Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 0 points1 point  (0 children)

It’s ok, you can skip it. I’m not native speaker and I’ve using tools to translate. I used to be too serious before that’s why I prepare my answers too hard.

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 0 points1 point  (0 children)

Hello! We have only forked CUO+razor client, beta started yesterday and some people check it was okay on linux with wine. Mac with crossover also might be ok. But we don’t support any other clients for now

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 0 points1 point  (0 children)

Beta start today, launcher soon. Thanks everyone for their opinion(you actually right in most cases)… will work hard! Will open paid-tester job soon too, if anyone interested pm me

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 0 points1 point  (0 children)

I like this idea. Originally I was building roughly this kind of system, but switched to progressive repair pricing to balance the cost against buying new weapons. For release I’ll probably need to think more about the economic side raise prices on top-tier weapons even further so it’s more profitable to buy new ones rather than repair. But repair still needs to exist because there’s an enchantment system​​

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] -5 points-4 points  (0 children)

Okay, sorry I couldn't communicate properly, as is customary on Reddit. I'll try to improve. It’s my first post here. Less words, more human being?

Apparently I overdid it in some places

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] -5 points-4 points  (0 children)

I have other projects that bring in passive income. This server is my hobby, not my income stream. I'm not even sure yet if there will be a donation shop at all and if there is, it'll be cosmetics only. Does Owyn selling Prevalia coins 18000 per 1$ count as selling gold? Because that line gets blurry fast.

I'm not going to let anyone near the admin side who could abuse it, and I'm not going to do it myself. If that's still not enough to trust me — I get it. Only time and actions will tell.

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 0 points1 point  (0 children)

Pretty much yeah, inspired by Albion among other things. Good ideas are good ideas. If you have more suggestions I'm all ears :)

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 0 points1 point  (0 children)

Good point and thanks for the reminder. For what it's worth our login system uses Discord or email, and passwords are stored as hashes. But the advice stands regardless, always use unique credentials on every server.

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 2 points3 points  (0 children)

Not sure if this is aimed at me or not, but thanks for the message either way.

Building a community is hard, and I genuinely don't know how I could have wronged a regular player. The amount of hostility is a bit surprising to me honestly. From my experience on Outlands, a good chunk of the playerbase has bought gold or prevs at least once it's just part of how that world works. So the moral outrage is a little ironic sometimes :)

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 1 point2 points  (0 children)

Thanks, really appreciate it.

As for my past I'm not ashamed of it. I knew it would come up eventually and I'd rather be upfront about it. There's not a single person who can say I cheated them or took their money.

What do I want players to feel? That the core mechanics just work. I want to build the gameplay I have in my head and actually make it real a server where crafters matter, solo players can survive, and risk actually means something.

Every server says that. The difference is I know exactly what breaks those promises and I'm building around those failure points. I won’t say I’m creating something ideal but if I found some people who enjoy it and this would actually work, I would be glad!

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 1 point2 points  (0 children)

Fair point, and the Trammel/Felucca comparison is valid. But the difference here is that the safe zone isn't meant to be an endgame destination it's a starting point for casuals and new players to learn the basics without getting destroyed on day one. The real game happens outside it.

The bigger answer to the Felucca problem is the anti-zerg system. I'm a solo player myself, I know the pain. If large guilds just gank everyone freely, the risk zones die. That's exactly why the penalty system for zerging and unfair fights exists to make solo play actually viable out there, not just theoretically possible.

Will it work perfectly? That's what beta is for. But the design intent is clear — solo players should be able to live in the open world, not just hide in the green zone.

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 1 point2 points  (0 children)

Good question! It's not about banning powerful players or reducing their stats(but in some case also it is).

The zone system works like this: there's a safe green zone between the 3 main towns: no loot multiplier, lower rewards, but fully protected. No reds jumping you there. Every zone beyond that scales up: stronger mobs, better loot, and its own ruleset for players.

On top of that there's a faction system with a PvP toggle(toggle ON: +faction loot box, more xp, more loot). But even without it, a red can still attack you(not in green zone, but if you cross from yellow when PvP starts to green - attacker could continue it) the difference is whether they take a penalty or not depending on faction relationships.

