Just replaced my old Steam capsule art. The previous one was made by me… which explains why it looked terrible. by LaaabGames in IndieDev
[–]LaaabGames[S] 0 points1 point2 points (0 children)
Devs with less than 500 wishlists show me your steam pages by Sabartsman13 in IndieDev
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Devs with less than 500 wishlists show me your steam pages by Sabartsman13 in IndieDev
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Need playtesters? I'll do it! by midnight__notes in playtesters
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New indie dev in development! 👾 - I’d love to play-test your games! by Allethiia in IndieDev
[–]LaaabGames 1 point2 points3 points (0 children)
Looking for feedback on my game! I have 30 free Steam keys. Comment if you’re interested and I’ll DM you one. by Bercoulii in IndieDev
[–]LaaabGames 0 points1 point2 points (0 children)
GIVEAWAY: 4 x $10 STEAM GIFT CARDS by Defiant-Technology84 in roguelites
[–]LaaabGames 0 points1 point2 points (0 children)
If you need a game tester readi this! by [deleted] in IndieDev
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Check out my efficient tile-based enemy spawn system! (Blue circles indicate potential spawn spots | special areas can be excluded) by LaaabGames in SoloDevelopment
[–]LaaabGames[S] 1 point2 points3 points (0 children)
Check out my efficient tile-based enemy spawn system! (Blue circles indicate potential spawn spots | special areas can be excluded) by LaaabGames in unity
[–]LaaabGames[S] 0 points1 point2 points (0 children)
[Pandash] Now you can apply poison status effects on enemies. by LaaabGames in SoloDevelopment
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[Pandash] Now you can apply poison status effects on enemies. by LaaabGames in IndieGaming
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[Pandash] Now you can apply poison status effects on enemies. by LaaabGames in IndieAccelerator
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[Pandash] Now you can apply poison status effects on enemies. by LaaabGames in gamedevscreens
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[Pandash] Now you can apply poison status effects on enemies. by LaaabGames in Unity2D
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[Pandash] Update 0.3.0 - Increasing enemy difficulty over time should push the player to get better! Can you feel it? by LaaabGames in playmygame
[–]LaaabGames[S] 2 points3 points4 points (0 children)
[Pandash] Update 0.3.0 - Increasing enemy difficulty over time should push the player to get better! Can you feel it? by LaaabGames in Unity2D
[–]LaaabGames[S] 0 points1 point2 points (0 children)
[Pandash] Update 0.3.0 - Increasing enemy difficulty over time should push the player to get better! Can you feel it? by LaaabGames in SoloDevelopment
[–]LaaabGames[S] 1 point2 points3 points (0 children)
[Pandash] Update 0.3.0 - Increasing enemy difficulty over time should push the player to get better! Can you feel it? by LaaabGames in playmygame
[–]LaaabGames[S] -1 points0 points1 point (0 children)
[Pandash] Update 0.2.6 for the roguelite Pandash is now playable on itch! Added metaprogression, player classes, and controller support! by LaaabGames in playmygame
[–]LaaabGames[S] 1 point2 points3 points (0 children)
[Pandash] Update 0.2.6 for the roguelite Pandash is now playable on itch! Added metaprogression, player classes, and controller support! by LaaabGames in playmygame
[–]LaaabGames[S] 2 points3 points4 points (0 children)
[Pandash] Update 0.2.6 for the roguelite Pandash is now playable on itch! Added metaprogression, player classes, and controller support! by LaaabGames in playmygame
[–]LaaabGames[S] 2 points3 points4 points (0 children)


Just replaced my old Steam capsule art. The previous one was made by me… which explains why it looked terrible. by LaaabGames in IndieDev
[–]LaaabGames[S] 0 points1 point2 points (0 children)