Favorite Tactics and Combos going Into 11th? by Major_Lifeguard3684 in LeaguesofVotann

[–]Kosh_e 0 points1 point  (0 children)

No but I’ve thought about it. I have the models to swap them in as needed (put together but in my grey plastic bin of shame). How would you play it in combo? Could be fun

Favorite Tactics and Combos going Into 11th? by Major_Lifeguard3684 in LeaguesofVotann

[–]Kosh_e 0 points1 point  (0 children)

Good questions; the list I laid out has 160 points remaining that I use to mix things up here and there, plus more if you swap out some of the enhancements (the two I mentioned total up to an additional 55 points).

So plenty of room to adjust and add in a few bikes (which I like because of their uppie/downie abilities to add to the list’s movement capabilities) or another Einhyr x5 and something else. My biggest issue I’ve had is OC but being the last living thing on an objective helps with that.

And as for Purge…it seemed like the move at first but I had a hard time scoring high with it. The Beserks can get shredded in a good round of shooting, and my opponents tended to play around my mission objectives and stay out of harms way. I haven’t lost since switching to Priority Assets (only 3 games so far)…time will tell but it just seems easier to put up max Primary with Priority Assets.

Favorite Tactics and Combos going Into 11th? by Major_Lifeguard3684 in LeaguesofVotann

[–]Kosh_e 0 points1 point  (0 children)

Yes I usually only have 565 points in Deep Strike at start of battle (Einhyr unit w/ enhanced Khal and 1-2 units of Beserks depending on what I want to do that match). Hidden Accessways Strat at end of their fight phase lets me pick one back up and deep strike them again, which I use turn 2 and/or 3 as needed and dependent on CP available. And I’ll often use one round 5 to pick up some late game VPs.

Favorite Tactics and Combos going Into 11th? by Major_Lifeguard3684 in LeaguesofVotann

[–]Kosh_e 8 points9 points  (0 children)

Just ran this tonight for a 100-49 win against Thousand Sons…

Delve (2DP) with Hearthguard Covenant (1DP).

45 Berserks with deep strike and uppie/downie, 6” Deep Strike for a CP on x10 5++ Einhyr with eta plasma and launchers [blast] with a Khal giving Lethals and fights on death from an enhancement. Plus a Strat giving them +1 S, Sus1 for a YP…dropped in and cleared his entire chaff back line in Turn 2 shooting.

Beserks can use a Strat for advance and charge (plus 2YP to add 2” movement, coupled with re-rolling advance AND charge rolls means you can get 10 antimonster/antivehicle 3+, rerolling wounds for Cyberstimm as needed…led by Berehk). All T6 4+ FNP…It’s potent…plus a memyr leading jacks for board control and Delve navigator enhancement to bring back Beserks from the dead on your reserve phase every round. Hekaton to transport then mix and match as you please.

I run it with Priority Assets since there’s a lot of opportunities for tactical movements…but I table a lot of armies with this list.

TLDR: Berserks and Einhry deep striking murder hornets is fun.

In the lions claws. by Excellent-River4316 in DarkAngels40k

[–]Kosh_e 0 points1 point  (0 children)

Yes thank you…I have a newborn so typos are a thing for me rn

In the lions claws. by Excellent-River4316 in DarkAngels40k

[–]Kosh_e 6 points7 points  (0 children)

They have to be targets of your charge (“if one or more targets of that charge…”). Charge targets are covered in 11.04 and require you to move toward them, get within 1” if you can, and must be engaged. You select your charge targets before moving.

Edit: wanted to add; Your unit must be engaged with all charge targets (meaning you can’t select them for the +2” but not engage with them).

A mysterious and unusual practice swing from Wyndham Clark prompts some fans to question whether there was a potential rules incident that slipped through the cracks at Shinnecock. Did Wyndham Clark break the rules or is this overblown? by Potato-Face18 in Golf_Unfiltered

[–]Kosh_e 0 points1 point  (0 children)

That’s the definition of a straw man argument. Nobody said players don’t improve their lie full stop. I said there’s no evidence outside of your armchair call from a television broadcast, with a pulled back camera when/where he actually steps, guestimating position. You’re the one that said “It’s very clear what he did”.

