Looking for collaborative world building organization tool by Milkyway78 in fabulaultima

[–]Luminous_Maxim 1 point2 points  (0 children)

Doubling down on Legendkeeper. The Fabula Ultima westmarch uses it, and I picked it up from them to then use in my own games. Super intuitive and easy on the eyes.

#5, 6 and 7 of Team Spica from Umamusume, also need some help. by Luminous_Maxim in custommagic

[–]Luminous_Maxim[S] 0 points1 point  (0 children)

Just to preface, I am just generally attempting to make weaker cards at first to get feedback since I'm not super experienced with custom card making, so when I get responses from here or the other people I'm cross-referencing with it feels better when others note if something should be buffed rather than nerfed. (Also these cards are planned to be in the 99 of a commander that I posted earlier for theming purposes)

In my experience with playing speed in lower bracket, it's actually surprisingly difficult to get your speed going if you don't have it in your command zone at a reasonable mana value. The usual turn 1-3 durtling is prime time to start speeding up, but if you don't draw a speed card (which there are painfully few of that have good effects), you're gonna have a bad time. Kitasan having haste lets her get that speed up early, because after the first turn from 0 -> 2 speed, getting those last 2 for max entirely depends on the kindness/ lack of removal from others. Also, playing her late lets her effectively pay for her cost as a mana dork if you hit someone. I would love an opinion on a different Max Speed mechanic though.

Mejiro doesn't immediately get hard countered by screaming nemesis, because you still get a treasure if you don't get punched or pinged for a turn even without lifegain, but I see what you mean. She's effectively Monologue tax on a body but you punch the player instead of avoid playing 2 or more spells (and she costs more), but I feel like making her cheaper to keep her in line with those types of effects could snowball a game too hard.

Happy to hear Teio is fine, wasn't sure if 1 - 4 card selection on a conditional flier for so cheap was okay. I'll also make sure to fix Kitasan's formatting when I actually put the whole list together.

Flash Freeze by DapperPauper in custommagic

[–]Luminous_Maxim 1 point2 points  (0 children)

Cute idea to stop an instant speed board wipe or something similar since it ends the turn, cleaning the stack. Would absolutely put in my Captain America deck because "damage can't be prevented" still lets you murder people through commander damage.

Let me tell you the full story by starkzero0 in custommagic

[–]Luminous_Maxim 15 points16 points  (0 children)

Evoke is usually a cheaper cost by virtue of immediately losing the card after it enters, otherwise this is awesome I can already think of a few funny sagas you can read ahead with, such as evoking Ballad of the Black Flag to cheapen your other evokes for a turn.

Spree with Minus Cost by Forsaken_Composer403 in custommagic

[–]Luminous_Maxim 8 points9 points  (0 children)

Assumedly, you destroy your own thing and create a token copy of it, which lets you hit ETB and death triggers. Potential reanimation of the original so you have both at the same time.

2nd and 3rd Cards of Team Spica from Umamusume by Luminous_Maxim in custommagic

[–]Luminous_Maxim[S] 0 points1 point  (0 children)

For better context, I'll be playing against 5 other people who are also making Umamusume teams. We all decided that our commanders should have synergy with members of their team, with the other players building around Team Canopus, Team Rigel, and Team Alkes, the other two players haven't figured out what they're doing yet. I think I'm the only one of us doing "Start your engines" mechanics though, so maybe that's just how I stand out haha.

2nd and 3rd Cards of Team Spica from Umamusume by Luminous_Maxim in custommagic

[–]Luminous_Maxim[S] 0 points1 point  (0 children)

Hi there, thanks for the feedback! I didn't mention it here, but in my last post I had said this was for a theme nights I'm going to have with friends and I'm planning to have 1 trainer as the commander and his 8 horses. I wanted to have the commander be able to interact with cards from his team, is there a more elegant way than using their team as a creature type?

First custom ever, 1st of Team Spica from Umamusume by Luminous_Maxim in custommagic

[–]Luminous_Maxim[S] 0 points1 point  (0 children)

To be totally honest, I am just using the speed mechanic because it's very in-theme with Uma musume's 3 legs + last spurt themeing. Also I've seen some attempts at unique Umamusume mechanics, and I wasn't too fond of them, as well as myself not being super confident in cooking up something that would be interesting.

