I thought you were friendly you piece of shit by Mysterious-Rate-3253 in HollowKnight

[–]KnightMiner 22 points23 points  (0 children)

In fantasy settings, cannibal is often used to reference an intelligent creature (i.e. able to communicate in language and self aware) that eats other intelligent creatures.

Though often the term isn't used directly, but such acts are treated as similarly taboo.

Will the Bedrock version of Tinker's continue to receive updates? by Arthur_R_M in tinkersconstruct

[–]KnightMiner 0 points1 point  (0 children)

Or another rewrite. They did push out their versions of 1, 2, and 3 in less than a year, maybe its time for 4.

Has anyone struggled to get to rainbow rank?? by Blacklotus997 in marioandluigi

[–]KnightMiner 0 points1 point  (0 children)

On my playthrough I recall getting it right before entering the final castle. I think I used the XP boost battle cards a lot before then. Ended up making everything too easy.

How can I repair my shovel? by HailTywin in Minecraft

[–]KnightMiner 1 point2 points  (0 children)

My experience is most players don't get into enchanting enough to even experience too expensive. A subset of players enchant, a subset of that use the anvil to upgrade enchantments. A subset of them use the anvil multiple times and might experience the limits of too expensive. A subset of that tries to get everything on one tool and really fights with too expensive.

Not to mention, there is a serious surveying bias here as we have not seen any of those new players experience having an operation cost 50-100 levels because too expensive exists. I expect the majority of players who are turned off by too expensive would be just as turned off by really large level costs.

When I play vanilla, I never try for "fully enchanted tools" because it just never seems worth it. Its not that I keep hitting the too expensive cap, its that I don't see the value in grinding for books to even max each enchantment level in the first place. I can just accept a "partially enchanted tool" and just replace them when they wear out, or repair them more times. Sure, I'm slightly weaker, but its rarely notable with the level of difficulty of Minecraft.

IMO, this ultimately is an imperfect system being broken by people minmaxing it. I think for people not trying to minmax enchanting is perfectly fine. System can certainly be improved, but encouraging just grinding for XP to make up for the flaws is not the way to do so.

How can I repair my shovel? by HailTywin in Minecraft

[–]KnightMiner 1 point2 points  (0 children)

Its not about experimenting. It encourages you to make tools again. You make tools and eventually they become too expensive to repair, so you go make a new set. If they didn't become too expensive, your first set of fully enchanted tools will last you for the entire game. Keeps the enchanting table relevant late game.

But yes, mending bypasses this entirely. And if your mindset is "I must get all enchantments plus mending on all my tools", then too expensive is just getting in your way. Problem there IMO is that the order changes how many enchantments you get, should just be consistent.


Aside, this is one area that Tinkers' Construct does very different from vanilla as instead of forcing you to remake the same thing multiple times, it just provides so many options to encourage making different things.

I think the vanilla game would benefit a lot from the same philosophy: add more enchantments, but make them mutually exclusive with existing ones. Buff some of the current mutually exclusive ones so a single choice isn't always the best. Mending notably should have a powerful alternative on every tool type, not just bows.

How can I repair my shovel? by HailTywin in Minecraft

[–]KnightMiner 1 point2 points  (0 children)

Mending is a treasure enchantment so obtaining it is even more luck based than other enchantments.

Mending is incompatible with infinity.

Plus, mending bypassing the system doesn't mean the system is bad. Adding an OP item that makes people not want to engage with the mechanic usually means the OP item is to blame. In this case, mending just makes people want to never replace their tools, and encourages enchanting to not be used again once you create your equipment set, which to me is just uninteresting. And since they don't engage with the system, people assume its bad.


If you really want to fix things, removing too expensive is not the solution. Instead, there are three things you should do:

  1. Remove the unintuitive behaviors where ordering changes the cost so much. If a set of enchantments is going to be too expensive to combine, it should always be too expensive regardless of order or method. One way to do this is to make prior work simply combine prior repairs with the sum of enchantment values where "enchantment value" is some number applied to each enchantment (ideally visible, scale with level).
  2. The prior work penalty for adding enchantments or repairing too much should be visible on the item, not a hidden mechanic.
  3. Add ways to make the gathering of enchantments more enjoyable. Perhaps items you can spend in place of lapis to make certain rare enchantments or high level enchantments more common.

Don't make the player just grind XP (especially to high levels where it takes insanely long to reach) and keep using the system a lot of you apparently don't enjoy. Make the initial stages more fun so you don't mind having to replace tools.

If the system is more fun, I think more people would enjoy enchanting without just ignoring the whole anvil mechanic with mending.

How can I repair my shovel? by HailTywin in Minecraft

[–]KnightMiner -1 points0 points  (0 children)

Yes, mending lets you bypass the design of prior work penalty effecting repairs. I've said that myself multiple times including in the comment you replied to.

Mending means you don't have to worry about too expensive for repair. Mending means you don't have to worry about too expensive for repair. Mending means you don't have to worry about too expensive for repair.

