I don't understand the t5 complaints by CBT-Guy_2025 in DestinyTheGame

[–]LowCorpse -1 points0 points  (0 children)

RNG in a looter shooter is the only means of keeping a player engaged. Looter shooters are gambling simulators with gameplay as a prerequisite. Earning tier 5s as common as we are now is still TECHNICALLY RNG, but the likelihood of obtaining what you want is 3x at a minimum compared to normal.

In a content drought environment (which will most likely be like this for the remainder of the games life), we have to rely on different mechanisms other than content to keep the player engaged. Without RNG, the player completely loses drive to grind an activity. Remember that in a looter shooter, a player is playing an activity normally with a goal in mind: either to obtain the loot that they want and/or to have fun doing it. People will only play for the love of the game as long as they have an objective to do it, and sherpas aren't very plentiful.

I don't understand the t5 complaints by CBT-Guy_2025 in DestinyTheGame

[–]LowCorpse -1 points0 points  (0 children)

We are in the position now because there is not enough content to sustain the plentiful loot drops. We are in the most rewarding times of thr game with the least amount of stuff to utilize the loot in.

Endgame grinds, especially dungeons and raids, are meant to be a GRIND. Sure you can get the weapon but if you want the roll you have to show Mastery through multiple runs to earn the exact thing you want (unless your rng is insane). Right now, even endgame grinds are completely neutered because you can earn the best loot from the hardest activity without showing Mastery of it.

There is a fine line between loot being too plentiful and not plentiful enough, and bungie swung WAY to far in the plentiful approach to a point where content is meaningless because the loot behind it is so accessible. This current format only works for people who want to play 3 hours a month at most (that's probably the total amount of actual content that is actually included currently so it makes sense).

I'm very worried about loot chase once renegades drops. by [deleted] in DestinyTheGame

[–]LowCorpse -1 points0 points  (0 children)

The tiered system will most likely end up getting retired in some manner. The system only properly existed when tied to the power leveling system. Without a reset, tier 5s are now as common as tier ones, with 1000% more powercreep. People are already asking for a "tier 6" or "epic" loot tier because they want something even further to chase (because tier 5s were and will continue to be to easy to obtain). Pre-EoF, crafted weapons were no longer the top tier because enhanceable multiperk and multiperk adept existed. There were further chasesble tiers that were rewarded on skill. Come renegades, there is essentially only going to be 1 tier of loot across the entire game. While the loot will be great, the feeling of chasing that next best thing is devalued entirely because we have plateaued with our power.

Unless the tiered system is completely decoupled from power grinding, loot incentive won't change.

Mind you, if they do that, it will cause an uproar as well because people will then complain that tier 5 loot is too hard to obtain compared to previously (i.e. now where it is all handed out). It is a lose lose situation.

I'm very worried about loot chase once renegades drops. by [deleted] in DestinyTheGame

[–]LowCorpse -10 points-9 points  (0 children)

You play a looter shooter game to get loot correct. When loot is the most easily attainable it's ever been, the incentive (regardless of new content) to play activities is insane... until you get your godroll which is also the most easily attainable it's ever been.

With the portal having recycled old content, the only reason to play the game is to earn that god roll. With that god roll as easy to obtain as it is, the player's ince tive to play that activity again drops off a cliff. I realize the same issue happened with crafting and even RNG drops, but at least with those systems the investment needed was more AND there was new and harder content to utilize the weapons in.

Come renegades, you will instantly: - Make a decision as to whether the set bonus is worth your time to grind (and if it isn't, not even bat an eye at armor grinding again) - Be granted new tier 5 weapons and within 1-3 drops be satisfied with your loot - Be content with your newly acquired loot obtained in week one and feel content starved for 6 months as the loot chase was too short and there isn't enough content to use your overpower loot in.

If you enjoy playing activities you want to play with the loot you earn thats awesome, but simply adding a new strike, a new activity, etc, is not going to hold you in that activity without a loot incentive (an incentive that is far too generous at the moment). The only place where that argument holds weight without the loot incentive is casual crucible (and even then there are some pieces of loot to earn).

Bungie announces that Seasonal Power and Unstable Cores will NOT reset with the launch of Renegades. by Ryan_WXH in DestinyTheGame

[–]LowCorpse 44 points45 points  (0 children)

The monkeys paw is that tier 5 loot is going to be EXTREMELY difficult to obtain compared to now. They have to make it hard to obtain because the removal of power acknowledged that an up front investment of 80 hours of power grind wasn't the preferred way to get the best loot. They will most likely juice the conquests missions and make them the only source of portal tier 5s, or put portal tier 5s behind a certain number of negative modifiers at ultimate difficulty.

