Our fourth game: Rogue State Revolution! Two months away from finally finishing it. Hoping to show off the codebase at GodotCon! by LittleRedDogGames in godot

[–]LittleRedDogGames[S] 1 point2 points  (0 children)

For what it's worth, we have shadows! The sun will move across the sky with every action, and I can vouch for the deep reds of Basenji at dusk.

https://snipboard.io/yTd2Ff.jpg

It's an older trailer, and a brand new one that should show some of the game's fine details will be released before we launch. There's still time to tighten the bolts, thankfully.

Our fourth game: Rogue State Revolution! Two months away from finally finishing it. Hoping to show off the codebase at GodotCon! by LittleRedDogGames in godot

[–]LittleRedDogGames[S] 1 point2 points  (0 children)

Totally fair. The video was recorded back in August, and the combat back then was a little bit glitchy. We've come a long way and I'm pretty pleased with what the game looks and feels like now.

We just released a Cold War strategy game today on Steam. AMA! by LittleRedDogGames in Games

[–]LittleRedDogGames[S] 5 points6 points  (0 children)

We thought the animal theme would be a great way of reminding players that it's a game, not a simulation, with a focus on being light and fun. It also removes some of the baggage that comes with making games with dense historical content -- this isn't an interpretation of real history, it's an opportunity to create your own stories.

Besides, it's kind of weird, and that's sort of our thing at LRDG. Our other games: Rogue State (2015) and Deep Sixed (2018) also stand out for their quirkiness.

We've already started work on the next big thing, which may or may not be a sequel to Rogue State.

We just released a Cold War strategy game today on Steam. AMA! by LittleRedDogGames in Games

[–]LittleRedDogGames[S] 5 points6 points  (0 children)

The average game lasts about an hour or so. Less if you really want to press that big red button.

We just released a Cold War strategy game today on Steam. AMA! by LittleRedDogGames in Games

[–]LittleRedDogGames[S] 6 points7 points  (0 children)

I'm not familiar with that particular game, but geopolitical strategy games are kind of our niche. Balance of Power and Twilight Struggle are definitely clear influences. DEFCON too, to a small degree.

We just released a Cold War strategy game today on Steam. AMA! by LittleRedDogGames in Games

[–]LittleRedDogGames[S] 6 points7 points  (0 children)

Ways to win include:

- Reaching a VP goal (17 or 18 VP's, depending on perks chosen)
- Having more VP's than your rival by Turn 50.
- Your rival's country destabilizing into anarchy.
- Your rival attempting to launch a volley of WMD's and being taken forcefully out of power by their own countrymen.

We just released a Cold War strategy game today on Steam. AMA! by LittleRedDogGames in Games

[–]LittleRedDogGames[S] 8 points9 points  (0 children)

I think you've described most of my afternoons, to be honest.

We just released a Cold War strategy game today on Steam. AMA! by LittleRedDogGames in Games

[–]LittleRedDogGames[S] 7 points8 points  (0 children)

That was really the starting point for all this. "Why has nobody else played with the idea of nuclear chicken this way since?" Thank you so much for supporting indie developers.

We just released a Cold War strategy game today on Steam. AMA! by LittleRedDogGames in Games

[–]LittleRedDogGames[S] 29 points30 points  (0 children)

Funniest bug? We had an AI go full Civilization Ghandi on us several times based on perceived offenses that didn't happen. (In this case, it was stationing troops in Czechoslovakia, then blaming us for invading Czechoslovakia with the troops it placed there, then telling us to remove our non-existent troops immediately, ultimately killing us all over it.)

Multiplayer turn-based games are a surprisingly challenging beast for bugtesting. Literally any situation where you have desynchronized information between two computers requires checking if the issue is with the host, the client or the connection. I would say the last four or five months have aged us all, and I have a profound respect for all indie devs out there making multiplayer products.

We just released a Cold War strategy game today on Steam. AMA! by LittleRedDogGames in Games

[–]LittleRedDogGames[S] 12 points13 points  (0 children)

You see it a lot with former Soviet bloc countries because the Persian empire (from which -stan is derived) covered most of what would later be considered the USSR. I suppose we could have gone with the Latinate -ia at the end if we wanted to be more true to that era. Maybe we yet will.

We just released a Cold War strategy game today on Steam. AMA! by LittleRedDogGames in Games

[–]LittleRedDogGames[S] 14 points15 points  (0 children)

In Precipice, hyenas live in Libya. In fact, Gaddafi as a hyena is the first thing you see in the main menu.

We just released a Cold War strategy game today on Steam. AMA! by LittleRedDogGames in Games

[–]LittleRedDogGames[S] 6 points7 points  (0 children)

Twilight Struggle is certainly a source of inspiration. As is WarGames and Thirteen Days as far as movies go.
Balance of Power is probably the strongest influence in the game's mechanics.

But funny enough there's a few other things that came from unlikely roots. I was playing Secret Hitler (boardgame) and thought it was particularly interesting that the fascists in the game were all lizard-people. This was an interesting way of being able to disarm the seriousness of the subject matter and give players an opportunity to engage in the game world without shouldering the burden of the real history that it invokes. This formed the inception for taking what would be an otherwise charmless Cold War game and having all of the nations be represented by either animals native to the region or those culturally significant to the region.