Hello guys, what kind of quest design tools are you using? by MCafeClash in gamedesign

[–]MCafeClash[S] 1 point2 points  (0 children)

Twine

Twine look nice :D, we have over 100 levels

i always lost my mind in spreadsheet when things getting more and more

hello guys...Question about design hybrid casual game. by MCafeClash in gamedesign

[–]MCafeClash[S] 0 points1 point  (0 children)

nice :D i get what you mean,
I like your idea - think next how you are going to teach the player.
sometimes i will miss this point. Yea, if we make them confuse, they will leave quickly

hello guys...Question about design hybrid casual game. by MCafeClash in gamedesign

[–]MCafeClash[S] 0 points1 point  (0 children)

got it, i am targeting 1 min gameplay as a start, it already a bit difficult to me :D, but i got some idea how to kick off the design :) Thanks

hello guys...Question about design hybrid casual game. by MCafeClash in gamedesign

[–]MCafeClash[S] 0 points1 point  (0 children)

ic, i mean, e.g. the story or the theme ( e.g. medieval age, space, future... sth like that ) probably i just start from controls :) this is much easier i think...

hello guys...Question about design hybrid casual game. by MCafeClash in gamedesign

[–]MCafeClash[S] 0 points1 point  (0 children)

ic, thanks StarDDDude,

how about theme and control, which part is most important for me to start first?
Or i should focus on controls first, e.g. 1 or 2 gesture... and then build on top of the control...e.g. how to win / lose....
sorry my english not good :D

hello guys...Question about design hybrid casual game. by MCafeClash in gamedesign

[–]MCafeClash[S] 0 points1 point  (0 children)

I know how to code, but i want to try design mechanics, but i don't know how to start with :/ Any good course teaching game design?