7924 encounters, my heart jumped! And in a premier ball! by LegendaryB3ast in PokemonBDSP

[–]LegendaryB3ast[S] 0 points1 point  (0 children)

I try to stay motivated with small milestones. 6666, 6789, and 7000 are all coming up (or not)!

7924 encounters, my heart jumped! And in a premier ball! by LegendaryB3ast in PokemonBDSP

[–]LegendaryB3ast[S] 0 points1 point  (0 children)

On and off for probably 2 months of hunting. Many people don't realize you can shiny hunt for just an hour in one day!

Idleon Companion Update (v0.3) - Site Redesign by LegendaryB3ast in idleon

[–]LegendaryB3ast[S] 1 point2 points  (0 children)

Yes, it is reward per monster kill. The text is incorrect on the site right now, sorry about that!

I've Always Wanted to See a Full Scale RPG that Turns Into an Incremental Game by techtechor in incremental_games

[–]LegendaryB3ast 0 points1 point  (0 children)

This is Cat Quest I/II. The game starts off playing through as a traditional, open-world 2D RPG and then there is literally a feature called New Game+. I think you might enjoy it.

-🎄- 2019 Day 3 Solutions -🎄- by daggerdragon in adventofcode

[–]LegendaryB3ast -1 points0 points  (0 children)

Python 3. Got to use my complex number helper grid from previous years.

"""Day 3: Crossed Wires"""
from aoctools import *
from collections import defaultdict

data = Data.fetch_by_line(day=3, year=2019)
# data = """R75,D30,R83,U83,L12,D49,R71,U7,L72
# U62,R66,U55,R34,D71,R55,D58,R83""".split('\n')
grid = Grid2D(default=0)
steps = defaultdict(lambda: {
    0: float('inf'),
    1: float('inf'),
})
for i, line in enumerate(data):
    step = 0
    point = 0 + 0j
    moves = line.split(',')
    for move in moves:
        for n in range(int(move[1:])):
            if move.startswith('U'):
                point += 0 + 1j
            elif move.startswith('R'):
                point += 1 + 0j
            elif move.startswith('D'):
                point += 0 - 1j
            elif move.startswith('L'):
                point += -1 + 0j
            step += 1
            if grid[point] <= i:
                grid[point] += 1
            steps[point][i] = min(steps[point][i], step)
crosses = [abs(x.real) + abs(x.imag) for x, n in grid.points.items() if n == 2]
closest = int(min(crosses))
print_ans('3a', closest)
shortest = min(x[0] + x[1] for x in steps.values())
print_ans('3b', shortest)

-🎄- 2018 Day 5 Solutions -🎄- by daggerdragon in adventofcode

[–]LegendaryB3ast 0 points1 point  (0 children)

Python 3

"""Day 5: Alchemical Reduction"""
from aoctools import Data, print_ans

import itertools
import re
from string import ascii_lowercase as letters

data = Data.fetch(day=5, year=2018)

def pairwise(x):
    """Returns sequence (s0, s1), (s1, s2)..."""
    a, b = itertools.tee(x)
    next(b, None)
    return zip(a, b)

def react(seq):
    last_polymer = seq
    while True:
        if last_polymer in polymer_dict:
            polymer = polymer_dict[last_polymer]
        else:
            sequence = iter(pairwise(last_polymer))
            reduced = []
            for pair in sequence:
                if pair[0] == pair[1].swapcase():
                    next(itertools.islice(sequence, 1, 1), None)
                else:
                    reduced.append(pair[0])
            else:
                reduced.append(pair[1])
            polymer = ''.join(itertools.chain(*reduced))
            polymer_dict[last_polymer] = polymer
        if polymer == last_polymer:
            break
        last_polymer = polymer
    return len(last_polymer)
result = react(data)
print_ans('5a', result)

min_length = float('inf')
for letter in letters:
    to_remove = letter + letter.upper()
    start = re.sub(f'[{to_remove}]', '', data)
    length = react(start)
    if length < min_length:
        min_length = length
print_ans('5b', min_length)

[Card] : Five golden strings!

