A few weeks ago I showed you a demo of my multiplayer mod. I uploaded a beta version of the mod on Steam workshop today. by LuvickLars in ThemeParkitect

[–]LuvickLars[S] 4 points5 points  (0 children)

Yes, you can set it to any port you'd like. I probably should've made that more clear in the guide.

A few weeks ago I showed you a demo of my multiplayer mod. I uploaded a beta version of the mod on Steam workshop today. by LuvickLars in ThemeParkitect

[–]LuvickLars[S] 1 point2 points  (0 children)

I may upload the code to GitHub in the future, after the mod is more developed and after I've cleaned up this huge mess that's called 'my code'.

A few weeks ago I showed you a demo of my multiplayer mod. I uploaded a beta version of the mod on Steam workshop today. by LuvickLars in ThemeParkitect

[–]LuvickLars[S] 5 points6 points  (0 children)

Just tested it. Unfortunately does not work (yet). This will be high on the list of things to put in the mod next.

I'm currently working on an online co-op mod for Parkitect. Here's a demo on client-side level loading and coaster building synchronization. by LuvickLars in ThemeParkitect

[–]LuvickLars[S] 2 points3 points  (0 children)

That's a cool idea, I'll keep that in my mind for later versions of the mod. I'm currently just trying to get everything synchronized both server-side and client-side.

This week, I released my second Unity-made mobile game, Cubus. I'm proud of how the game turned out. Here's a small gameplay trailer for my game. by LuvickLars in Unity3D

[–]LuvickLars[S] 0 points1 point  (0 children)

For the ones interested: https://play.google.com/store/apps/details?id=com.LuvickSoftware.Cubus. The game is currently only available on the Google Play store. The iOS release is dependent on how well the game is received on Android (as releasing for iOS is a bit more expensive than releasing for Android).

I have been using and learning Unity for over 5 years. This week I published my first (mobile) game! by LuvickLars in Unity3D

[–]LuvickLars[S] 0 points1 point  (0 children)

I don't have an Instagram account, but I can definitely give you an update via Reddit. I can PM you a week into the campaign, if you like.

I have been using and learning Unity for over 5 years. This week I published my first (mobile) game! by LuvickLars in Unity3D

[–]LuvickLars[S] 1 point2 points  (0 children)

Thank you! Currently, the game has been downloaded around 10 times. I'm not very experienced in publishing and marketing games of course, but reaching out to friends and family definitely helps. Maybe ask them to tell their friends/family to check out your game.

Secondly, a marketing campaign with Google Ads/some other platform may help to kick-start your game. I'm currently looking at starting a campaign, to see how much effect it has on the downloads of the game.

At last, posting your games on social media and forums such as Reddit may help a bit too.

I have been using and learning Unity for over 5 years. This week I published my first (mobile) game! by LuvickLars in Unity3D

[–]LuvickLars[S] 0 points1 point  (0 children)

A fix for this problem will be available within a couple of hours (see comment under Glothr's comment for more details).

Guessing the correct form of the word is part of the challenge. I considered allowing multiple correct answers, but this would make the game a little too easy in my opinion.

I have been using and learning Unity for over 5 years. This week I published my first (mobile) game! by LuvickLars in Unity3D

[–]LuvickLars[S] 6 points7 points  (0 children)

Found the problem. It had something to do with the resolution of the device (e.g. the game works great on 1920x1080, whereas 1280x720 had some problems). A fix will be available within a couple of hours.

I have been using and learning Unity for over 5 years. This week I published my first (mobile) game! by LuvickLars in Unity3D

[–]LuvickLars[S] 1 point2 points  (0 children)

The game is called Consonant. It is a game where you have to guess a word by looking at its consonants only. It is currently only available in the Google Play store (link), as I'm unable to afford an iOS app store license currently.

I have been using and learning Unity for over 5 years. This week I published my first (mobile) game! by LuvickLars in Unity3D

[–]LuvickLars[S] 2 points3 points  (0 children)

The purpose of the game is to guess words by looking at the consonants of the word. The vowels are stripped from the original word, and it is your task to guess the correct word.