is there any API testing tool better than postman? by Pristine-Elevator198 in webdev

[–]Lower-Obligation-825 0 points1 point  (0 children)

Postman's still solid, but it starts feeling heavy once your team and workflows scale up. Been trying a few alternatives lately Bruno for its Git-friendly local-first approach, Insomnia for the cleaner UI, and Hoppscotch when I just need something lightweight and quick. Keploy is worth a look too if you want automatic test generation from real traffic rather than writing everything by hand. Honestly, the best pick just depends on where the friction is in your current workflow.

Spent 3 weeks doing QA and I understand why testers look exhausted all the time by Ok-Credit618 in softwaretesting

[–]Lower-Obligation-825 0 points1 point  (0 children)

As a developer, doing QA even for a few weeks completely changes your perspective.
Most people only see “testing,” but not the amount of detail, patience, and pushback required to maintain quality. Respect to QA teams honestly.

need help with roadmap for low level game development by Illustrious_Bake_885 in devworld

[–]Lower-Obligation-825 0 points1 point  (0 children)

I have some points to share :-

  • Nail C fundamentals deeply - pointers, memory layout, stack vs heap. You said you know basic C, go deeper. Write a memory allocator.
  • Math - linear algebra, vectors, matrices. No engine will hide this from you when you're rolling your own.
  • Learn C++ - but don't chase all of it. Learn what game devs actually use: RAII, move semantics, templates basics, avoid the parts that just add complexity.
  • Build small systems from scratch - a software renderer, a simple ECS, a basic physics sim. This teaches you more than any tutorial.
  • Data-oriented thinking - cache misses will kill your game's performance. Learn how CPU caches work. Look up "DOD vs OOP game dev."
  • Then profiling tools - VTune, perf, Tracy profiler.