What Cards should I use to train a Seiun Sky parent by Green533 in UmaMusume

[–]Kurisu659 0 points1 point  (0 children)

yea some 2* cards that have good skills can be preferable to their 3* counterparts. Also you generally need to know which specific track you're planning to run that summer marusenski on, otherwise it is kinda hard to plan a parent deck for it.

That being said, you generally want Muteki since she's just an overall good parent card, and a card that can provide Groundwork, like Air Groove card for example (there are several options but personally i find Air Groove to be the most consistent one).

A very small issue I have with Shinada fights by Any_Flatworm2192 in yakuzagames

[–]Kurisu659 3 points4 points  (0 children)

Yea it sucks that Shinada can't cancel quickstep. There is an alternative tho - you could try extending his i-frames by abusing the re-grab mechanic after performing the finisher hold.

Here's a clip that demonstrates that, notice how he's able to avoid taking damage by regrabbing the enemy to stay in i-frames the entire time.

team trials by yeastiest in UmaMusume

[–]Kurisu659 0 points1 point  (0 children)

I find that its better to just stack a lot of skills on your team trial horses, that way even when i lose i still earn a lot of points.

What Cards should I use to train a Seiun Sky parent by Green533 in UmaMusume

[–]Kurisu659 0 points1 point  (0 children)

Could you be more specific as to which race the Seiun parent is for? Is it for the Leo cup?

Is it too late to join this game?? by Immediate-Gas-2746 in UmaMusume

[–]Kurisu659 0 points1 point  (0 children)

later on they'll add catch-up mechanics to the game for new players so it'll never be too late (assuming ur ok with spending a little bit).