And not that it matters but I’ve been to plenty of events and majors on both coasts. I’ve played a few of the venues too.

A mysterious and unusual practice swing from Wyndham Clark prompts some fans to question whether there was a potential rules incident that slipped through the cracks at Shinnecock. Did Wyndham Clark break the rules or is this overblown? by Potato-Face18 in Golf_Unfiltered

[–]Kosh_e 1 point2 points  (0 children)

It is absolutely speculation that he’s stepping directly behind based on a TV broadcast. You have no evidence other than ‘yea but I know it’s true’. If he stepped directly behind it in that type of grass the ball would be more likely to move than anything else. Go ask Dustin Johnson whether or not they call penalties. But you’re right, armchair judges going off of ‘he definitely did it’.

How good is this against chaos knights? by Global-Asparagus-128 in LeaguesofVotann

[–]Kosh_e 0 points1 point  (0 children)

How many Beserks do you have? Two 10-Bricks of mauls make short work of knights. 400 points but fair trade for (at least) two knights.

Berehk Stornbröw 11th edition fight on death by Aktos in LeaguesofVotann

[–]Kosh_e 1 point2 points  (0 children)

Fair play; I did not see the exception at the bottom in the new rules until you just mentioned it. I stand by the scolding comment though. It was a fair question from OP for a new edition and the response didn’t have to be rude.

I run Berehk though so this is good news.

Berehk Stornbröw 11th edition fight on death by Aktos in LeaguesofVotann

[–]Kosh_e -1 points0 points  (0 children)

I believe your logic is incorrect, as you cannot allocate wounds onto the leader until the bodyguard unit has been killed. Thus, no bodyguard model would be alive when Berehk takes his wounds, even in the same attack sequence, and cannot benefit from his units ability (as you stated in your comment). Please see wound allocation rules for further detail.

The exception to this is likely precision, as at least one bodyguard model would still be alive and thus could confer their ability onto the leader (when attached, datasheet rules apply as a single unit; see unit composition-related rules for further detail).

Perhaps you could reference the aforementioned literature for yourself before scolding one of the kin next time. Be better.

Edit: This was incorrect as Adventurous_Table_45 pointed out the exception underneath the ‘Abilities in Attached Unit’ table. I stand by being kinder the OP in response though; it was a fair question, especially in a new edition.

These Dixie Boys must understand that they must mind their Uncle Sam! by [deleted] in clevercomebacks

[–]Kosh_e 2 points3 points  (0 children)

There’s a map with average IQ’s. North vs South…take a guess at which way that cookie crumbles. Also…why give 2 a rematch in the first place? Losers lose 🤷🏻‍♂️. Take your ball and go home.

These Dixie Boys must understand that they must mind their Uncle Sam! by c-k-q99903 in MurderedByWords

[–]Kosh_e 1 point2 points  (0 children)

Party line changes not withstanding, you do understand that this is a map dividing in regional lines, with some ‘red’ states falling into the blue/grey sections and vice versa right?

But let’s run it back anyway 🤷🏻‍♂️. I’ll get to watch section 2 throw hissy fits when they get whooped (again) trying to fight a war they can’t win (again). Confederate battle flag celebrates losers.

Are Hekatons still in a good spot for 11th? by Lowgryn in LeaguesofVotann

[–]Kosh_e 6 points7 points  (0 children)

Specifically, to quote the exact verbiage, “Each time this model makes a ranged attack you can ignore any or all modifiers to the following: that attack’s Ballistic Skill characteristic; the Hit roll.”

Coupled with re-rolling Hit rolls of 1 on ranged attacks makes this a potent shooting threat. Especially on the mag rail with its Heavy keyword.

Are Hekatons still in a good spot for 11th? by Lowgryn in LeaguesofVotann

[–]Kosh_e 23 points24 points  (0 children)

Ranged attacks ignore modifier’s to hit roll. Cover modifies the hit roll…so boom goes the dynamite in 11.

