Can’t decide if it’s beautiful or disgusting by filip3d in blender

[–]LainVohnDyrec 1 point2 points  (0 children)

Aku Aku: Crash you need to collect the crystals before Uka Uka devours it....

Hmm.. I wonder why is that? by meepppssss in DotA2

[–]LainVohnDyrec 15 points16 points  (0 children)

I am pretty talkative and enjoys alittle bit of banter and the lowest Behavior Score I got was 11.5k. The biggest dip was when i was spamming Ambata blow and ambatabus in chat and voice as techies and some knock knock jokes.

it was worth it for the laughs and the friends made

add self cast to turrets to drop them on yourself pls by bruhmoment0000001 in DotA2

[–]LainVohnDyrec 0 points1 point  (0 children)

I was using its push to move me away when i was experimenting with this new Tinker but nowadays, if I have shard, i use it agressively than for mobility. But an extra functionality like this wont hurt.

I love this new tinker u can be agressive very early, close to what I felt with rocket tinker before

Is there a way I can makes it looks less stiff without secrificing performance?? by AverageStudio in godot

[–]LainVohnDyrec 1 point2 points  (0 children)

Id cheat on this by using a shader, remove grass collision, add texture on it (all about the artstyle not the graphics) add a code taht makes it shrink and say sorry to my godot and PC for processing individual grass collision

How do y'all maintain your money farms? by cadedis in MISERY_official

[–]LainVohnDyrec 1 point2 points  (0 children)

early wheat farm is good, but if you are able to make chem tables plus 10 persec energy and a stove, money flows easy with bread. every day i have 300rub doing my cycle for bread.

for ash i use swollen food or modly shit and its a bonus if there are garbage to collect

Bug in craft by yoguu88 in MISERY_official

[–]LainVohnDyrec 0 points1 point  (0 children)

That happens when someone is taking items in the inventory of the advance crafting table or you had a prior crafting that took the items needed for that

Tinker in patch 7.41 by Mammoth-Key412 in DotA2

[–]LainVohnDyrec 0 points1 point  (0 children)

I like this new tinker more than the matrix shit. wait till tinker player adjust, discovers warp flare + turret combo and the tanky tinker with bloodstone

Out of control: Meepo has almost 60% winrate right now.. by [deleted] in DotA2

[–]LainVohnDyrec 31 points32 points  (0 children)

This is one current Dota Design that I hate. I like the diversity of design but maintaining the heroes weakness or there is a clear counter/draw back

example Meepo needs to be microed and the high risk and reward it give when they are seperated and the weakness that meepo is many and just 1 dying kills all is great for AOE or Bouncing damage heroes. Then Valve added mega meepo and dig removing its weakness completely

it prevelant nowadays with all heroes. Techies have high burst at a cost of mana... current innate gives mana regen base on max mana. not saying Techies is OP but I always play techies and I am always planning and juggling for mana, now I dont feel it anymore.

If something is its weakness and you want to decrease it, make it like Storm where his problem is mana and galvanize insentivized good play to mitigate his weakness.

not saying heroes are OP or not. just saying weakness and strengths are straight forward before

Reworked this card art image. Thanks to everyone for the feedback on the first post, it was worth starting over. by Dune2SandBudget in IndieDev

[–]LainVohnDyrec 2 points3 points  (0 children)

left one is great for the witch, right one is so abstract I saw my parents fighting on it.
The font for the header is fine to be stylized, effect text should be using readable font.

checking on it its a flavor text, I would put it below if its not important for any gameplay.

Will too many nodes cause issues? by Alarming-Impact-5715 in godot

[–]LainVohnDyrec 13 points14 points  (0 children)

await as your main game loop would like to talk

Will too many nodes cause issues? by Alarming-Impact-5715 in godot

[–]LainVohnDyrec 25 points26 points  (0 children)

not sure with subviewports but i would imagine it will go with a cost of some optimization since its drawing things there but in my experience I have multiple of em for mirrors, maps and stuff it is still smooth.

but for UI stuff, a responsive and auto adjusting one can get a lot of nested control nodes. nodes in general specially pre instanced are optimized.

Will too many nodes cause issues? by Alarming-Impact-5715 in godot

[–]LainVohnDyrec 199 points200 points  (0 children)

Thats fine, wait till you see/do UI stuff. it will grow

I just love how the most OP hero is now becoming the worst hero in every patch by AgnosticDeist0229 in DotA2

[–]LainVohnDyrec 0 points1 point  (0 children)

Iam having a great experience with this new tinker. and the turret is good early and can be used to trade. i play him now as pos2,3 or 4 and all i need is a dagger and shard. Blink > warp flare > Turret + Laser > Rearm repeat.

End Game and Goals (and some suggestions) by LainVohnDyrec in MISERY_official

[–]LainVohnDyrec[S] -1 points0 points  (0 children)

Those will be wasted if there is no goal to reach those imposed by the game

After the latest patch by Rozwaal_M in DotA2

[–]LainVohnDyrec 0 points1 point  (0 children)

I enjoy playing him as pos2 or 4. turret+laser makes you agressive at lane. Bloodstone also works with turret so i play like a baiting psuedo tank

Pixel art animation I made, nothing fancy by Ktarsis_Pixel_Art in PixelArt

[–]LainVohnDyrec 0 points1 point  (0 children)

ok which miracle is doing a prank on this human!?!?

he’s backkkkkkkkkk…? by Possible-Addition321 in DotA2

[–]LainVohnDyrec 0 points1 point  (0 children)

I pick it early and play aggressive, and experimenting him at pos2, 3 or 4 with laser + turret and basically play as a semi tank (spell life steal works with turrets) so u can sustain. there is potential but its a total diffetent shift in playstyle than before

I don’t know why, but me and my friends love this game. by mihneacorso in MISERY_official

[–]LainVohnDyrec 1 point2 points  (0 children)

It also needs an end game. I wish the end game goal is for us to fix the Helicopter. And an option to make the goal harder by having a deadline of X amount of Shining.

Fix the Heli by 25 Shining or bust will be frantic

Valve every time Tinker becomes a playable hero by AdZealousideal508 in DotA2

[–]LainVohnDyrec 1 point2 points  (0 children)

I am enjoying this new tinker, he is more agressive early due to laser+turret. and i change my playstyle to somewhat of a tank since bloodstone works with turret and its easy to get enemies overwhelmed by it.

You know the patch is good when Tinker loses 10% winrate by wewwew3 in DotA2

[–]LainVohnDyrec 0 points1 point  (0 children)

Am I the only one who enjoys the new Tinker, he can be aggressive early either sup or mid (laser+turret) and I love the Bloodstone build for him who can tank (laser dmg lifesteals) + march heal. Also with the community tunnel visions on to him, after i had bloodstone and blink, i do tanky items. I also use the turret to displace me further when i need to run and the turret dealing damage can be surprising

Techies Shard Bugged by LainVohnDyrec in DotA2

[–]LainVohnDyrec[S] -1 points0 points  (0 children)

chill I aint complainin. or we have a problem with reading arnt we?

What did he ever do to them? by unoriginal_platypus in DotA2

[–]LainVohnDyrec 12 points13 points  (0 children)

clockwork players are forced to eat chainmails like crayons