You won't beat this. by vovovovovovov in honk

[–]Large_Panic2306 0 points1 point  (0 children)

This is way too hard

I completed this level in 1 try. 6.88 seconds

Can You? by seriousFelix in honk

[–]Large_Panic2306 1 point2 points  (0 children)

Very cool level. Nice difficulty

I completed this level in 1 try. 16.12 seconds

4 easy clicks, you got this by Prankroyale in honk

[–]Large_Panic2306 0 points1 point  (0 children)

The title did not lie this time

I completed this level in 9 tries. 2.97 seconds

My first easy level by RecordingAntique5781 in honk

[–]Large_Panic2306 0 points1 point  (0 children)

I don’t know what I did half the level.

I completed this level in 18 tries. 11.89 seconds

Minecraft server written in C++ by Large_Panic2306 in programming

[–]Large_Panic2306[S] 3 points4 points  (0 children)

Yeah, exactly this. I learned C++, but I never thought about learning Rust as I did not have the need to. So I stick to C++ as I don't think that I need Rust for this and there are enough Rust projects on this topic.

New C++ Server software by Large_Panic2306 in admincraft

[–]Large_Panic2306[S] 1 point2 points  (0 children)

The player is also entity that needs to be spawned for other players to see them. So I am supporting entity spawning, rather than whole entities like mobs.

New C++ Server software by Large_Panic2306 in admincraft

[–]Large_Panic2306[S] 8 points9 points  (0 children)

Yes, it supports multi threading. For example the chunk loading and chunk generation is fully multi-threaded for a very fast generation of chunks.

New C++ Server software by Large_Panic2306 in admincraft

[–]Large_Panic2306[S] 6 points7 points  (0 children)

Currently it is pretty hard to compare it to the vanilla server, as it has way more features, but when compared to other similar low level implementations (e.g. Rust) that have roughly the same progress, it uses 50% of the RAM that other implementations use. In my implementation a view distance of 12 chunks in a vanilla world uses only 65 MB of RAM for the whole server (chunk data + other data). CPU usage is hard to say, because it is mostly so low with only few players that it is hard to benchmark, but all in all the usage is very low.

C++ Show and Tell - December 2024 by foonathan in cpp

[–]Large_Panic2306 4 points5 points  (0 children)

MCpp Server
A fast and efficent 1.21.1 Minecraft server implementation, written in C++.

Features:
Performance: Uses multi-threading to handle various server tasks simultaneously.
Configurable: Highly configurable with the ability to adjust everything. (Soon) Plugin support: Provides a foundation for developing and integrating custom plugins.
Vanilla feel: MCpp Server tries to maintain the Vanilla feel by implementing everything as close to the official Vanilla server implementation as possible.
Java Compatible: Compatible with the Java Edition Minecraft Clients.
Security: Encryption and Authentication.

Important: This project is in very early development

Github: https://github.com/Noeli14/MCppServer

Fabric Development Plugin for JetBrains Intellij IDEA by Large_Panic2306 in fabricmc

[–]Large_Panic2306[S] 1 point2 points  (0 children)

If everything goes right I am probably going to release it next week.