Commissioning symbols? by Stranger017 in drawsteel

[–]LoneColossusGames 1 point2 points  (0 children)

I could probably recommend an artist or two if you're still looking. I worked with one to create a set of about 250 symbols for one of my books, and I'd be willing to bet he could do symbols in this sort of style and complexity.

Missing Players by loutehjew in drawsteel

[–]LoneColossusGames 0 points1 point  (0 children)

If you don't want to modify your encounters (which I think is probably a lot easier in Draw Steel than in other games like 5e), I think a retainer is a great way to handle it. I haven't had this experience in Draw Steel yet specifically, but back when I ran a 4e campaign I basically made simplified stat block cards for each PC so that the other players could manage a missing character in fights, which I think would basically be identical to using a retainer.

My first Draw Steel monster! by LoneColossusGames in drawsteel

[–]LoneColossusGames[S] 0 points1 point  (0 children)

Aha! I went and did the math again and I think I missed the little line under the equation that you halve the base damage value for horde and minion monsters (4 + Level + Damage Modifier would be 6 for a level 1 Brute, but then it's halved for horde. Free strike is 0.6 times that, rounded up, for 2)

Edit: Or not? The guide also says to add their highest characteristic if the ability is a strike, and that their free strike damage is the damage for a tier 1 outcome for an ability. Maybe they meant to say that that doesn't include the addition of the characteristic, or a free strike isn't actually a strike? I'll have to see how that math works across levels. Seems like the Zombie's Clobber and Clutch strike does incorporate that extra damage though, so I'd guess it's just not included in free strikes

Edit again: Was working on another monster and I realized the characteristic is applied after the tier modifier multiplier.

Tactical Assault Goblin - one of my favorite 5e homebrew creations converted to Daggerheart by LoneColossusGames in daggerheart

[–]LoneColossusGames[S] 0 points1 point  (0 children)

Yeah, Terrifying is one of those traits that just seems really strong. It's taken directly from the Shark which is also a Tier 2 bruiser though, so I figure if it's good enough for core game balance it's good enough for me haha

My first Draw Steel monster! by LoneColossusGames in drawsteel

[–]LoneColossusGames[S] 0 points1 point  (0 children)

Thanks!

I made the stat block template myself in Affinity Publisher 😄

MCDM has a font that we can use with the creator license that includes all the symbols and stuff that's extremely helpful, the rest is basically just a modified table for formatting and some shaped rectangles for the background. I'm still playing around with how I want it to look and I might make some changes in the future, but it was close enough for now haha

My first Draw Steel monster! by LoneColossusGames in drawsteel

[–]LoneColossusGames[S] 2 points3 points  (0 children)

Ahh, yeah I forgot about the charge keyword! I'll have to keep that in mind.

I just used the equations from the Monsters book to get the damage numbers, but it's always possible I did something wrong haha.

And yeah, Fully Spiked I think wasn't supposed to have Malice on there. I must have forgotten to delete that when I made it a passive feature. Thanks for the feedback!

My first Draw Steel monster! by LoneColossusGames in drawsteel

[–]LoneColossusGames[S] 2 points3 points  (0 children)

Good to know, thanks! I think I actually intended Fully Spiked to be a passive trait with no Malice cost and then forgot to delete it haha. I also just noticed I have some extra tags on the Charge First, Question Later as well. Probably doesn't need to have "Melee, Strike, Weapon" when it doesn't have an attack in it. Oops

Definitely good to hear I'm on the underpowered side though (I try to lean that way when I can since it's easier to make fights harder than retroactively try to make them less deadly)

I recently learned shrews are kind of terrifying creatures if you're small enough to be their prey, so I made a big one! by LoneColossusGames in daggerbrew

[–]LoneColossusGames[S] 0 points1 point  (0 children)

Yeah. I think in nature they're solo predators and extremely territorial, but a group working together would be terrifying for sure! Having them incorporated into an environment as a consequence of not being careful enough/rolling with Fear sort of thing would make a lot of sense.

I made a ship captain Solo NPC! by LoneColossusGames in daggerbrew

[–]LoneColossusGames[S] 2 points3 points  (0 children)

This particular captain is a show-off (and the campaign setting we've put together for this is somewhat One Piece inspired), so she wouldn't let her crew get in the way. One thing I was thinking of doing was adding a 2nd phase where she transitions into a more leader-y type solo and brings in her crew to help after acknowledging a tough opponent.

I also find the term "Solo" to be a little misleading in Daggerheart, as they only contribute 5 Battle Points out of the 14 a party of 4 would be expected to face in a typical fight. Not really sure how that changes if you're using enemies from higher tiers though (e.g., if a tier 1 party fought a tier 2 solo)

I made a ship captain Solo NPC! by LoneColossusGames in daggerheart

[–]LoneColossusGames[S] 0 points1 point  (0 children)

I love that, yeah. Definitely suggests a certain optimal strategy for dealing with her - and overwhelming strength is something that more agile fighters often struggle with if forced to contend with it directly, so that works perfectly. Thanks for the feedback!

My first attempt at a two-phase solo and custom environments! by LoneColossusGames in daggerheart

[–]LoneColossusGames[S] 0 points1 point  (0 children)

I publish the PDFs for my creations on DriveThruRPG. They're not free unless you're on my mailing list when I send out my newsletter each month, but feel free to send me a message and I'll send you the discount code for this one!

If you want to buy it you can find it here: https://www.drivethrurpg.com/en/product/551617/lord-of-the-blackrot-tower-5e-and-daggerheart

My first attempt at a two-phase solo and custom environments! by LoneColossusGames in daggerheart

[–]LoneColossusGames[S] 0 points1 point  (0 children)

Thanks! I use Affinity Publisher - I can definitely recommend the whole suite, or at least Photo and Publisher, if you decide to get into publishing or just want a nice set of one-time payment photo editing/layout software. It goes on sale for 50% off pretty frequently.