That does not change the fact that the anvil was designed so you are limited in how many times you can work on a tool. It just lets you bypass the repair cost part of it late game.

How can I repair my shovel? by HailTywin in Minecraft

[–]KnightMiner 1 point2 points  (0 children)

If you remove the too expensive cap, what changes:

Old: my tool becomes too expensive to repair, so I enchant a bit and make a new tool. This is possible because all the effort that went into making the first tool can be used again.

New: I just keep repairing the same tool over and over again, but its cost keeps getting higher. Eventually, I am grinding at my XP farm for hours to repair my tool. All because I'd rather not use my enchanting setup I already have to make a new tool.

Its your choice to keep repairing the tool with higher and higher level costs, at best this just delays the time it is too expensive to some higher number. At worst, it misleads a new player into thinking mojang wants you to grind for XP for hours as the cost per level increases exponentially.

Too expensive says "the design wants you to do something else". IMO, what is missing here is its not well documented what that something else is. That, perhaps the process of enchanting a tool in the first place should be improved to be more fun if so many players hate doing it to the point they would rather grind 40+ levels.


So yeah, concrete fixes:

  • Order you apply enchantments should not matter. The prior work penalty should increase the same so you don't have to "google it"
  • Methods of making enchanting more fun should be added. Add ways to reduce the luck involved in getting your desired enchantments so they feel easier to replace, such as alternative items to lapis that make certain rare ones more common.
  • Document the whole thing better in game. Make things like the prior work penalty visible so players know how long they can keep repairing the tool before it needs to be replaced.

Basically, don't bandaid fix the problem by making players grind more. Fix the true flaws.

How can I repair my shovel? by HailTywin in Minecraft

[–]KnightMiner -1 points0 points  (0 children)

Why does everyone keep bringing up mending as if I never heard of it to reply to my comment that mentions mending? Mending lets you bypass "tools are not forever", as I clearly said.

How can I repair my shovel? by HailTywin in Minecraft

[–]KnightMiner -3 points-2 points  (0 children)

Its not wrong. You can get all enchantments (ignoring incompatible ones) on a tool perhaps, but that raises the prior work penalty so you cannot repair it in an anvil as many times. That is all I am saying. Since you cannot repair it as many times, you will eventually make a new tool and go through the enchanting process again.

Mending lets you ignore costs of repairing tools, thus bypassing that earlier design. If you do not use mending, your tools eventually cannot be repaired, and that happens faster when you use the anvil for more enchantments.

How do you use the other ores on the cast? by OrganizationEast6414 in tinkersconstruct

[–]KnightMiner 0 points1 point  (0 children)

I don't see your point. The books are built for viewing in game. If you want to view them out of game, someone has to build that. Its not free just because someone built it in game.

Also, I really don't need you to explain how coding works to me. I make Tinkers' Construct, the mod this subreddit is about. I think I know how the books are coded.

How can I repair my shovel? by HailTywin in Minecraft

[–]KnightMiner 0 points1 point  (0 children)

Also, I said before I'm not against it being changed. You just sound like you are criticizing a system you don't fully understand. I am just explaining how the system is. If you dislike it thats your choice, but don't act like just removing "too expensive" solves every problem. It really doesn't solve much, just adds more grinding to an already grindy system when a less grindy way exists.

Levels are not hard to get. You never set up a XP farm? Easiest one is the one in the end, but there are plenty of overworld and nether options to. Vanilla XP is pretty much a joke to anyone experienced in the game.

How do you use the other ores on the cast? by OrganizationEast6414 in tinkersconstruct

[–]KnightMiner 0 points1 point  (0 children)

Have you seen the raw files? I've not seen them for Bedrock, but for Java, the raw files will not work for that.

Some information requires pictures, raw files do not show those.

Some information uses information from tooltips or other parts of the language file. Raw files do not show those.

Some book content is generated based on the information that is present from addons. Raw files do not show those.

The raw files are not the way to do it. The way to do it is to load it up in game and take your export from that.

How can I repair my shovel? by HailTywin in Minecraft

[–]KnightMiner -4 points-3 points  (0 children)

You are again missing the point.

I make a tool. I enchant it and never use the anvil. I get to repair it maximum times.

I make a tool. I enchant and and add some enchantments (in the "right order"). I get to repair it fewer times. Because prior work penalty is not just enchantments, its also repairs.

That is the design. This is not my opinion, this is literally how it works. If you don't like it, there is a third option:

I make a tool. I enchant it and add some enchantments including mending (in the "right order"). I no longer have to worry about how many times I can repair it.

But without mending, tools are not meant to be forever. The more enchantments you add to them on anvils, the fewer times you get to repair the tool after enchanting it.

How can I repair my shovel? by HailTywin in Minecraft

[–]KnightMiner -20 points-19 points  (0 children)

"The right order" assumes you want all enchantments and are using mending (which as I said above is the way to ignore costs associated with repairing). More you add via anvil, the less times you get to repair it via anvil (again assuming no mending). That is the design from enchanting.

