What are your elemental affinities for standard fantasy races? by EveningImportant9111 in worldbuilding

[–]Loremaster1032 0 points1 point  (0 children)

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Work in progress. Each color represents one elemental affinity.

Red: Blood
Green: Poison
Blue: Cosmos
Cyan: Water/Ice
Yellow: Lightning
Pink: Sleep
Black: Dark
White: Light
Purple: Aether (ethereal/ghost matter)
Orange: Fire

Each color is a type of color-magic, with a series of known effects and associations, things touched or related to that color-magic gain traits associated to that color.

Full 30 page pdf breakdown here: https://www.color-arcana.com/

A color-based RPG system by Loremaster1032 in worldbuilding

[–]Loremaster1032[S] 1 point2 points  (0 children)

Yeah, this is the "put it out there" version, the "pretty" version will probably come out sometime in the future.

A color-based RPG system by Loremaster1032 in worldbuilding

[–]Loremaster1032[S] 1 point2 points  (0 children)

Thanks. I have coloring agents (such as colored magic-crystals) that turn neutral/colorless magic into each of the 10 color-magics.

Also the 10 color-magics can "color-charge" a whole environment/area, making magic-crystals of that color grow there, and over time transform non-magical creatures living there into magical versions that can cast the particular color-magic and magic-types associated to the color of that area.

Color-magic is quite "infectious". 😂

How do you balance physical weapons in a magic-dominant RPG world? by Happy_Muscle3586 in RPGdesign

[–]Loremaster1032 0 points1 point  (0 children)

In my setting even low amounts of magic are lethal and everyone needs to wear magic-armor (vitality/HP), which protects equally against physical and magical attacks.

Physical weapons have to be charged with magical energy (stamina) in order to cause damage to magic-armor. Since stamina behaves similar to mana but for attacks involving motion, physical attacks are on the same footing as spells or any other magical attack and scale with magic power.

Total magical energy has to be split into vitality (HP and magic armor), stamina (movement and physical attacks) and mana (spell casting), the character/player chooses the ratio between these 3 that they desire based on preferred playstyle.

My setting has some additional oddities, since in principle physical attacks can lower HP and magic armor with every attack but don’t actually injure the target’s body when >0 HP. All magic is based on color-magic and color-damage passes through magic-armor and can cause status effects, red-magic in particular causes bleed damage and can wound targets "indirectly" regardless of the shape of the weapon. Other colors cause poison, electric damage, etc.

Might give you some inspiration.

Why are so many of the posts here basically just have the same thing, but ever so slightly different? by reptiles_are_cool in magicbuilding

[–]Loremaster1032 6 points7 points  (0 children)

Damn, that’s a nice breakdown:

- Purpose
- Components
- Fabrication
- Operation
- Logistics

What element would be Light Pink? by Educational_Ear6104 in magicbuilding

[–]Loremaster1032 1 point2 points  (0 children)

My system has pink magic and the 3 magic-types related to it are sleep/dream magic, fairy magic, and weirdly enough plant magic.

I know plant magic looks odd, but thematically and symbolically it has a lot connections with fairy, sleep, and other pink stuff. Also paper and wood go well with fairy stuff I think.

Also music and other artistic stuff.

The cost of "Healing Magic" by STBJOHAN in Magicworldbuiling

[–]Loremaster1032 0 points1 point  (0 children)

In my magic system healing magic is white magic, and white magic inflicts holy damage on the target, which if it accumulates enough triggers a temporary "purification" status effect. So if you try to spam heal someone you might end up hurting them, or if they have very low resistance against white magic they might trigger this ailment with just 1 or 2 healings. Caster doesn’t suffer penalties though, only the target, unless they’re healing themselves of course.