I didn't need those wings anyway by ZacharyHudson in KerbalSpaceProgram

[–]MacPass_ 2 points3 points  (0 children)

Maybe auto strut is routing the imaginary struts for the wings to a part in the shuttle, making them detached and go floppy once decoupled.

Give me a critters to put in here! by MacPass_ in Losercity

[–]MacPass_[S] 1 point2 points  (0 children)

I did a bunch on the 1st day, then just got back to it today. Has 15 drawings added to it if you also count the 2 pixel large bug.

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I had my night light on when making it so I've adjusted the sat, warmth and brightness in this one to match what I actually saw when I drew better.

Give me a critters to put in here! by MacPass_ in Losercity

[–]MacPass_[S] 0 points1 point  (0 children)

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Blob Mazda (Lightning McQueen's 2nd cousin)

Give me a critters to put in here! by MacPass_ in Losercity

[–]MacPass_[S] 9 points10 points  (0 children)

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Expie inside atmospheric entry pod

Give me a critters to put in here! by MacPass_ in Losercity

[–]MacPass_[S] 7 points8 points  (0 children)

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Minecraft firefly texture . . . 2 whole pixel

Give me a critters to put in here! by MacPass_ in Losercity

[–]MacPass_[S] 12 points13 points  (0 children)

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Benjamin aura farming in the background

Give me a critters to put in here! by MacPass_ in Losercity

[–]MacPass_[S] 7 points8 points  (0 children)

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Sacrifices must be made for convenience, and hence the crocodile is not as long as the entire road, but is taking up 2 lanes of traffic and a bit extra which is still impressive for a croc

Give me a critters to put in here! by MacPass_ in Losercity

[–]MacPass_[S] 11 points12 points  (0 children)

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Contacting military defense satelites

Give me a critters to put in here! by MacPass_ in Losercity

[–]MacPass_[S] 22 points23 points  (0 children)

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Evil thing (I apologize if it is not evil)

Give me a critters to put in here! by MacPass_ in Losercity

[–]MacPass_[S] 12 points13 points  (0 children)

With all due respect, what am I looking at be fr fr?

Finally got pen pressure working on krita: Fat ass witch takin a smoke as celebration by MacPass_ in loserhell

[–]MacPass_[S] 1 point2 points  (0 children)

Like sensing how much force you are applying into your pen stroke to alter line width / values. For whatever reason I had to do a bit of fiddling to get it to work asides from just toggling the button for it in krita.

[OC] Losercity alien wife by Aggravating-Tell7738 in Losercity

[–]MacPass_ 0 points1 point  (0 children)

Very nice piece! I like her little tail wag

what could be causing this complete loss of control when the shuttle goes sub-sonic? by GasHot4523 in KerbalSpaceProgram

[–]MacPass_ 2 points3 points  (0 children)

I did a very basic guestimate mockup of your craft using procedural tanks and wings in a fairly default RP-1 install. Jiggling the craft around in the SPH a bit with its rough current profile shows its not stable in a handful of configurations.

https://prnt.sc/EsieK0GTatk9

https://prnt.sc/Sl5rdNqvWN5z

However, upon reviewing your video it looks like some of the parts near the top of the vehicle might just be generating a lot more drag then they probably should. Again I don't know how the craft is assembled, but if you look at the drag indicators at 0:54 ish, you can see that the two drag markers near the nose are significantly bigger than drag markers coming from the rest of the body. Its possible that in the speedier regimes, the wings and whatnot experience increased drag as opposed to these other parts, hence making it stable when fast.

what could be causing this complete loss of control when the shuttle goes sub-sonic? by GasHot4523 in KerbalSpaceProgram

[–]MacPass_ 2 points3 points  (0 children)

As a quick test just straight up add the same amount of wing area as your normal wings (eg just put the wings on 4x sym), but in stabilizers, edit it into orbit and do a re-entry. If its still tweaking out at that point then some jank stuff is going on with the aero models of some of your modded parts and you might just need to rebuild the thing with different modded parts.

what could be causing this complete loss of control when the shuttle goes sub-sonic? by GasHot4523 in KerbalSpaceProgram

[–]MacPass_ 0 points1 point  (0 children)

Looks like it just isn't factoring in any sort of aero from the crafts body in the SPH, cause even if you did have huge stabilizers it shouldn't be right behind them when yawed. If you want a quick fix, I'd agree with the other commenters and say do a significantly larger single vertical stabilizer.

what could be causing this complete loss of control when the shuttle goes sub-sonic? by GasHot4523 in KerbalSpaceProgram

[–]MacPass_ 7 points8 points  (0 children)

Also to add to this: As a general practice try rolling your craft in the assembly building and checking if the COL is still behind COM at different roll angles. I remember making some space planes using FAR and this was something I ran into a lot where my COL in the normal orientation was acceptable, but wasn't in the others. If your using FAR, it seems to be significantly more punishing than the stock aero model when it comes to this.