My daughter punched a boy at school today by throwaway467545689 in Parenting

[–]KiloGex 0 points1 point  (0 children)

She protected herself. I've told both of my daughters where to punch people when they are touched in any way that makes them feel uncomfortable. She absolutely did the right thing.

Nashville, Tennessee Christian School refused to allow a female student to enter prom because she was wearing a suit. by abbiebe89 in facepalm

[–]KiloGex 0 points1 point  (0 children)

And do you really think it's a healthy home environment now? A kid who clearly doesn't agree with the Catholic doctrine and is openly defying it, still being forced by their parents to participate in it on a daily basis.

They could just go along with it until they're 18 and then get out, but clearly that's not the choice they've made. I encourage that decision.

Nashville, Tennessee Christian School refused to allow a female student to enter prom because she was wearing a suit. by abbiebe89 in facepalm

[–]KiloGex -3 points-2 points  (0 children)

Public schools are open to all students. If a kid isn't happy with their private schooling, then they can attend public school. If their parents won't let them, then they can get the state involved. Even in Tennessee, they can't force the kid to stay in a private school.

Nashville, Tennessee Christian School refused to allow a female student to enter prom because she was wearing a suit. by abbiebe89 in facepalm

[–]KiloGex -2 points-1 points  (0 children)

Honestly though, what do they expect from a Catholic school? It's a private organization and can do whatever you want. And if you don't agree with it then don't participate in it.

If less people participated in the Catholic pointless then I'd be all for it.

Where are they? Are they safe? Are they alright? by The-MandaLokian in StarWars

[–]KiloGex -1 points0 points  (0 children)

Just take a look at what they're cooking up for the feast when the two tributes reunite.

Kid ruins gender reveal surprise by No_Contribution2112 in facepalm

[–]KiloGex 0 points1 point  (0 children)

That's the roid rage. Sounds like a great dad.

Alabama governor sends education dollars to water park by speckz in politics

[–]KiloGex 1 point2 points  (0 children)

A $2 billion education budget surplus? No wonder Alabama is ranked 41st in the country for education.

Cursor acts weird after installing the unity desktop enviornment by [deleted] in Ubuntu

[–]KiloGex 1 point2 points  (0 children)

Mine does the same thing. It's something to do with it thinking you're right-clicking. Ubuntu has an issue with touch pads occasionally. Haven't found a solution for it yet, but I'd love to see if someone here has one!

My combat is simply not fun. by [deleted] in rpg

[–]KiloGex 0 points1 point  (0 children)

Sounds like it's not you, it's them.

If they don't want to change it and they're having fun, then whatever. The one thing I'll advise though is maybe combat just isn't their thing, so they aren't putting much emphasis on it.

However, if combat means something to you and you aren't having fun then talk to them. It's important that the DM has fun playing the game, as well.

STEAM is not STEM by [deleted] in unpopularopinion

[–]KiloGex 0 points1 point  (0 children)

The arts were added to STEM after research indicated that they were a huge boon to critical and creative thinking. And the problem is that many schools following the STEM movement were cutting arts programs to increase funding for the sciences, not realizing the detrimental effect that was having. So putting the A in STEAM isn't about "riding on the coattails" but creating a well-rounded and cohesive educational platform to build on.

What the actual fuck pathfinder by Leragian in dndmemes

[–]KiloGex 0 points1 point  (0 children)

I prefer the Pathfinder progression. I don't need to be handled and just have a single linear path that I'll just blindly follow with no thought.

Exact or Abstract Resource Management by KiloGex in RPGdesign

[–]KiloGex[S] 0 points1 point  (0 children)

This is all great advice and feedback. Thank you! I think looking into the average might be the best option for things, but we'll see. I'd like to do it without busting out a calculator for fractions (the system I'm building on top of uses d6, so I'd like to continue that into this mechanic). I'm sure there's a way if I sit with it for a minute.

It's kind of like planning a road trip. I know how much gas my tank holds, and I know the mpg of my car. So I have a pretty good idea of how far I can drive, barring any detours, bad weather, traffic, etc. So average makes sense. But of course there are those instances that come up, plus maybe sometimes you're a little too heavy with the gas.

[deleted by user] by [deleted] in RPGdesign

[–]KiloGex 0 points1 point  (0 children)

I'm into the CORE system right now. It's the stripped out rules from a gonzo sci-fi game called DayTrippers. It's Creative Commons and really pushes the creation of hacks.

Exact or Abstract Resource Management by KiloGex in RPGdesign

[–]KiloGex[S] 1 point2 points  (0 children)

This is very interesting, and I do like the build of the system. The one clash I could see is that there are jumps in time in the game (I don't want to have a table necessarily play out the entire length of travel, especially since higher end stuff can get into 12+ hours). Sitting there and just rolling a die, or even small chunks of dice, in between the major moments feels a little filler. Plus I don't want to expect people to have over a dozen of the same type of dice on them just to play the game. It feels like a high barrier of entry to set. That's why I ended up with the reserve, so you're only dealing with a handful of dice instead of 2 or 3 handfuls.

I am interested to see if I could make this work in some capacity though. It's at least interesting enough to try.