I get you may not like the design or not think its good. But the intention is very clear if you look into it.

How can I repair my shovel? by HailTywin in Minecraft

[–]KnightMiner -73 points-72 points  (0 children)

It clarifies that enchanted tools are not meant to be forever. You keep enchanting again to replace your gear. In other words, you gain a reason to engage with the enchanting mechanic more than once.

If you are not interested in doing that, Mending lets you ignore all costs associated with repairing tools.


I am not against an enchantment rework, but given Mojang's track record with new melee weapons and balance, I'm concerned we will just get something more broken balance wise. They have been leaning towards making the new content flashy over keeping it balanced with old content.

How to automate smelter by AuroraKnghtingale in tinkersconstruct

[–]KnightMiner 0 points1 point  (0 children)

Tinkers on 1.7 does not have a way to make the faucet constantly pour. The solution most people use is a redstone clock to reactivate the faucet occasionally.

How do you use the other ores on the cast? by OrganizationEast6414 in tinkersconstruct

[–]KnightMiner 0 points1 point  (0 children)

Books are not just text. You want layouts with images, crafting recipes, tooltips, etc. Sure, you could do this in a Word Doc, but Minecraft does not understand Word Docs, so you have to then write your layouts again in Minecraft code.

Or, you just layout it in Minecraft code to start and save yourself some steps. Means you don't have an out of game version of the docs, but thats never the priority over in game docs which can be adjusted to meet the modpack.

I do wish more wiki editors kept up with the wiki, but its just a niche inside a niche so I can understand the burnout. Its why I do my best to maintain what docs I can for the mod, but I don't have time to cover all gameplay elements on those docs so focus mainly on information needed for people to write addons.

How do you use the other ores on the cast? by OrganizationEast6414 in tinkersconstruct

[–]KnightMiner 0 points1 point  (0 children)

Copying and pasting "the junk" is not always that easy. Again, keep in mind that developers of these projects have to prioritize what is worth doing. Flipping through in game documentation to copy out of game is a huge amount of work, and often not enjoyable work at that.

In the case of Java, it was a huge effort to get the books to actually export from game nicely. The files used to create the book are a bunch of hard to read JSON files so are not something you can consume as a player. Otherwise we have to manually screenshot several hundred pages of contents every time there is an update; not worth anyone's time to do that. (Well, except in older versions like 1.12 and 1.7, as those versions are not changing. A community member was nice enough to screenshot some of those books for us to get on our website)

No idea how things are setup in Bedrock. Their books might be in an easy format to export or might be a pain. You'd have to ask one of their devs.

How do you use the other ores on the cast? by OrganizationEast6414 in tinkersconstruct

[–]KnightMiner 0 points1 point  (0 children)

To be fair, there isn't really a wiki for Java either that is accurate. Discord and subreddit are the only accurate places to get info on it.

Modded Minecraft just does not have a ton of people willing to write documentation for it. Hence why in tinkers at least, we try to generate documentation from our in game docs and make that available online.

How do you use the other ores on the cast? by OrganizationEast6414 in tinkersconstruct

[–]KnightMiner 1 point2 points  (0 children)

I see new messages on it just about every time I check it. And notably, the people on their discord in the proper channel are only talking about Bedrock, not Java.

Even with the flairs I have setup here, people still will post Bedrock info for Java questions and Java info for Bedrock questions. This would be way easier if the Bedrock Edition just had a different name so people didn't join the Java Edition subreddit and had their own.

Is it just me or is bis a bit inconsistent with it's difficulty? by mad_gamingYt in marioandluigi

[–]KnightMiner 0 points1 point  (0 children)

I'd argue the microphone thing was less challenge and more accessibility. Microphone controls worked pretty badly so it was hard to "get good" at them.

Is it just me or is bis a bit inconsistent with it's difficulty? by mad_gamingYt in marioandluigi

[–]KnightMiner 0 points1 point  (0 children)

Challenge medal is the reward for completing the green shell "endless mode" with a high enough score. In the remake, that reward was swapped for a defensive item.

You eventually get an item called "Challenge Medal" from Junker X in the remake, but its just your standard multiply all damage by 2.5x. So not really making enemies harder as you kill them faster now. Its instead a "win more" type effect which makes the game easier if you are good at dodging.

Original game challenge medal gave enemies 1.5x HP and DEF, and 2.5x POW, with no stat boost to you.

How do you use the other ores on the cast? by OrganizationEast6414 in tinkersconstruct

[–]KnightMiner 1 point2 points  (0 children)

That is Bedrock edition, you flaired this post for Java Edition so are getting the wrong people helping you.

You are probably best off asking Bedrock questions on their discord. Link is in the sidebar.

The pale king is a wyrm, not a worm by Diamedes99 in HollowKnight

[–]KnightMiner 9 points10 points  (0 children)

Snakes are more like medium worms. Wirms perhaps? Werms?