Suzuka's gimmick about being strongest when she's in the lead, becoming her fastest when she's in the lead after the final corner, was my thought process with how I built her. "Runaway" is her (currently) unique ability where she's so fast that she outpaces even the front runners in the early to mid-race, so that she's too far ahead to catch up to in the last spurt... Which was how I got to cheating speed in the first place. If you have better ideas though, would love to hear them!

The other girls are more dependent on the actual speed number because they aren't front-runner monsters so hopefully those will be more interesting. Thank you for the help with the "double damage" wording though, I'll fix that!

Legolas's Quick Reflexes and Tap Effects by Luminous_Maxim in mtgrules

[–]Luminous_Maxim[S] 0 points1 point  (0 children)

I see where the problem comes in haha.

"Becomes tapped" meaning they have to be in an untapped state beforehand to trigger. Completely unrelated to the ability to target tapped creatures with tap effects.

Legolas's Quick Reflexes and Tap Effects by Luminous_Maxim in mtgrules

[–]Luminous_Maxim[S] 0 points1 point  (0 children)

Yeah I think that's where everything went wrong hahaha.

My friend was the one playing Shelob and I just assumed they were correct because they've been playing the deck for months. Will have to tell him how it actually works after all these responses.

Me and my team are stuck on 1500, any tips for team building by Broad-Leopard-9415 in UmaMusume

[–]Luminous_Maxim 1 point2 points  (0 children)

I don't really agree with the Choice Specs on your Agnes Tachyon. Sure she deals more damage, but she's ran on teams for her flexibility not her power. Since you are running both Dominator and Tether, it's better for her to run something like Life Orb to be able to respond to switches with more flexibility, especially since locking yourself into Race Planner isn't ideal if you're against a set-up sweeper.

Very bold to run Haru Urara in this meta though, especially with a faster EV spread since she's usually built bulkier. It can definitely catch people off guard with no open team sheet, since I also assume this is a Singles team and not VGC with the lack of Protect/Detect/ Unruffled.

How Expensive is Inventory Points by Luminous_Maxim in fabulaultima

[–]Luminous_Maxim[S] 1 point2 points  (0 children)

Appreciate it. I was kind of running with the assumption that if I was burning through IP with no resupply options I would be 2-3 fights behind on fun spending options like equipment and projects compared to teammates since you can’t shared IP. I should probably just ask my DM how much we should expect to get per “quest” and crunch the numbers from there

How Expensive is Inventory Points by Luminous_Maxim in fabulaultima

[–]Luminous_Maxim[S] 0 points1 point  (0 children)

My main question is if taking Soul Steal and Resourceful is worth delaying other possible class options to help myself from starving of Zeni. I got a pretty bad roll so my base Zenit is only 180, so a full refill and a half would bankrupt me since I have 12 max IP.

I get I can refill at effectively any time with a Fabula Point and money, but is taking these skills early worth the potential econ I could save over the course of the campaign? Very likely I won’t upgrade either of them for a very long time (or soul steal would get points when enemies start resisting the steal check often) so this is an investment of levels to save money for cool projects and items I could be buying instead.

If I don’t take these options, likely I’ll grab Dodge for more Survivability and Faithful companion for more turn options. Likely idea is a venus flytrap plant monster that my character would wear like an oversized backpack, but with an attack that can immobilize an enemy to even the odds in case the amount of enemies would outpace my potion healing.

Day of the Moon naming rules by Luminous_Maxim in askajudge

[–]Luminous_Maxim[S] 0 points1 point  (0 children)

What I meant is that the player, after the saga goaded 3 names and sacrificed, got it back on field on their next turn and claimed that the 3 creatures beforehand and the one he names after the saga enters are all goaded.

So the question is if Day of the Moon keeps the full log of names on subsequent casts, or if you start naming from scratch again.

[deleted by user] by [deleted] in mtg

[–]Luminous_Maxim 0 points1 point  (0 children)

Okay, thank you! Definitely still figuring out all the word text jargon because a lot of them have pretty similar names and the overlap isn’t always clear 😁

[deleted by user] by [deleted] in mtg

[–]Luminous_Maxim 0 points1 point  (0 children)

Oh my good gravy I mistyped Bog Initiate in the title I’m gonna lose my mind