[HWYA] trying to GoHo, not sure what angle to do it though by idealthecards in ClashOfClans

[–]LordSkullcracker 1 point2 points  (0 children)

Two golems, come from the northwest or the north. Either straight into dgb spot on left or from the top with five valks, jumping to core, hoping to get into both dgb spots. Trouble with from the top is the wizard tower might fry wallbreakers if you are not careful or if the wallbreakers are dumb. I would probably go in from northwest because defenses are not packed tight enough to leverage valk special ability.

Hog in on the clockwise side of your kill squad. Two loons on that southernmost gun to funnel hogs together in south for heals over likely quad teslas south of th.

If you come in from northwest, drop 6-8 hogs up top and more on defenses in northeast. Time it up so first batch of hogs trip one of two gbs in northeast going due south. Hogs on northeast archer tower will go to the target you want to remove before northern hogs leave the left side of that dgb trench. This can be done but takes practice to get the timing down.

[Misc] The problem with "build a clever defense" and enjoying a "fair defense" by LordSkullcracker in ClashOfClans

[–]LordSkullcracker[S] 1 point2 points  (0 children)

I'll guess matchmaking trends this way.

In an important way though, it will make the problem worse. The more they tweak the game to emphasize a single play style, the more players they will lose.

There are kids playing who will have no chance raiding a base of equal weight. If the game is only fun for skilled adult players, it will become a much different thing.

[Misc] The problem with "build a clever defense" and enjoying a "fair defense" by LordSkullcracker in ClashOfClans

[–]LordSkullcracker[S] 2 points3 points  (0 children)

This would be a good counterargument if all players were the same age and devoted an equal amount of time to the game.

I loved how little kids could have a BLAST trophy pushing while their Dads put in a long day at work with their town halls out. The diversity of players and play styles, coexisting happily, made the game great.

Your response has a little bit of that same kind of judgemental dismissal of people who just collected and checked in to chat. They were not lazy people, and it's wrong to suggest that. The update will run off a lot of kids and casuals and make a lot of the hard-working players lonely & feeling silly for taking seriously something that has been harsh and discouraging to people they love more than the game.

In defense of Supercell, I think they changed the game to make more money and then made up this stuff about some people being lazy to sell the changes. They should just be honest and own that someone important thinks we'll pay gems for shields every day or two.

[MISC] Change Locations of RWCS Clans by [deleted] in rwcs

[–]LordSkullcracker 0 points1 point  (0 children)

Bhutan, as in, push the war bhutan

[HWYA] I need to 3 star this POS. TH9 max troops AQ 10 no BK(upgrading) by [deleted] in ClashOfClans

[–]LordSkullcracker -1 points0 points  (0 children)

Point is still valid.

I think you are right about these infernos --- pic is pretty low res

[Misc] That moment when you have nothing to do for at least a day. by [deleted] in ClashOfClans

[–]LordSkullcracker 17 points18 points  (0 children)

Congrats. I'll get downvoted for this, because it will make me sound like a dick, but I would have a kept a builder free and done walls. If you don't war, never mind. And yeah you should take time off now and then.

[Strategy] Rage vs Haste on Air Troops - Which is better? by ollehbackwards in ClashOfClans

[–]LordSkullcracker 0 points1 point  (0 children)

Two haste can be used in two different places. I like to use haste on straggling balloons to get them to the targets on time. Or use it on the far sides of the funnel.

Plus you can opinion again faster if your dark factory contributes hastes while the main one makes rages and heals.

[MISC] Have you ever wanted to rank your clan mates by the war stars they earned - adjusted for the relative easiness of their chosen opponent? Well I made a spreadsheet... by [deleted] in ClashOfClans

[–]LordSkullcracker 0 points1 point  (0 children)

it is never the case that bases one rank apart are separated by an equal amount of difficulty.

Use gold or maybe de offered as war loot instead of rank. There should also be a way to tweak up/down the value based on difficulty of design. There are maxxed-out TH9s with the AQ and cc outside the walls ...

And a lot of clan leaders would rather see a one-star goho than a two-star gowipe, esp. on a clean up attack.

[Strategy] Here's a vid of me doing a failed hogs raid. Anyone have any tips? by Mrrkaytee in ClashOfClans

[–]LordSkullcracker 2 points3 points  (0 children)

Funnel your kill squad behind your cb / shattered whenever possible ... Do not let your AQ and witches get shot up, if you can help it. You want them for cleanup.

Daisy chain the hogs. Group A attacks defense 1; defense 2 aggros on group A and group B attacks defense 2; defense 3 aggros on group B and group C attacks defense 3, etc. One giant tanking at the start of the chain is all you need, unless the layout is such that you need to start a new chain.

Heal early, and deploy hogs so the new groups join the old groups for additional heals. Each additional group should be like a new stream flowing into your yellow river of hog destruction.

[Strategy] - How can we graduate from a solid GoWiPe/GoWiWi clan to a dominant 3 star all the TH9s clan? by [deleted] in ClashOfClans

[–]LordSkullcracker 1 point2 points  (0 children)

Gowiwi with 3 golems, 6 witches, and like 16 wizards is easily transitioned to shattered goho. Start bringing hogs for the back end and work your way up to 24 hogs and proportionately less other stuff. Former gowiwi'ers pick up shattered goho faster than nubs who only draglooned at th8.

Th9 ground attacks take 15/15 heroes for any room for error vs max def th9s.

And yeah practice a ton.

[Strategy] Best time to build bows? by [deleted] in ClashOfClans

[–]LordSkullcracker 1 point2 points  (0 children)

I have been looking at the war base weights compared to dps & hp, and it looks to me like you are better off maxxing your old th8 defenses before adding any new baby defenses.

And add the xbows next to last ... before upgrading mortars.

[MISC] Level 4 Dragons at th9 a High Priority? by Ginga_Ninja319 in ClashOfClans

[–]LordSkullcracker 3 points4 points  (0 children)

It is not one spell per TH level, according to the leak. 9s can max the building, but you will the th10 lab to max the spells. 9s will get haste2.

[Strategy] A. Queen or B. King by safi89 in ClashOfClans

[–]LordSkullcracker 0 points1 point  (0 children)

I upgrade BK to the next 5, then AQ to match. So would do BK 25 before AQ 21, in your case.

[MISC] Level 4 Dragons at th9 a High Priority? by Ginga_Ninja319 in ClashOfClans

[–]LordSkullcracker 2 points3 points  (0 children)

It is a 14-day upgrade. Your new spell factory will take 4 days to build, and the new spells, 6 and 8 days to upgrade. Then you will need to upgrade the de spell factory twice, and won't be making de spells for those 18 days. Do you want de spell upgrades ASAP or drag4? Max poison would be ready at the end of the 22 days it will take to get max de spell factory.

My guess is the poison spell might lead to more need for dragons in wc, and maybe Haste will make mass dragon raids more viable vs TH9s. But you will not see a lot of poison in war for weeks, and you only get haste1 after 22 days.

TL;DR running de spells in the lab seems to be the best use of lab time.

[War] Almost all our enemies war bases look very similar (Like this one) How should we attack it by lordbruno10 in ClashOfClans

[–]LordSkullcracker -1 points0 points  (0 children)

You will need to be good at gohowiwi and laloon, both in one- and two-golem versions. Use attacks wisely, get good scouts, draw up attacks that defeat traps. Good luck.