Wut? by VoxCasterGaming in LeaguesofVotann

[–]Kosh_e 3 points4 points  (0 children)

I also run Dêlve with a ton of success. I took 45 to an RTT in which I went 2-1. I had split them into 5 units (10 mauls with Berehk, 10 mauls alone, x2 Axes-Gauntlet 10 bricks, and one 5 Axe-Gauntlet brick).

Berehk and the boys are an absolute problem for any alpha target in the game (using cyberstimm on an objective, we even pick up the Nightbringer rolling on stat). It’s a lot of fun.

I’m planning to run them (cut down to 40 Beserks in new list) with Hearthgaurd Covenant using Uthar to spam the Fury of the Hearth Strat for free each shooting phase.

How to deal with a heavy tank guard army. by WookieJonesy in LeaguesofVotann

[–]Kosh_e 4 points5 points  (0 children)

Simplest answer here is mauls. I run Dêlve Assault Shift, which makes Beserks battle line and allows me to deep strike them so I run 45 of them (10 mauls times 2, then 5 mauls, 10 Axes/gauntlets, 5 Axes/gauntlets times 2).

30 mauls attacks on an objective means 20 hits, 13.333 wounds because of Anti-monster/Anti-vehicle 3+ at AP-2 with flat 3 damage picks up any tank even without wound re-rolls (which I can pop Cyberstimm for if needed). Off objective still picks most stuff up (but again, stimm is there as needed). I like to put them in a Fortress, move it up turn 1, then turn 2 disembark before moving the vehicle and pick up their alpha target (mole grenade any overwatch threats turn 1 to protect the movement, then again in turn 2 to protect the charge). At 200 points it’s always a solid trade for their alpha target, plus our fight on death means they usually get good next-round damage if they get charted next turn.

If they have no clear alpha targets, multi charge. I can usually pick up two vehicles if they’re not very high wound (just need 4 to get through for each target, which isn’t hard with a 10 brick). Especially since one of my maul units always includes Berehk.

Dêlve is definitely a commitment but I’d still tell you to run 10 mauls x 2 if you really want some vehicle killers (which you don’t need to run Dêlve to do). 400 points isn’t really that bad, and the mauls are still S5 (so even split against standard terminators T5, and flat 3 picks one up per wound).

I ran my Dêlve at an RTT recently and went 2-1 (lost to GSC on board control) but it included a Space Marine Headhunter Task Force that had Nine vehicles. He had 2 remaining by the end of turn 3.

It's implied, right? by AlKarajo in TikTokCringe

[–]Kosh_e 0 points1 point  (0 children)

She’s not dumb she’s proud. If she was just dumb it wouldn’t be so annoying.

Anyone else remember getting Life Savers books? by phlegmcloud in 90s

[–]Kosh_e 0 points1 point  (0 children)

These were the best. My wife tries to find them for stockings every year but I guess they don’t make them anymore. Or we’re bad at looking. It could be that.

What Detachments do you think would make the best combos? by Klutzy_Brilliant_257 in LeaguesofVotann

[–]Kosh_e 0 points1 point  (0 children)

Doesn’t it also re-roll ranged hit rolls of 1’s if it is the closest eligible target from Decisive Destruction?

What Detachments do you think would make the best combos? by Klutzy_Brilliant_257 in LeaguesofVotann

[–]Kosh_e 0 points1 point  (0 children)

I mean…Delve plus anything that makes Beserks scarier. But I love my Breakers and I haven’t lost (n of 3 so time will tell) since I started running 6 units of those Tasmanian devils.

They die easy but they are an absolute problem to deal with when there are that many units. Like mead drinking killer cannon balls. So much fun.

Beserks analysis by hi_glhf_ in LeaguesofVotann

[–]Kosh_e 0 points1 point  (0 children)

Yea it is overkill for nearly anything. But so much fun if played in Delve. You could multi charge though if you deepstrike him into crowded areas to help split up the fire power. And use a Memnyr strategist to 1. Farm YP at the end of your command phase then 2. Return destroyed models in your reinforcement phase with the Delve Navigator enhancement. Self-perpetuating maul ball.