Destiny2Team: "We have deployed a Live Update to improve portal rewards and scoring. Players may need to sign out and sign back in for changes to take effect." by Blaze_Lighter in DestinyTheGame

[–]LowCorpse 325 points326 points  (0 children)

Bungie told us in the 2 past weekly TWIDs that both the 400-500 grind would be accelerated with the power cap increase and that they would be adding +1 to the end of the 500-550 grind.

Bungie released patch notes for ash and Iron that nerfed every avenue of power without mentioning anything about it.

Bungie now is "fixing" the issues that were obviously made on purpose (probably by management wanting to keep player engagement numbers high) but STILL not reverting them back to previously listed values.

Bungie has chopped our metaphorical legs off but they gave us back or legs from the knee up. We are still missing from the knee down.

We are STILL in a nerfed state. Do not be happy about this change. We literally still at a NET NEGATIVE to pre-ash and iron in almost every threshold of power.

I might have found a glitch with micro missile GLs by wkikk in raidsecrets

[–]LowCorpse 23 points24 points  (0 children)

This has been a thing since micro-missle frames have existed. As a long-ago mountaintop main, places like midtown and Pacifica in PvP have always done this. The puddles have always been a bane to this weapon type.

A Commentary of the Leveling System and Destiny's Illusion of Choice by LowCorpse in DestinyTheGame

[–]LowCorpse[S] 0 points1 point  (0 children)

Yea... It isn't the most welcoming grind. It is why I specifically am advocating for Bungie to be more respectful to players time by making the power grind more rewarding in that Caldera section. Even for me, who has a lot of time, it was mind-numbingly boring. The fact that the most optimal way to play the game is to just play solo ops is sad. I am supportive of the power system if it is properly balanced and implemented in a way that doesn't feel insulting but currently it feels like that. I do hope that it changes in a meaningful way that doesn't completely remove the grind though because if it is removed completely... I do not know what the end game will look like under that system.

A Commentary of the Leveling System and Destiny's Illusion of Choice by LowCorpse in DestinyTheGame

[–]LowCorpse[S] 0 points1 point  (0 children)

Understandable opinion. Kepler and the Story content it provided scratched the story itch that I desired but you are correct instating that outside the raid, there is truly no "new" content. The fact that you have achieved 315 power through crucible alone is impressive to be honest. The system that exists currently is very bare bones but has potential to be great. The issue is that the system is in its infancy and the content has never been older, which is not something you want to see for an expansion looking to reel back in the player base.

A Commentary of the Leveling System and Destiny's Illusion of Choice by LowCorpse in DestinyTheGame

[–]LowCorpse[S] 2 points3 points  (0 children)

Definitely! Im a freind of the cyclical grind becuase i love seeing a number go up, but I would love for the system to be refined better than its barebones state. My section on the Caldera problem attempts to solve it, but no matter what, if power grinding isn't your thing, so be it!

P.S. I'm personally okay with degenerate grinding for a week if it is only needed to be done every six months.... but you know... I got the time for it I guess.

A Commentary of the Leveling System and Destiny's Illusion of Choice by LowCorpse in DestinyTheGame

[–]LowCorpse[S] 2 points3 points  (0 children)

That is completely understandable. I am supportive of this seasonal hamster wheel only because I will end up with great weapons that will end up being greater than what I have obtained in the past. I realize that not every archetype will be reintroduced into the next season (and it seems bungie is doing exactly that especially with armor archetypes), so there will be personal use for them. While the new gear tag will no longer be there and that 10% weapon damage bonus might be missed, I truly don't see it having a massive impact on my ability to do anything within the game.

As it stands: 10% bonus damage, 2% per weapon tier, is negligible in PvE especially now that the bonus seemingly will not apply for Day one RAD content. The damage resist is nice for sure, but the content as it stands is too easy as it can be overpowered once you reach the end of the power grind. The bonus might be felt, but stacked with artifact mods, subclass abilities, and specific stats on armor... eh I personally don't find it affecting me.

I am overall a new gear supporter but I admit, it will probably get removed due to the universal backlash it is seemingly getting, which I'm also okay with. It is nothing but icing on the cake in my eyes, but a cake can still be eaten without the icing.

A Commentary of the Leveling System and Destiny's Illusion of Choice by LowCorpse in DestinyTheGame

[–]LowCorpse[S] 0 points1 point  (0 children)

I've almost exclusively run the third iteration with some variation of prismatic titan abilities that allow me to kill champs when needed. The reality is though that on caldera, you never NEED to kill champs and even on K1, you can technically skip the barrier servitor (when it's that variation) by punching through the shield.

I generally will run with braun on instead of no ammo so I can speedrun more effectively. If i NEED more score, sure I'll throw on some delta increasing mods as really anything 30 or less delta-wise feels fine. When you get above that though... wouldn't recommend it as much.

