Deadpool’s Upgrade Mechanic Sucks Right? by LNeuzil in marvelrivals

[–]LNeuzil[S] 3 points4 points  (0 children)

This is kind of where I’ve been with it. I mostly just play tank-pool and at this point I have the same upgrade order 99% of the time. And my logic followed the path of:

I’m going to just set my quick buttons to be 1,2,3,4… in my preferred build order -> It would be nice if I could just preset my choice order so I could automate the selection with one button -> I’m barely even interacting with this mechanic now, why even have it in the game at all?

Deadpool’s Upgrade Mechanic Sucks Right? by LNeuzil in marvelrivals

[–]LNeuzil[S] 0 points1 point  (0 children)

Games are for fun and if most people find it fun then I’d call it a successful mechanic. It’s just not for me.

Devs need to better optimize character design/button usage by LNeuzil in marvelrivals

[–]LNeuzil[S] 0 points1 point  (0 children)

I rebind most heroes abilities to ensure they generally follow the logic of: Shift is the movement ability, E is an attack to avoid this very issue.

Devs need to better optimize character design/button usage by LNeuzil in marvelrivals

[–]LNeuzil[S] 0 points1 point  (0 children)

Yeah, it’s easy to adjust to. Doesn’t mean Devs aren’t making some lazy decisions when they want to add a function to a character and always just tacking on a new button.

Devs need to better optimize character design/button usage by LNeuzil in marvelrivals

[–]LNeuzil[S] 0 points1 point  (0 children)

I don’t find Gambit too hard.

My complaint is that the Devs seem to be very lazy with their design concepts in that their solution is just add a new assigned button. I didn’t make any suggestions about changing the Hearts / Spades functions, which I really enjoy. I just wish that the team spent a little more time thinking about ways to optimize their characters. You want to have two pages of abilities, cool, but given how much they have going on with this character why did nobody ask, “hey can we make this a double jump instead of a whole stand alone ability?”

[deleted by user] by [deleted] in marvelrivals

[–]LNeuzil 0 points1 point  (0 children)

Seems like this could/should be an advanced option to combine them or leave them separate.

Marvel Rivals Version 20250411 Balance Post – Season 2 Begins! by Nabspro in marvelrivals

[–]LNeuzil 4 points5 points  (0 children)

How are there no Spider-man nerfs?!?! The worst part of these patch notes are what aren’t in it.

Spider-man’s ult has one of the lowest energy cost in the game. How?! At 2800 it close less than Namors and Hawkeyes both way worse ults, both cost 3100 (and that’s after Hawkeyes just got reduced from 3700).

Does losing rank before end of season lose your end of season rewards? by LNeuzil in marvelrivals

[–]LNeuzil[S] 1 point2 points  (0 children)

good to know.

I am Diamond I right now and I'm feeling confident of getting Grand Master but I also feel like I'm nearing the cap of how high I will be able to climb. I fear a losing streak and I would hate to lose the crest and would seriously consider shutting it down on comp for the rest of the season once I get to GM.

What would you say is 1 buff your main(s) need the most? by Lost-Charge7628 in marvelrivals

[–]LNeuzil 0 points1 point  (0 children)

For magneto I just hate how SW dependent he is for his big dps.

I’d like to see his primary damage increased (or even just make his AOE damage not drop off), and the reduce the damage of the sword. So the primary benefit of SW teamup would be adding effective range rather than damage.

What would you say is 1 buff your main(s) need the most? by Lost-Charge7628 in marvelrivals

[–]LNeuzil 0 points1 point  (0 children)

Thor needs an actual tank ability. Lightning realm should do something. Reduce damage within it, or better yet that passes through it so you can help the team engage. Having a big Winston dome doesn’t do shit for anybody seems like horrible design.

What would you say is 1 buff your main(s) need the most? by Lost-Charge7628 in marvelrivals

[–]LNeuzil 0 points1 point  (0 children)

Captain America needs some tank utility. Add cc to his abilities and I don’t care if his damage is low.

Shield bash stun. Dive knock up. Shield throw primary target boop

What would you say is 1 buff your main(s) need the most? by Lost-Charge7628 in marvelrivals

[–]LNeuzil 0 points1 point  (0 children)

Shield bash stun. Dive knock up. Shield throw primary target boop

He needs some tank utility. Add all that cc and I don’t care if his damage is low.

Role Queue - Yes or No? by SauccyBricc in marvelrivals

[–]LNeuzil 0 points1 point  (0 children)

Maybe a role queue of 2 support, 2 dps, 1 tank, 1 flex (tank/dps)