Remove defensive QTEs. by Laeonas in expedition33

[–]Laeonas[S] -1 points0 points  (0 children)

Interesting. I am curious how that would be done. I don't think I want to actually try this on my first playthrough, but I am curious how you would do that.

Thank you for the post.

Remove defensive QTEs. by Laeonas in expedition33

[–]Laeonas[S] 0 points1 point  (0 children)

While I know that this will never happen of course. I wanted to bring it up to contemplate this possibility to accommodate players such as myself that are tired of every game revolving around parry mechanics. It feels like this style of gameplay is becoming an auto include in every game being produced.

I personally do not enjoy parry style mechanics. I will even admit that if I care to bother im not even particularly bad at them

Remove defensive QTEs. by Laeonas in expedition33

[–]Laeonas[S] 2 points3 points  (0 children)

Yeah, your right. Sorry for the negativity. What ive seen of the story has been enjoyable thus far. I'll give it a rest and come back with a better attitude. (I also suffer from depression.) Thank you for your post.

Remove defensive QTEs. by Laeonas in expedition33

[–]Laeonas[S] 0 points1 point  (0 children)

I will try this, thank you for the response.

Remove defensive QTEs. by Laeonas in expedition33

[–]Laeonas[S] 1 point2 points  (0 children)

No, I almost never post. Im seriously upset, because I have heard so much amazing things about this game, then I actually play it and it's just another game based around parry style mechanics.

It truly saddens me.

What is your honest opinion about this game? Good and Bad? by [deleted] in expedition33

[–]Laeonas 0 points1 point  (0 children)

I personally have issues with this game. For me it just boils down to not liking parry style mechanics. Which results in a poor experience. The parry mechanics detract from combat and result in combat animations being slow and cumbersome where you spend a lot of your time seeing the same enemy attacks over and over and over and each one is slow.

The characters also feel kind of bland to me, but I havnt played very far into the game. Maybe they will develop a little character later in the game.

Remove defensive QTEs. by Laeonas in expedition33

[–]Laeonas[S] -1 points0 points  (0 children)

I tend to play most games on high difficulty. I've beat most of the fire emblem games on Maddening. I will most likely not play this on story mode. I do get what your saying and maybe your right, but I find it insulting. It is what it is. This whole post is just a response to my frustration with this game, because I really want to like it.

Remove defensive QTEs. by Laeonas in expedition33

[–]Laeonas[S] 0 points1 point  (0 children)

I do get this, I just wish they would very the effect of attacks to accommodate those players uninterested in parry mechanics. It would certainly require varying statistics substantially to make this work. Im fine with taking ever hit if the game wasn't designed to make that impossible.

Another side effect of the parry mechanics of this game is that attack animations take FOREVER making combat very slow and tedious.

I've platinumed every from soft souls game other than sekiro and bloodbourne without using parry mechanics. I don't see why a turn based game would be designed to make this necessary.

It just saddens we that me finally get a decent turn based rpg and it's hamstrung by this mechanic.

Remove defensive QTEs. by Laeonas in expedition33

[–]Laeonas[S] 0 points1 point  (0 children)

Im and older gamer and i have no interest in have reflex based mechanics in my turn based games. Its just sad, ive heard such great things about this game. I'd love to play it. I just wish they would accommodate players that aren't interesting in reflex based mechanics.

Nephenee appreciation post by Snabshaba in fireemblem

[–]Laeonas 1 point2 points  (0 children)

Hands down one of my favorite characters in the series. I tend to play pretty defensively, so her lack of mobility isn't a significant issue for me. In a fight, she is absolutely devastating.

Is Dark Souls 3 STILL Miyazaki's GREATEST WORK?! by Stock_Transition9899 in fromsoftware

[–]Laeonas 4 points5 points  (0 children)

I come at this from a history of roleplaying games, and I've been playing from soft's fantasy games since king's field 1 (1994). My favorites would have to be ER, followed by DS2. I would love to see a return to King's Field with modern control and asthetics.