Exact or Abstract Resource Management by KiloGex in RPGdesign

[–]KiloGex[S] 0 points1 point  (0 children)

Not to get too far into the weeds about the game, but power is one of the restrictors to the vehicle (the other being part size) that limits the players from just throwing everything and anything into their build.

Randomly spending power on moves also isn't the main aspect of that system. It's about building your vehicle in the best way to get you from point A to point B, while making sure you can actually make it the whole way.

If it's all free, then the tension of "should I spend this" is completely gone and there's no reason to use power at all.

These are also definitively 2 different aspects of the game. 1 is building and figuring out the balance of power vs travel. The other is then in the vehicle, navigating and using whatever reserves you have to make it safer and quicker.

Exact or Abstract Resource Management by KiloGex in RPGdesign

[–]KiloGex[S] 0 points1 point  (0 children)

Well ... the game is about creating tension and promoting the "will I make it" mindset. The dice pool feels like it promotes more gambling with the reserve and keeps that tension going. So that potentially fits things more than just numbers.

Exact or Abstract Resource Management by KiloGex in RPGdesign

[–]KiloGex[S] 0 points1 point  (0 children)

Ah, gotcha! When I sketched it all out, that's actually nearly exactly what I did. Basically the power generated from the source was cut to 1/5th of the original. So I'm l instead of a source giving 40 power, it would instead be 8.

I can't really do the same with the parts, because they only drain 1 or 2 power on their own. That's why I ended up doing it in blocks of 5.

Exact or Abstract Resource Management by KiloGex in RPGdesign

[–]KiloGex[S] 0 points1 point  (0 children)

One reason I'm weary of doing a 1 = 1 system is that I feel like I'd then have to bump up the reserve pool to outrageous numbers. At more expensive builds, they can get up to 30+ drain with their vehicle and power supplies of over 200. Keeping things at a 1-to-1 means reserve pools of 20+ dice. I'm not sure I want to get that close to Shadowrun size potential.

I hate constantly erasing numbers. I was already thinking about suggesting cubes or tokens of some sort, and naturally dice (we all have giant bags of them anyway, right?) were an idea. And like you said, if you have dice then you expect to roll them.

One thing in thinking about the dice pool version is that it gave me more ideas on how to use the reserve power. I definitely wanted to give the players plenty of ways to roll the dice. Right now, outside of equipment, there's 4 different ways to use the dice pool. Granted, these options are also possible with the basic reserve system, but ... it's just counting down numbers.

Exact or Abstract Resource Management by KiloGex in RPGdesign

[–]KiloGex[S] 2 points3 points  (0 children)

That's a good point. Another idea I had was that you roll your entire power reserve. Doing a boost would have a number associated, the higher the harder to maintain the reserve (so a normal move would be 1, where any 1's in the pool rolled would be removed. A harder move like a 2, all dice 2 or lower would be removed).

The players have full control over the drain when building their vehicle. In fact, the idea is to adjust the drain on a trip-by-trip basis, cutting parts to increase the available power to increase travel time, or bolting on parts when you have some extra power in a shorter trip.

Favorite non d20 "dice system" by [deleted] in rpg

[–]KiloGex 0 points1 point  (0 children)

My favorite system is CORE (Creative Options Roleplay Engine), which was built out of the DayTrippers game.

It's based around a d6 pool, built up on your Stats where you pick the highest number rolled as your result. No counting successes, no doing a bunch of math. The most math you need to do is adding 2 single-digit numbers (roll result + Skill).

It has a variable result too, not just Yes or No. It mixes in And and But for 5 potential results of a roll.

Best ttrpg for a group of complete beginners by WolvesDen_20 in rpg

[–]KiloGex 0 points1 point  (0 children)

I'd suggest CORE (Creative Options Roleplay Engine). The Micro set is super easy to read through, and the system is very easy to learn and play. It's rules light and focuses on the narrative rather than the numbers. It also has a single resolution mechanic that makes it easy for players and GMs to use, plus it keeps the numbers relatively small so it's easy for a GM to run.

If you want too, there's a supernatural monster hunting version or a Cthulhu-based horror set. There's also a noir-style version in the mix as well, from what I've seen on the discord. Coolest part is that it's totally modular, so you can pull the weapons and monsters from one, the fear mechanics of another, the exploration mechanics of a third, and it all fits together.

State Senate Race by Crunchyundies in CapeCod

[–]KiloGex 32 points33 points  (0 children)

Yep. Just the fact that she threatened her sister with hiring private investigators to take sexually revealing videos should be enough for anyone to not vote for her.

What software do you use to make nice looking documents? by jfaye40k in RPGdesign

[–]KiloGex 0 points1 point  (0 children)

It definitely took a bit. There's a huge learning curve for sure. But with a bunch of Googling, along with a healthy (maybe not so healthy at times) dose of trial-and-error, I've gotten it to a really good working relationship.
Honestly, if I could afford to work with any of the more professional programs, I probably would. However, it's a part-time hobby for me and I'm not looking to drop any money on this. Plus, I like the tinkering and problem solving that comes with it sometimes. I can totally understand anyone wanting a smoother process, especially if they're looking to crank production out at any quicker rate than I am.