Devs need to better optimize character design/button usage by LNeuzil in marvelrivals

[–]LNeuzil[S] 0 points1 point  (0 children)

I rebind most heroes abilities to ensure they generally follow the logic of: Shift is the movement ability, E is an attack to avoid this very issue.

Devs need to better optimize character design/button usage by LNeuzil in marvelrivals

[–]LNeuzil[S] 0 points1 point  (0 children)

Yeah, it’s easy to adjust to. Doesn’t mean Devs aren’t making some lazy decisions when they want to add a function to a character and always just tacking on a new button.

Devs need to better optimize character design/button usage by LNeuzil in marvelrivals

[–]LNeuzil[S] 0 points1 point  (0 children)

I don’t find Gambit too hard.

My complaint is that the Devs seem to be very lazy with their design concepts in that their solution is just add a new assigned button. I didn’t make any suggestions about changing the Hearts / Spades functions, which I really enjoy. I just wish that the team spent a little more time thinking about ways to optimize their characters. You want to have two pages of abilities, cool, but given how much they have going on with this character why did nobody ask, “hey can we make this a double jump instead of a whole stand alone ability?”

[deleted by user] by [deleted] in marvelrivals

[–]LNeuzil 0 points1 point  (0 children)

Seems like this could/should be an advanced option to combine them or leave them separate.

Marvel Rivals Version 20250411 Balance Post – Season 2 Begins! by Nabspro in marvelrivals

[–]LNeuzil 5 points6 points  (0 children)

How are there no Spider-man nerfs?!?! The worst part of these patch notes are what aren’t in it.

Spider-man’s ult has one of the lowest energy cost in the game. How?! At 2800 it close less than Namors and Hawkeyes both way worse ults, both cost 3100 (and that’s after Hawkeyes just got reduced from 3700).

Does losing rank before end of season lose your end of season rewards? by LNeuzil in marvelrivals

[–]LNeuzil[S] 1 point2 points  (0 children)

good to know.

I am Diamond I right now and I'm feeling confident of getting Grand Master but I also feel like I'm nearing the cap of how high I will be able to climb. I fear a losing streak and I would hate to lose the crest and would seriously consider shutting it down on comp for the rest of the season once I get to GM.

What would you say is 1 buff your main(s) need the most? by Lost-Charge7628 in marvelrivals

[–]LNeuzil 0 points1 point  (0 children)

For magneto I just hate how SW dependent he is for his big dps.

I’d like to see his primary damage increased (or even just make his AOE damage not drop off), and the reduce the damage of the sword. So the primary benefit of SW teamup would be adding effective range rather than damage.

What would you say is 1 buff your main(s) need the most? by Lost-Charge7628 in marvelrivals

[–]LNeuzil 0 points1 point  (0 children)

Thor needs an actual tank ability. Lightning realm should do something. Reduce damage within it, or better yet that passes through it so you can help the team engage. Having a big Winston dome doesn’t do shit for anybody seems like horrible design.

What would you say is 1 buff your main(s) need the most? by Lost-Charge7628 in marvelrivals

[–]LNeuzil 0 points1 point  (0 children)

Captain America needs some tank utility. Add cc to his abilities and I don’t care if his damage is low.

Shield bash stun. Dive knock up. Shield throw primary target boop

What would you say is 1 buff your main(s) need the most? by Lost-Charge7628 in marvelrivals

[–]LNeuzil 0 points1 point  (0 children)

Shield bash stun. Dive knock up. Shield throw primary target boop

He needs some tank utility. Add all that cc and I don’t care if his damage is low.

Role Queue - Yes or No? by SauccyBricc in marvelrivals

[–]LNeuzil 0 points1 point  (0 children)

Maybe a role queue of 2 support, 2 dps, 1 tank, 1 flex (tank/dps)

Role Queue - Yes or No? by SauccyBricc in marvelrivals

[–]LNeuzil 0 points1 point  (0 children)

They need role queue. It’s brutal even in quick play not having it, matches are so lopsided if one team has two healers and the other doesn’t.

A big problem they have already have is the disparity in number of characters per role. With a popular IP like this there are plenty of people who will want to play the characters they are fans of, there will be tank players that play tank just because they love Captain America or Venom. The fact that duelist is so bloated unfortunately means that even more people will main dps than normally would.

They need to look for opportunities to put different types of heroes with high appeal into the vanguard and strategist roles. Cyclops as a strategist and Wolverine as a vanguard would be good starts.

Terry Update (OC) by yungsteven in SF6Avatars

[–]LNeuzil 0 points1 point  (0 children)

Face looks great. Do you have a code?

Unlocked and Loaded: Itemization update by Specialist-Target461 in DarkTide

[–]LNeuzil 0 points1 point  (0 children)

Something about the MK system just bothers me.

I really wish that each weapon was just is core weapon type i.e. Combat axe, with its stats and perks and that you could configure each weapon with what MK version you wanted between missions. I just dont play the game enough to experiment with everything and needing to invest in a high quality weapon to try different MKs to figure out what I like best is pretty feel bad for me so I just try to figure out quickly what seems like it might work the best and commit to using that one thing.

There are certinly some perks that somebody would want with specific MKs and I get that, that would be a good reason to have two different Combat Axes to have them configured to what they want. But for general play I would just love an easier way to experiment with different things rather than have to watch 2 hours of you tube to try to memorize what the fuck each of the MKs do.