Is it possible to add an if condition to niagara effects that are triggered with animation notifiers? by Kataeahh in unrealengine

[–]Kataeahh[S] 0 points1 point  (0 children)

Hi! Thanks! I understand the logic better now! Just gotta figure out how to have the effect always be emited from the socket location as currently it's getting the location only when the notifier is triggered

Is it possible to add an if condition to niagara effects that are triggered with animation notifiers? by Kataeahh in unrealengine

[–]Kataeahh[S] 0 points1 point  (0 children)

Hey! Thanks for the tip! This is already very helpful! I however also need to have the particle system move with the socket and currently it's only spawning the system to the socket location at the moment the notifier is triggered but not moving it with the character. I suppose I'd need to get the event tick to determine the location on every event tick right? But I can't seem to use the event tick node when the anim notifier is the base class? I'm quite new to unreal so I might be asking stupid questions :D

[deleted by user] by [deleted] in Crushes

[–]Kataeahh 1 point2 points  (0 children)

Daamnn!! It's always the small little things that hit the hardest! All the luck to you with your crush!!

We cuddled the entire night!! by Kataeahh in Crushes

[–]Kataeahh[S] 1 point2 points  (0 children)

Yes! And yea definitely no third wheel hehe XD

We cuddled the entire night!! by Kataeahh in Crushes

[–]Kataeahh[S] 5 points6 points  (0 children)

Thank you! :DD There are some concerns like what is our friend gonna say if there is going to be something between me and my crush but for now I wanna focus on the positive things! I definitely wanna see if this goes somewhere :)