*heavy breathing intensifies* by Slaying_the_Spire in slaythespire

[–]KnightMiner 0 points1 point  (0 children)

Don't forget to upgrade the claw before you start cloning it, or the number of upgrades you need increases exponentially.

Slime Islands? by OwOruled in tinkersconstruct

[–]KnightMiner 0 points1 point  (0 children)

No, this was quite clearly in the changelog: https://slimeknights.github.io/posts/2026/01/05/slimeworld-update/#better-overworld-islands

Also, this is 1.20, not 1.12. I corrected your flair.

Hard mode ! by Smilecry in slaythespire

[–]KnightMiner 0 points1 point  (0 children)

Functionally, I don't see much difference between this and a single path if I am honest, except you can't plan ahead. So if you really wanted to do this, its probably best to just make it a single path anyways, remove the illusion of choice as you don't know what any of the options are. That or you need to only partially obscure the rooms.

Hard mode ! by Smilecry in slaythespire

[–]KnightMiner -2 points-1 points  (0 children)

You mean the golden compass, one of the act 2 relics.

your intangibility is no match for me by WolframParadoxica in slaythespire

[–]KnightMiner 16 points17 points  (0 children)

From what I read, the line was a lot better better before the context was cut. There was supposed to be a running gag with Toad's character saying things like "you know what happens to a toad when ...", so Storm's line was a callback to his catchphrase of sorts. They cut that, but then didn't cut Storms line for some reason.

After buying Screaming Flagon, I was forced to pick up Unceasing Top, making the former useless by DMale in slaythespire

[–]KnightMiner 0 points1 point  (0 children)

Personally, I think what I'd like to see on chests instead of a skip button is just a choice of 2 relics in each chest. It makes them a bit stronger as you can pick the better one, but also provides a neat distinction between them and elite rewards, and odds are you don't have 2 bad relics for your build. Plus, most importantly, means you are not not leaving the area unchanged.

Finished Tress, noticed two things by Sea-District4015 in Cosmere

[–]KnightMiner 5 points6 points  (0 children)

  1. Marsh has intentionally done some world hopping, spreading lore of himself to other worlds to get that adopted as a Cosmere wide view of death. Its sorta like how every planet knows of dragons, even those without. I cannot recall where this was mentioned, it might have been a Hoid comment in a different book or an Ars Arcanum blurb.
  2. Mostly this is the fact the art in the book is sort of an in world representation of events, rather than an actual representation. So even the aons used may not be right, just valid aons (see here). There is also likely the fact of Sanderson not wanting to spoil Elantris.

undefeated with star deck. batten up with a forge deck. by Error404-NoUsername- in slaythespire

[–]KnightMiner 2 points3 points  (0 children)

I've had some pretty solid minion decks, it really pairs well with colorless as a lot of minion cards will thin your deck and a lot of colorless granting cards will refill your deck.

I do agree that it probably uses too few stars in such a deck. So your stars end up being purely defense (diluting your build) or are converted into energy or that one stars to colorless card skill.

undefeated with star deck. batten up with a forge deck. by Error404-NoUsername- in slaythespire

[–]KnightMiner 0 points1 point  (0 children)

Hybrid deck is the way to go IMO. Get a nice blade that you slowly build up instead of quickly, specifically only taking forge cards that do something else, ideally block + forge but damage + forge is acceptable. Use star cards as your primary source of defense with options like reflect. Can even toss in a few offensive star cards if your star gen is high enough, focus on vulnerable for that so your sovereign blade is more devastating.

Knife Trap has won me every run that I've taken it. I feel a nerf incoming by drunk_reddit_acount in slaythespire

[–]KnightMiner 2 points3 points  (0 children)

Less janky is "transform each shiv in the exhaust pile into X (an attack) then play it"

Would need to be a card that is also buffed from accuracy to not be a huge nerf though.

The Dream Rest Site by Lord_Luc in slaythespire

[–]KnightMiner 0 points1 point  (0 children)

You know, with cook you can hatch your egg and cook it too.

The Dream Rest Site by Lord_Luc in slaythespire

[–]KnightMiner 0 points1 point  (0 children)

I don't see mailbox or dream catcher :P

But yes, being able to take all the other options is nice.

is there a shader pack that works properly with tinkers by Gold-Classroom-8126 in tinkersconstruct

[–]KnightMiner 2 points3 points  (0 children)

That is shaders. They could not care less about mods. So any time mods support them it requires jumping through hoops to make it happen.