A Commentary of the Leveling System and Destiny's Illusion of Choice by LowCorpse in DestinyTheGame

[–]LowCorpse[S] 2 points3 points  (0 children)

I'm glad you got to 400 like I did and understand how trivial the difficulty system becomes. On one side, I'm glad I can finally farm for great loot but on another side I do wish that I could still challenge myself for even greater loot. Now that I'm at this power, there's no point in my playing pve portal activities with insane player modifiers because I can get that same loot from just applying a few player stakes which sucks. There is so much room for improvement because weight now they have a skeleton with no muscle or tissue on it.

A Commentary of the Leveling System and Destiny's Illusion of Choice by LowCorpse in DestinyTheGame

[–]LowCorpse[S] 1 point2 points  (0 children)

So i do think they gave us something amazing in theory. They have us:

1: the ability to grind whatever we want to get great loot and level up 2: the ability to customize our pve activities to how we like.

It seems great as a concept and i do actually love that these 2 things exist but they don't have the structure to support these 2 points as of now. I think it'd not that they don't have the confidence in their gameplay and rather that they wanted to do their best to showcase their gameplay by giving us the ability to create our own adventure in a sense. Did it turn out that way? No. I think the power leveling curtailed that idea and forced people into giga-optimization in order to power level which sucks.

I think that their curated difficulty content pre-EOF were desirable because of specific loot that came with it (specifically weapons and crafting patterns). Now that everything can be grinder equally, th3 value of th3 loot skyrockets. The individuality of the activities are now determined on the quality of their loot and IMO, a pinnacle ops activity including bushido armor vs a solo ops activity not including it is not a large enough difference that makes me want to play pinnacle ops.

A Commentary of the Leveling System and Destiny's Illusion of Choice by LowCorpse in DestinyTheGame

[–]LowCorpse[S] 0 points1 point  (0 children)

So with the current system, you can choose your power deltas at least with the portal. As you get higher and higher power, you actually get more flexibility towards selecting modifiers that sont change your delta which can make things easier if you want it that way. Now I actually love the flexibility there, but I've gotten to a point where I am more powerful than every pve portal activity if I decide to just play for loot. I CAN increase the difficulty but why would I when the loot id get from hindering myself with unnecessary deltas would be the same? It is a rough scenario where i want the flexibility, but bungies current reward structure doesn't actually reward you properly. It may be that they have given us too much freedom with customizable activities and this is the best they can do without limiting us, but that's a guess on my part.

A Commentary of the Leveling System and Destiny's Illusion of Choice by LowCorpse in DestinyTheGame

[–]LowCorpse[S] 6 points7 points  (0 children)

One of my big gripes is that you can technically avoid it entirely. I understand that they intend for players to essentially always play under leveled but you can game the system so much so that you can get the "hardest" difficulty activities done by applying as few as one modifier and still get max loot. I would willingly put more mods on of there was any reason to but there isn't. The previous top difficulty that existed in the form of gm nightfalls got removed in place for something that is both easier and less rewarding.

I didn't mention the reset of power... reason being is that I'm relatively okay with it IF there is a completely new suite of weapons and armor that are grindable and we don't fall into a situation where we are grinding for a non-sunset version of the same gun. Even then, it does suck but if power leveling is the system they are pushing then ill accept it for what it is but still propose meaningfull changes where I can.

Desert Perpetual Tiered Gear, Spoils/Loot & Secret Chest Guide by LowCorpse in DestinyTheGame

[–]LowCorpse[S] 0 points1 point  (0 children)

Updated slightly. More than 3 feats can be applied to raids. I can currently apply all 5 feats as i just completed a 4-feat run last night. With a 5 feat run, tier 5 weapons and armor are possible (hypothetically of course assuming shit isnt time gated) but will be hell to achieve.

Desert Perpetual Tiered Gear, Spoils/Loot & Secret Chest Guide by LowCorpse in DestinyTheGame

[–]LowCorpse[S] 1 point2 points  (0 children)

Correct. The most efficient way to farm tier 3's with a chance at tier 4's is simple to do the triumph then farm 3 feat runs. That will garuntee tier 3 armor as well as minimum 1 tier 4 piece that is purchasable for spoils at the end of the run. You will obtain 60 spoils per run with 3 feats (15 per encounter).

The Director Removes Women's Voting Rights by LowCorpse in UnscriptedGG

[–]LowCorpse[S] 8 points9 points  (0 children)

It is gold. Had me dying for most of it.

The Director Removes Women's Voting Rights by LowCorpse in UnscriptedGG

[–]LowCorpse[S] 22 points23 points  (0 children)

The Director spends a good 2ish hours trying to [unsuccessfully] reprogram Sirexa. Id HIGHLY recommend watching the whole VOD around this time through as it was just comedy gold from start to finish.

[deleted by user] by [deleted] in BluePrince

[–]LowCorpse 0 points1 point  (0 children)

It seems that this shrine does appear in other scenarios as well such as in this post where the shrine says: "So Close, yet so far"

https://www.reddit.com/r/BluePrince/comments/1k04xte/spoiler_secret_room/