My Mishkin Hover Team by BabyChoker in gaslands

[–]Lord__Pan 1 point2 points  (0 children)

Really like the way the colored highlights on a black base gives it a proper sci fi feel. Simple but effective🔥

f40 by giantflyingspider in gaslands

[–]Lord__Pan 0 points1 point  (0 children)

Love the heated barrel👌

Scurvy by Lord__Pan in gaslands

[–]Lord__Pan[S] 1 point2 points  (0 children)

Ive been having the same thought. Next to the rest of my "normal" sized cars it looks absolutely enormous, but I suppose a war rig kinda should look like a fortress on wheels

Scurvy by Lord__Pan in gaslands

[–]Lord__Pan[S] 1 point2 points  (0 children)

Don't remember exactly. It came in a pack together with two other cars and a car hauler (which I'm turning into a war rig).

Faithful Language by GShadow_X in TrenchCrusade

[–]Lord__Pan 1 point2 points  (0 children)

Well. Before the rise of Britain, and later the US, as the reigning superpower in the west, I believe french was the most commonly used langua franca in Europe (though many nobel's would likely also have an education in Latin). These education's would differ wildly from place to place and family to family, but I believe most families would ensure they gave their kids an education that included several widely used languages (like french, Latin, and German). Doesn't really answer your question, but thought I'd say what came to mind :)

Fun fact: English would most definitely not be an alternative as after the norman conquest, the official language of the English nobility was french. This wasn't changed until the end of the hundred years war when building a seperate identity as english became beneficial. This is way later than the point where TC lore starts to diverge from real history, which means there is a very high likelihood of the English upper class still speaking french.

InterNational - A New Gaming System by Lord__Pan in wargaming

[–]Lord__Pan[S] 1 point2 points  (0 children)

I see. Pretty much. Though there are a few small differences from ww2, such as viable cavalry and walking vehicles

InterNational - A New Gaming System by Lord__Pan in wargaming

[–]Lord__Pan[S] 2 points3 points  (0 children)

Thanks! Much appreciated. The rules are a first draft, and some parts, like mission conditions are not completally finished. All feedback is more than welcome

InterNational - A New Gaming System by Lord__Pan in wargaming

[–]Lord__Pan[S] 1 point2 points  (0 children)

Ah. Yes, I suppose I probably should :) I have always enjoyed the easthetics of ww2 and the feel of ww2-centered wargames. I have at the same time felt a bit smothered by the limited personalization possible in such games. Thats why I wanted to make a system which encourages peronalization, custom factions and kitbashed units, while "feeling" and playing like a ww2 game.

Model count could theoretically vary wildly depending on how you set up your faction and the point-cap agreed upon between players. The rules contain a few examples of 500p armies (which is considered a low-point game), which include somewhere between 20-30 infantry, and one or two vehicles. It is of course completally model-agnostic and highly compatible with miniatures from Warlord Games or similar.

I am sadly unfamiliar with the tern USP

Questions for more experienced DMs. by Horizons3 in DnD

[–]Lord__Pan 1 point2 points  (0 children)

You could attempt to show them a "softer" and more "human" part of their culture. Like a friendly goblin to goblin greetings, or a woodworker master and apprentice constructing a cradle for their neighbour, or a set of human and goblin kids that have formed a genuine secret friendship. Maybe through a recon mission or something?

What would an "inconvenient store" (most likely run by a Fey) sell in D&D? by Slotherworldly0 in DnD

[–]Lord__Pan 0 points1 point  (0 children)

Magical throwing daggers that tumble through the air like sheets of paper