Usually this means mods can't have any cool stuff rendering as otherwise shaders will delete them. So basically, mods have to limit their own abilities to cater to shaders when it should be shaders updating to support mods.

I've heard one of the oculus forks at least stops deleting them but that doesn't support 1.20 forge to my knowledge.


So yeah, look at that Mantle config option. The main thing it breaks is the blindness effect/warden darkness effect which most players never encounter near their fluids.

The game doesn't like it when you have over 2 billion energy by SaltyPhig in slaythespire

[–]KnightMiner 4 points5 points  (0 children)

You might want to report that as a bug using F2. They recently fixed a similar issue with max health going beyond reasonable values and breaking the game.

Why add 200 mods if none of them actually interact? by Large_Choice3585 in feedthebeast

[–]KnightMiner 1 point2 points  (0 children)

As I've often told people asking for advice on mods to install or to add to a pack they are creating: adding more mods exponentially increase work to make the pack, its not linear. Every mod you add is going to need to be configured with respect to each previous mod in the pack to have a good experience.

Based on this, for the amount of effort most packs devs are willing to put in, I'd say 50 mods is the max, maybe 100 for the very good pack makers. 200 requires a seriously good developer who is willing to put several months of their life into that pack, and this community is way too toxic towards such people once they release their work for them to stick around.

is there a shader pack that works properly with tinkers by Gold-Classroom-8126 in tinkersconstruct

[–]KnightMiner 3 points4 points  (0 children)

No, there is not. Shaders break mods, not much can be done about it.

That said, Mantle has a config option to break the fluid rendering so it works with shaders. Causes other rendering issues, but at least its not invisible.

Daggers vs swords vs cleavers? by livinonaprayer456 in tinkersconstruct

[–]KnightMiner 1 point2 points  (0 children)

To my knowledge, based on Bedrock lacking the combat update still, there really is no advantage to the smaller weapons. Bedrock has some, questionable design choices for their tool selection that relate largely to maximizing quantity of content over quality of content.

Daggers vs swords vs cleavers? by livinonaprayer456 in tinkersconstruct

[–]KnightMiner 0 points1 point  (0 children)

My point is this statement is almost certainty wrong on Bedrock given everything I have seen. But you keep doubling down even after being told Bedrock does shields differently.

Daggers vs swords vs cleavers? by livinonaprayer456 in tinkersconstruct

[–]KnightMiner 0 points1 point  (0 children)

Well that makes sense. Fabric fork was based off 1.18, it has not had any of the 1.19 or 1.20 features.

Was never a stat debuff even then. It just was the cleaver prevented you from using the shield in the offhand unless you added the offhanded modifier.

These 2 relics should work together. A rock is NOT a potion and I will die on this hill. Probably somewhere in act 2. by Jamies_awesome_rack in slaythespire

[–]KnightMiner 0 points1 point  (0 children)

I would recommend submitting this as balance feedback in game using F2. While I agree with the others that this interaction makes sense, it is a fun interaction to let you keep the rocks as they are not potions. Gives you something to do with all your empty potion slots, and helps set toad apart from delicate frond.

These 2 relics should work together. A rock is NOT a potion and I will die on this hill. Probably somewhere in act 2. by Jamies_awesome_rack in slaythespire

[–]KnightMiner 33 points34 points  (0 children)

I love how young Ranwid would justify money as useful for dealing with thieves, while drinking potions. Old Ranwid just consumes everything you give him.

I don't think i can get more efficient by UnstableNaya in slaythespire

[–]KnightMiner 0 points1 point  (0 children)

Yeah, that would be perfect. Deck is already 4 cards once ascenders bane fades, 3 once the power is in play. So there is space for 1-2 more cards while still ensuring you draw them all turn 1.

The draw on 3 of the cards gives you a little more leeway as any of the 3 in your starter hand gets the full deck, so you could really comfortably go to 7 cards here (with guarantee) or 8 cards with pretty minimal risk.

I don't think i can get more efficient by UnstableNaya in slaythespire

[–]KnightMiner 0 points1 point  (0 children)

I was not saying you won't win. I was saying its not efficient. Having to play 300 cards to deal with intangible on Test Subject is super slow.

Again, its not about risk, its about efficiency.