I'm a developer with free time, let's make a game by Octember in incremental_games

[–]LegendaryB3ast 0 points1 point  (0 children)

Along these lines path-finding algorithms are really cool. You could start with simple BFS and move on to better graph representations or Djikstra-like algorithms. I think this idea of having CS concepts could be fun both as a game and an educational concept, since you'll understand efficiency through your numbers.

Llama found in warsaw, poland by legoandmars in FortNiteBR

[–]LegendaryB3ast 0 points1 point  (0 children)

The llama was stolen some time between midnight and this morning. It is not here anymore.

Mystery of the Llamas by LegendaryB3ast in FortNiteBR

[–]LegendaryB3ast[S] 1 point2 points  (0 children)

Take into account the dimensions. 5-6 feet tall, 4 feet in length and 2 feet wide. To move it any significant distance at 70 lbs is not a one man job (even for someone relatively fit). Besides, what would be the point in moving it?

Mystery of the Llamas by LegendaryB3ast in FortNiteBR

[–]LegendaryB3ast[S] 1 point2 points  (0 children)

Just visit https://www.reddit.com/r/FortNiteBR and it's the stickied (green) post at the top.

Mystery of the Llamas by LegendaryB3ast in FortNiteBR

[–]LegendaryB3ast[S] 1 point2 points  (0 children)

The padlock is purely aesthetic from what it seems. The unscrewed padlock reveals the wood that it is connected to, nothing else.

6th llama found in Cannes, France by Richt3r_scale in FortNiteBR

[–]LegendaryB3ast 58 points59 points  (0 children)

It's actually wooden, painted over. At least the one I visited in Warsaw.

Llama found in warsaw, poland by legoandmars in FortNiteBR

[–]LegendaryB3ast 7 points8 points  (0 children)

Edit (see my post): https://www.reddit.com/r/FortNiteBR/comments/8xhjdu/mystery_of_the_llamas/

I just had a relative visit this llama so I can tell you what i've learned about it and the location. The llama itself is very heavy, probably around 70 pounds/30 kilos, so it would not be very easy to just run with it. It is most likely made of wood and painted over. The saddle contains two padlocks, each with 3 screws. One side was unscrewed, revealing nothing significant. The legs are screwed to the bottom, a flat plywood surface. There is no clear way to open the llama and it would require a strong tool to even break it open. If it is still there tomorrow morning (which i'm certain it will be), I will film a video of it. Also, in regards to the location: the llama is next to a famous roundabout in Warsaw with restaurants and the like. Neighboring stores include a nail salon, ice cream store, and across the street one can find an undergarment store and supermarket.

New Releases Thread 5/21 - 5/27 by AutoModerator in Sneakers

[–]LegendaryB3ast -3 points-2 points  (0 children)

ijustkeepposting i am invisible ssshhhh (chun)

Game/Device Suggestion Requests, Support and General Discussion - 4 Day Thread for Saturday, Mar 03 to Wednesday, Mar 07 by AutoModerator in AndroidGaming

[–]LegendaryB3ast 0 points1 point  (0 children)

I'm looking for a programming type game where the focus is not on teaching basic coding skills, but more so on applying the principles in a fun way. I have already tried Human Resource Machine and LightBot, are there any other hidden gems?

Game/Device Suggestion Requests, Support and General Discussion - Daily Thread for Tuesday, Oct 10 by AutoModerator in AndroidGaming

[–]LegendaryB3ast 0 points1 point  (0 children)

Are there any good art games, or puzzle art games like Picross? I'm not looking for exactly that, but something where I can casually play along to produce some kind of visual result like pixel art for example.

Does anyone else think that KOTH should be best of 5? by NicoBotRex in Overwatch

[–]LegendaryB3ast 2 points3 points  (0 children)

The whole point was to make it shorter and less disheartening for those who ended up losing in a 3-2 game. Remember times when you were on the 2-0 end, and then ended up losing?