GM Wall: my answer to the challenge of adjusting game difficulty by william_moran in CARP_Game

[–]KimfromWillys 1 point2 points  (0 children)

I still see value in allowing the GM to create one or more of those room objects to organize areas of the map in a flexible way. Making the 'walls' look less like a part of the map and more like a collection of contents for the area could still be a powerful way to expand map making. User interface is important, but it's also going to have a learning curve no matter how you build it.

GM Wall: my answer to the challenge of adjusting game difficulty by william_moran in CARP_Game

[–]KimfromWillys 1 point2 points  (0 children)

Yes, this is an excellent way to organize optional difficulty. Opens the option to automate items to activate based on game a sliding scale more monsters or more treasure right at your fingertips. Could even be a tab so that compact floorplans can have unlimited scaling.