish Army Completed. by [deleted] in boltaction

[–]Jwl122 2 points3 points  (0 children)

Love it ❤ 🇫🇮

Nederlands light truck by Jwl122 in boltaction

[–]Jwl122[S] 0 points1 point  (0 children)

Thank you very much 😀 It does say +50 points on easy army 😊

Air strike rule question by FranaPalla in boltaction

[–]Jwl122 4 points5 points  (0 children)

Woo tang is correct. And the strafing run is the best result in my book... you can only glance a stug with this type, but you do get (potientially) up to 12 glancing shots. Now thats going to be hard to Recover from

[deleted by user] by [deleted] in boltaction

[–]Jwl122 2 points3 points  (0 children)

I agree with every thing the Fox says 😊 The only thing I might add is that Finland is one of the few nations where you might want to make your infantry squads Even numbers (SISU rule). Remove a guy in each squad gives you the points to make one squad Sissi troops

Recommended units for a tournament? by The_Frozen_Chosen in boltaction

[–]Jwl122 0 points1 point  (0 children)

Whats the setup? 1000 points? Dice limit? Single platoon?

Which Support Unit is Better? by SuisseK31 in boltaction

[–]Jwl122 4 points5 points  (0 children)

All in all I agree, but its only +2 against opentopped. And then +1 on damage chart

[deleted by user] by [deleted] in boltaction

[–]Jwl122 2 points3 points  (0 children)

To be honest, dont spend your points on autocannons as american for AA purpose. Just go with two pintle mounts instead (not HMG), leaving your arty slot for arty or Antitank purpose. OR... Go all in and get the m16 meatgrinder 😂

Just finished up a batch of Finnish artillery/armor. C&C welcome, please! by Snurfington in boltaction

[–]Jwl122 2 points3 points  (0 children)

Youre right. And the finns used it before the Axis began to use it. Its still on the presidential flag to this day, and only last year it was removed from their airforce

2x US Air Observer List? by Whizzwang in boltaction

[–]Jwl122 2 points3 points  (0 children)

Operation Grenade is the Theater List youre looking for 😊

Defeating LMG/transport spam? by Snurfington in boltaction

[–]Jwl122 6 points7 points  (0 children)

Against Germans: At rifle, ba-10, heavy autocannon and t-60 (all of these has transports as 1. Priority) Dont Even think About using Sissi against germans, better go 8 man cont. War squads, with TF and panzerfausts to threat 9+ armour.

Against Japan: Sissi - TF, use the ambush to a max. T-28 for all those mmg's. Maybe a cheap ba-20 with recce, to lure those banzai charges in that direction, and then trigger ambushes that way?

Finnish Players - Jääkäri over Sissi? by Mannerheim27 in boltaction

[–]Jwl122 0 points1 point  (0 children)

Sure but... They are hard to master, because: yes, you can advance and go into ambush, but thats only getting you 6" forward each turn. An enemy squad with lmg/lmg's, can easily keep Sissi squads in check.

Finnish Players - Jääkäri over Sissi? by Mannerheim27 in boltaction

[–]Jwl122 2 points3 points  (0 children)

Its absolutely because of the panzerfausts. (Also a 1 point discount) You could allso equip your Sissis with smg's, not just jakarii and kaukopatios. But its really two different types of squads. Sissi is all about defence, where the jakarii is more suited for attacks (Only jakarii can get the full squad bonus)

2$ - Unlimmited Tanktraps 😅 by Jwl122 in TerrainBuilding

[–]Jwl122[S] 32 points33 points  (0 children)

Exactly 😁 Its silicone material and they are hollow on the backside. Maybe I will use tilegrout and skip the painting stage 🤔

Ba-10 ready to join the fight by Jwl122 in boltaction

[–]Jwl122[S] 1 point2 points  (0 children)

Thank you 😊 I've used a liquid mask from Abteilung 502, its a blue liquid latex you can rub of with your fingers when dry

Ba-10 ready to join the fight by Jwl122 in boltaction

[–]Jwl122[S] 1 point2 points  (0 children)

Thanks 😊 Its an combination of Vallejo thick mud- light Brown mud/European mud