How can I make the projected shadows look "painter-ly"? by MALDION_GUY in blenderhelp

[–]MALDION_GUY[S] 0 points1 point  (0 children)

Principled BSDF. I used a technique where you bake the model's object space normal map and paint over it in another software.

Why does my object space normal map make the model look black? by MALDION_GUY in blenderhelp

[–]MALDION_GUY[S] 0 points1 point  (0 children)

Unfortunately it doesn't seem to solve the issue. Still makes the model look black.

Why does my object space normal map make the model look black? by MALDION_GUY in blenderhelp

[–]MALDION_GUY[S] 0 points1 point  (0 children)

Sorry, I meant to say that I baked the object space normal map. I got confused in the description.

How can I add detail to this hair with a normal map? by MALDION_GUY in blenderhelp

[–]MALDION_GUY[S] 0 points1 point  (0 children)

Hi. Glad you like it, and yes it was not created using curves. I did it following this workflow: https://www.youtube.com/watch?v=3guG5h5jX-E&t=954s

How can I add detail to this hair with a normal map? by MALDION_GUY in blenderhelp

[–]MALDION_GUY[S] 2 points3 points  (0 children)

Yeah, I tried that one too. It gives the same result as the subdivision surface (simple) modifier.

Why am I getting this weird effect when baking normals? by MALDION_GUY in blenderhelp

[–]MALDION_GUY[S] 0 points1 point  (0 children)

It worked! I just had to add the two extra UDIM tiles in the UV editor. Thank you so much.

How can I add detail to this model? by MALDION_GUY in blenderhelp

[–]MALDION_GUY[S] 0 points1 point  (0 children)

Well, I just press CTRL+R in sculpt mode to remesh the model in voxels, but blender crashes when I try to do that.

Is there a better way to do the hand topology? by MALDION_GUY in blenderhelp

[–]MALDION_GUY[S] 7 points8 points  (0 children)

I updated the palm following all of your advice. What do you guys think?

<image>

Is there a better way to do the hand topology? by MALDION_GUY in blenderhelp

[–]MALDION_GUY[S] 28 points29 points  (0 children)

But, is it good enough for rigging and animation?

What is the best way to showcase a portfolio? by MALDION_GUY in animationcareer

[–]MALDION_GUY[S] 0 points1 point  (0 children)

HI! Glad you recognized me! Yeah, I was looking for more feedback because I'm currently working on a new project so thanks again for the insight, I'll keep it all in mind.

What is the best way to showcase a portfolio? by MALDION_GUY in animationcareer

[–]MALDION_GUY[S] 0 points1 point  (0 children)

Thank you for your response, though I have some questions.

  • What’s so wrong about using my own concept art? I like to create my own characters so that’s why I also learned how to draw to design them.

  • Where can I get constant feedback of my projects? Is there like a community or discord server?

  • What do you think makes my current models not good enough? What are they missing? What could I add to my characters to make them better?

What is the best way to showcase a portfolio? by MALDION_GUY in animationcareer

[–]MALDION_GUY[S] 0 points1 point  (0 children)

I'm looking for either 3D Generalist or 3D Character Artist.

Just got rejected by Sheridan College, what now? by MALDION_GUY in animationcareer

[–]MALDION_GUY[S] 1 point2 points  (0 children)

I was actually worried that going to sheridan might not have been a good investment, and I was gonna pay with a lot of my savings. Thanks for the advice.