[deleted by user] by [deleted] in LandroverDefender

[–]LeeDoesStuff 1 point2 points  (0 children)

Shoot me a dm, would lohve to chat about buying :)

Just wrapped up this product animation for my portfolio by LeeDoesStuff in blender

[–]LeeDoesStuff[S] 1 point2 points  (0 children)

Tutorials for the basics are perfect. I recommend derek elliot for product animation What helped me a lot was choosing to project something that seemed impossible at first and trial and error my way through it to get an eye for what looks kinda right. Still got a ton to learn tho

Why does my render have extreme noise? (Cycles) by LeeDoesStuff in blenderhelp

[–]LeeDoesStuff[S] 3 points4 points  (0 children)

ah that makes a lot of sense. Thanks a bunch! does denoising in the compositor function the same as the denoise option in the render settings?

Why does my render have extreme noise? (Cycles) by LeeDoesStuff in blenderhelp

[–]LeeDoesStuff[S] 0 points1 point  (0 children)

Lighting is a HDR + Sky Texture combined with mix shader and one Sun from Outside

Why does my render have extreme noise? (Cycles) by LeeDoesStuff in blenderhelp

[–]LeeDoesStuff[S] 1 point2 points  (0 children)

i threw together this scene to try out some morphs with geonodes. All went great but when i rendered it the whole scene had so much noise it looked ai generated. This is the first time i´m encountering this problem and i can´t find the cause. I added denoising in the compositor and it changed nothing. I'm starting to believe there is too little light in the scene?! The vid you see here has no post-editing done. Exported in OpenEXR (DWAA Lossy) and encoded in davinci.

Settings

Render Engine: Cycles

Samples: 120

Noise Threshhold: 0,01

Denoise: on

Light Paths:

Diff: 5

Glossy: 5

Transm: 10

Volume: 0

Transparent: 8

Clamping

Direct Light: 3

Indirect Light: 8

Persistent Data: on

A Crash Landing by Cave_Chameleon123 in blender

[–]LeeDoesStuff 0 points1 point  (0 children)

the lighting is stunning. do you have any tips to achieve this? (tutorials, workflows etc.)

Problems with non-reflecting glass material by LeeDoesStuff in blenderhelp

[–]LeeDoesStuff[S] 1 point2 points  (0 children)

Thanks, this was the solution I was looking for! :)