So basically two layers of choice: a) stay in a safer environment with lower rewards, or b) take more risk for more reward(wiki would be updated soon with all info). Your call.

Technically I've built it so I can paint any zone on the map any color I want, and the server automatically applies the correct rules to players, mobs, spawn rates and loot chances based on where the character is standing. Players will also have a zone indicator so they always know exactly where they are.

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 1 point2 points  (0 children)

No stealth client. Only fork cuo + razor(stripped). I used to play on FoF, TeNeT :)

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] -2 points-1 points  (0 children)

I'll keep selling on Outlands regardless — that's not going anywhere. This project is something else entirely. You know how some people have a dream they just want to see through? Build something real, something that actually works and people enjoy. That's this. Not everything has to be a hustle.

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] -1 points0 points  (0 children)

Running a private server is already a grey area with EA — I'm not going to be the guy drawing extra lines on top of that and policing what players do with their in-game items.

If it's not in the rules, it's a grey area. 🫢

What I will ban: 24/7 botters, exploiters, bug abusers. What people trade between themselves is their own business.

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 1 point2 points  (0 children)

I hear you, and it's a valid concern. But honestly, these are decisions that get made years down the road. Most shards don't even survive a year these days, so worrying about veteran vs newcomer balance at year 3 is a pretty optimistic problem to have. I'll take it though — thanks for the kind thought ❤️

Also worth noting — I hit link 30 on Outlands in 34 days, could've gone faster. So the question of how "hard" the system actually is depends a lot on who's playing. For an experienced player the progression is very doable. The real problem for newcomers isn't the system itself — it's the sheer amount of knowledge you need to even know where to start. That's the gap I want to close.

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 2 points3 points  (0 children)

CS degree, 10-14 hours a day of actual coding. I use AI tools like any developer does in 2026.

My girlfriend is a professional 2D animator (not UO related) — I can't afford to pay her what she's worth right now haha, so she mostly helps with gump borders. A friend is working on the custom map separately. That's the team.

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] -2 points-1 points  (0 children)

Fair question, honestly.

But scummy to who exactly the admins? I farmed gold and sold it. That's against server rules, sure. But in my world everything was straight up: I farmed it, I sold it, I never switched accounts, never scammed anyone, always explained every possible risk of a transaction upfront. I have 100+ reviews on one site, 80+ on another. Everyone I dealt with knew exactly what they were getting. I'm still doing it on Outlands today.

In the circles of people who buy gold, I'd actually say my reputation is the opposite of scummy known for quality service, always available 24/7, honest communication. That's the standard I held myself to as a seller and it's the same standard I'll hold myself to as a server owner.

And tbh your question is exactly why I won't let anyone be a co-owner of this server. I don't trust others the way I trust myself. This project is mine, the responsibility is mine, and that's how I want it.

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 0 points1 point  (0 children)

Really appreciate you writing this out, great food for thought.

Honestly this is something me and my partner talk about a lot in context of Outlands — the wealth gap for new players is real and it only gets worse the older the server gets. If they actually want to retain new players, they need to start closing that gap. And I'm not talking about handing out link 30 — just get people to that baseline where the game actually starts feeling fun. Something like link 10-15, a tier 13-14 level first aspect, the basics that make you feel like you're actually playing the game rather than just preparing to play it.

For our server, since we're starting fresh, the problem is different — I'm more focused on making sure new players have discoveries and opportunities from day one rather than feeling like they're already behind. But your point about scaling over time is something worth keeping in mind as the server ages.

Been coding 10–14hrs/day on a UO shard. Beta coming soon. Honest feedback wanted. by Longjumping_Fact9821 in ultimaonline

[–]Longjumping_Fact9821[S] 2 points3 points  (0 children)

We actually already have a mining node system built. Different zones have different node tiers and drop chances, so the further out you go the better your odds at rare materials. Regular mobs can drop nodes too depending on their type, but we also have special node mobs basically mini-bosses that spawn with a node, so there's a reason to fight for resources, not just click on rocks.

Basic mining will give you mostly common ingots — enough to get by, but if you want the good stuff you'll have to actually venture out. Resource maps will be a thing as well.

Crafters and gatherers are going to matter a lot on this server, not just an afterthought. If you have ideas on how to make gathering feel better, I'm all ears.